mine flags.

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Post Reply
M4sherman
Posts: 313
Joined: 2008-03-11 16:01

mine flags.

Post by M4sherman »

I saw somthing called mine warnings in the "***" but I don't believe it is the same thing.

In FH2 they have little flags you can place to indicate their is a mine-field near by (or not) that you place separately than your mines in order to turn you ambush weapon into a "denial" weapon.

Is their a way to implement this into PR? But you would also have to bury the mines....
Image
gclark03
Posts: 1591
Joined: 2007-11-05 02:01

Re: mine flags.

Post by gclark03 »

Real armies never toss mines like Frisbees the way it's done in PR.

If the DEVs really want to keep mines the way they are, I really like this suggestion, though it's never done that way IRL.

Burying them would also be good, but it still never happens IRL.
McBumLuv
Posts: 3563
Joined: 2008-08-31 02:48

Re: mine flags.

Post by McBumLuv »

I have and will continue to support making mines a commander asset, placed by a combat engineer under a commander build order (not linked to FOBs, BTW), as that would be the most realistic way of area denial, with dumb and live mines. In any case, I'd have flags showing it's whereabouts as well.
Image

Image

Image
Ace42
Posts: 600
Joined: 2007-07-26 23:12

Re: mine flags.

Post by Ace42 »

McLuv wrote:I have and will continue to support making mines a commander asset, placed by a combat engineer under a commander build order (not linked to FOBs, BTW), as that would be the most realistic way of area denial, with dumb and live mines. In any case, I'd have flags showing it's whereabouts as well.
I think it would be cool if they worked like that, but could only be "built up" by combat engineers (IE 'overseeing' the deployment). Undeployed they sit on the surface, making them obvious, deployed they recess into the ground slightly to become less obvious.
cyberzomby
Posts: 5336
Joined: 2007-04-03 07:12

Re: mine flags.

Post by cyberzomby »

Thats an idea Mcluv! And you deploy a whole minefield right?

I like the idea of a flag as well. But please also make it so you can still put down the marker on the map if you like. So you can decide, area denial or tank killer.
Gore
Retired PR Developer
Posts: 2491
Joined: 2008-02-15 21:39

Re: mine flags.

Post by Gore »

Mcluvz0r has a good point.
Squeezee
Posts: 47
Joined: 2009-01-01 21:07

Re: mine flags.

Post by Squeezee »

I like the idea a lot, mine one road and put the flags on the other :) . But I think it would be a good idea to have the mines marked in some form, so that returning (friendly) vehicles know that they're there, and can bypass the mines.

I also think it would be cool if an enemy engineer could go to the mines, and either disarm them, or use white tape to make a safe path through.
Post Reply

Return to “PR:BF2 Suggestions”