Sar-e Pol

Discussion pertaining to the PR Norwegian Forces faction.
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Zeno
Posts: 3430
Joined: 2008-09-07 14:16

Sar-e Pol

Post by Zeno »

Location: Sar-e Pol province, vest afghanistan
Teams : Norwegian forces vs Taliban
Type : infantry

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capzones:Image
(this is an old pic so dont use this as an referance. its totaly different now)

JOIN THE TEST TEAM!

Test team:

- NPK
- *RR* clan

- H.sta
- HeXeY
Last edited by Zeno on 2009-05-28 23:25, edited 7 times in total.
halvor1
Posts: 1017
Joined: 2007-03-11 18:29

Re: Sar-e Pol

Post by halvor1 »

Looking good there :p
J.F.Leusch69
Retired PR Developer
Posts: 2988
Joined: 2008-04-23 16:37

Re: Sar-e Pol

Post by J.F.Leusch69 »

hmmm good start but how "small" is it?

are you sure to have a LB and bradly on such a small hilly map?

your texutres doesnt fit to an "afghan looking" map, if it is such a one.
the textures are also vbf2 once?! if yes make your own, that will give the map awhole new feeling.

also please change your overgrowth colorsettings, you can if them under "lightsettings" in twerakbar default left side of editor screen, under "ambintecolor" or "treecolor", i am not sure :D

and if your done with that add small little details to your small villages.

EDIT: also make some roads go out of the map to give it a more realistic look.

but anyway i think its is a good start!
Zeno
Posts: 3430
Joined: 2008-09-07 14:16

Re: Sar-e Pol

Post by Zeno »

im going to remove the vehicles in these pics because its going to be nf stufff instead...
i dont know how to make custom textures:S
and im not done with the details in the village... need to add buildings to the other half as well :D

and its a very compact map and the main focus is on ambushes and close combat in the mountains and village to village fighting

edit: i cant seem to find the pr ones... where are they located?
Rangu
Posts: 843
Joined: 2007-02-08 14:34

Re: Sar-e Pol

Post by Rangu »

This map needs an Apache!


- Just kidding ;)

Anyway, a good start you have there Zeno, you may want to reconsider your vehicle layout as Leusch69 said. Maybe just infantry only?

Keep it up!
[R-DEV]Jaymz - If it wasn't for the F-18's incompetence, "Independence Day" would have ended half-way through.
Glimmerman
Retired PR Developer
Posts: 3237
Joined: 2007-08-14 11:12

Re: Sar-e Pol

Post by Glimmerman »

Yeah if i was you scratch vehicles, perhaps only put in a jeep and logistics truck so you can make a FB.
J.F.Leusch69
Retired PR Developer
Posts: 2988
Joined: 2008-04-23 16:37

Re: Sar-e Pol

Post by J.F.Leusch69 »

most devs use 3 party programms to make thier color maps or paint them with custom textures (generated in PS for example) or use the ediotr "color" tool, just give one of your "paint layers" a color (default is black) and than press the "color" option in the paint bar
Naruto-kun
Posts: 1369
Joined: 2008-08-16 22:39

Re: Sar-e Pol

Post by Naruto-kun »

Jizzed my pants :mrgreen:

its good to have another map for us Norgies 8)
Known as LABANEN3 ingame :mrgreen:
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KP
Posts: 7863
Joined: 2006-11-04 17:20

Re: Sar-e Pol

Post by KP »

Pretty good start.
Size?
Vehicles?
RL pictures?
Image
More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
Zeno
Posts: 3430
Joined: 2008-09-07 14:16

Re: Sar-e Pol

Post by Zeno »

size : 1km
vehicles : not decided yet... thinking of having 1-2 light vehicles on both sides and 1 logistic truck for nf
Zimmer
Posts: 2069
Joined: 2008-01-12 00:21

Re: Sar-e Pol

Post by Zimmer »

And as some said make roads go out from the map right now it seems like a game map and not a realistic map.
Wicca
Posts: 7336
Joined: 2008-01-05 14:53

Re: Sar-e Pol

Post by Wicca »

Well atleast its a map, and well let him make it, we can use it... Just to have a map... I mean, its probably a good map once we try it.

He will improve and make a better map. Dude keep up the good work!!! Also, do we get to see any Norwegian veichles?
Xact Wicca is The Joker. That is all.
H.sta
Posts: 1355
Joined: 2006-12-07 12:40

Re: Sar-e Pol

Post by H.sta »

It looks great man, keep up the good work, how much do you have left?
Zeno
Posts: 3430
Joined: 2008-09-07 14:16

Re: Sar-e Pol

Post by Zeno »

i will take all your sugestions into considering :D
im working on fixing the roads and tweaking the textures :roll:
Zeno
Posts: 3430
Joined: 2008-09-07 14:16

Re: Sar-e Pol

Post by Zeno »

After a long time with hard work and little updates here is a Update:


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$pyker
Posts: 623
Joined: 2007-12-27 18:49

Re: Sar-e Pol

Post by $pyker »

wow massive improvement love the sky :)
Combined Offensive Mod


"You cannot invade the mainland United States. There would be a rifle behind every blade of grass." - Admiral Isoroku Yamamoto
Zeno
Posts: 3430
Joined: 2008-09-07 14:16

Re: Sar-e Pol

Post by Zeno »

i want to have a bigger test than 4 people so if somebody have a server we could possibly have a testsession one night maybe?
FPaiva
Posts: 667
Joined: 2008-10-02 19:46

Re: Sar-e Pol

Post by FPaiva »

That looks really badass!
Zimmer
Posts: 2069
Joined: 2008-01-12 00:21

Re: Sar-e Pol

Post by Zimmer »

Maybe talk to gazzthompson about it I know we(.:iGi:.) sits on two Fairly high end boxes that is hardly using any pies at all just using it for ARMA and PR.
Tomato-Rifle
Posts: 2091
Joined: 2007-12-31 22:24

Re: Sar-e Pol

Post by Tomato-Rifle »

That map is win! i would love to test it
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