Stryker suggestion from a grunt

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firstroundko108
Posts: 28
Joined: 2008-03-10 09:58

Stryker suggestion from a grunt

Post by firstroundko108 »

Hey just wanted to add a tidbit from an Stryker infantryman in Iraq.

It is US Army policy for deployed Strykers to be fitted with "bird cages". Also, every Stryker in my division is fitted with a "sniper net" as well. Just in case you want to make it more realistic. This mod is unbelievably awesome but the Stryker model is one of those things that makes a true soldier cringe a bit.

Here's a reference:

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if pic doesn't work:
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IAJTHOMAS
Posts: 1149
Joined: 2006-12-20 14:14

Re: Stryker suggestion from a grunt

Post by IAJTHOMAS »

They use to have the RPG cages on the Brit scimmy but they caused problems, can't remember exaclty what now, so only the non-caged model is used now. I assume the same problem would affect a cage put on a Stryker.
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Tartantyco
Posts: 2796
Joined: 2006-10-21 14:11

Re: Stryker suggestion from a grunt

Post by Tartantyco »

-IIRC, BF2 doesn't like bird cages and sends vehicles flying if the cage impacts on anything.
Make Norway OPFOR! NAO!
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It's your hamster Richard. It's your hamster in the box and it's not breathing.
IAJTHOMAS
Posts: 1149
Joined: 2006-12-20 14:14

Re: Stryker suggestion from a grunt

Post by IAJTHOMAS »

Ah, yeah, it used to clip things and go flying up in to the air, a bit like the 'Basrah gate effect.'
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firstroundko108
Posts: 28
Joined: 2008-03-10 09:58

Re: Stryker suggestion from a grunt

Post by firstroundko108 »

ok I didn't think these genius dev's would leave out something like that... sorry if someone already suggested it...
Mary.au
Posts: 131
Joined: 2009-02-05 23:30

Re: Stryker suggestion from a grunt

Post by Mary.au »

Out of interest, what is the purpose of the cage?
waldo_ii
Posts: 961
Joined: 2008-04-30 22:58

Re: Stryker suggestion from a grunt

Post by waldo_ii »

Mary.au wrote:Out of interest, what is the purpose of the cage?
It stops RPGs and other rockets before it gets to the srs bsns armor. The projectile thinks that it has hit the vehicle and it explodes several inches from the actual armor, which is much, much less harmful than exploding right up against it (usually most or all of the force is shot forward. When up against the armor, all of that force goes straight into the armor. When it is a few inches from the armor, the gases have some space to spread out over a larger area, and there is regular air that the expanding gas must surpass)

Think as if it were liquid fluids instead of gas and air. They are essentially the same, just at much, much smaller densities. In a pool of water, a jet is shot out of a tube at extremely high pressure. If it is several inches form a material, there won't be nearly as much damage as if it were shot right up against the material.
|TGXV| Waldo_II

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Tirak
Posts: 2022
Joined: 2008-05-11 00:35

Re: Stryker suggestion from a grunt

Post by Tirak »

Been suggested many times and commented on by Stryker Operators. The reason it's not currently in game is that the collision meshs for the RPG cages are very glitchy. For reasons beyond my grasping it causes very bad things to happen, like the vehicle being thrown very high up into the air or getting vehicles stuck on lamp posts.

Thanks for your interest, though next time, please use the Search Function as well as the Attention! Already Suggested Suggestions thread to avoid duplicate suggestions.

Regards,
[R-MOD]Tirak
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