PR Explosion animation/sound

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Hangnail-[GS]
Posts: 16
Joined: 2009-04-11 18:00

PR Explosion animation/sound

Post by Hangnail-[GS] »

In Project Reality you guys do very well on the scale of what a hydra missles impact looks and sounds like, as well as grenades. One thing that is inaccurate though is the mortars, ESPECIALLY for the insurgents, not to many insurgents have 120mm mortars, maybe you guys could make the explosions a little smaller, also the f-16 bomb is awsome, but the sound is like BBOOOOOOOOOMMM and the explosion sound stays there forever, well in Reality, it makes one huge 2 second long BOOOMM, real fast but REAL powerful bone crushing sound, im just givin some suggestions, tell me what ya think

==SUGGESTIONS==
-Mortar Explosions=smaller
-F-16 bombs more of a concentrated sound on impact


Here is a real video of what small morars look like.

YouTube - Incoming Mortars on U.S. Base Sept-2008
gunsfromh3ll
Posts: 15
Joined: 2009-04-20 21:23

Re: PR Explosion animation/sound

Post by gunsfromh3ll »

ya thats a good idea, make as real as possible.
SkaterCrush
Posts: 1173
Joined: 2009-04-13 19:07

Re: PR Explosion animation/sound

Post by SkaterCrush »

My step brother served in Afghanistan (now doing BUD-S for SEALS) and he told me about the Taliban...at everything they do they are notoriously inaccurate. I actually remember he told me he was in some big operation involving them, the brits and the Canadians, and they heard mortars coming in and thought the worst...till they missed by 300 meters and landed on anther Taliban position. As for a bomb I'd have to agree though, they sound pretty pussy. I guess its not in the engines capabilities to make a shockwave that rattles you vision?
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