Midnight_o9 wrote:Well, first, I only play on PRTA server with mandatory mumble and there is always a bit of inter-squad teamwork, I often witness armor covering infantry and CAS don't usually randomly fly around, they ask for targets and support other squads, so... that argument doesn't work for me, and again, you can't mod the players, so that's not even an argument, they're not gonna nerf the game because players don't play it the way it's meant to be played.
That's great, it's what I always enjoyed about PR and it's what I tried to find when I came back to it recently. Point taken, combined arms in PR is alive and well in your experience. In mine it doesn't work well because it requires too much practise and training (of sorts) by all involved.
Not sure what you mean regarding that you can't mod the players or what that refers to.
And they
are going to nerf the game because players don't play it the way it's meant to be played.
It's the reason for basically everything in PR. Usually it works, to some degree at least. Deviation, not picking up enemy kits, no self healing medics, etc. We can both think of more nerfs. Nerfing sniper and marksmen kits would increase the gameplay value for normal Inf squads, that's what I want.
I don't think that removing or reducing lonewolf kits would nerf the game, I think it would contribute, but that's only my opinion, and I have set out my argument as comprehensively as I could.
Midnight_o9 wrote:Also, your arguments are filled with "what if" situations, but honestly, you can find as much situations where snipers and marksman will be obsolete. And you're all like binos are a magic spotting tool, ever tried to spot a sniper on fools road for exemple? yeah, it's not that easy, even with binos.
My arguments are filled with
examples. And these are based on what I perceived as the norm in PR having played (quite successfully) as a SL for a year and in PR for 18 months.
I use the examples because I think it's the best way to illustrate my points and hope that it will help people understand me more. I can't cover the exact details of a scenario though, it does require some reader interpretation (as does anything).
Midnight_o9 wrote:It's kinda like saying that thermal view on armors ruin the game because you can't hide in bush anymore... That's just life, you have to adapt, and we did adapt to this, I'm pretty sure we will adapt to this change as well.
(I've already said that tanks are underpowered). Yes, you have to adapt. The trouble is that the experienced players generally adapt by not playing infantry because it's not fun enough.
When I SL I see snipers as an irritating hazard, that can easily be bypassed. They are far more of an obstacle to fun Squad leading than an obstacle to actually achieving a squad objective. Snipers are one of PR's most irritating time-wasters and fun sappers for Inf players, SL's especially (I think all Inf SL's just want battles, not to counter snipers constantly in an empty map).
The antidote is to pin-point them, mark them for the team, and avoid them. Removing binoculars will make finding snipers harder, leading to even more time being wasted on countering what is essentially a lonewolf with a toy kit that is only there because it's cool and because vBF2 had them.
Midnight_o9 wrote:From my experience, a good AR can easily take out a sniper, or at least pin him down, which is often enough to give time to your medic to revive or to call in support.
That's good, however in my experience snipers are really hard to see.. Once you've seen them then yes, the AR can usually wound them and sometimes kill them.
('Taking out' snipers is harder because they might be in an indestructable building or will be behind the crest of a hill. And it's a PR norm for a sniper to have a 'personal medic' in case he is killed by assets etc, which is another ridiculous thing in PR).
My point here though is that if the SL is killed, the AR won't know where to shoot. Usually the whole squad would find the sniper by scanning with binos (he can't snipe 5 of you without getting seen), but by removing binoculars this norm is removed.
It's not unusual to be able to guess where the sniper is.. But he's going to have two targets in a [scoped] squad without binoculars - the Squad Leader and the AR. Both are very recognisable due to their kits, and if you kill the SL first, the AR will not be able to see where you are as well and will still have to set up if he does [without you as a sniper killing him].
Midnight_o9 wrote:And maybe now that they are so valuable, SLs will stop taking point and will stay to cover even more, meaning it'll be harder for the enemy to shoot them down, but most of the time anyway, snipers and marksman don't prioritise targets, they just shoot what they can... or maybe snipers do, but certainly not marksman.
The SL will almost always (in PR) have to stop (behind a wall or at a window) and scan the terrain he'll be advancing through.
In my experience in PR the binoculars are invaluable as a SL because they let you spot stuff like trip-wires, aerials, FOB nets, set-up AR's and snipers, etc. I always use them before I go forwards.
I'll admit whilst I'm looking I keep side-stepping to spoil a sniper's aim (hoping to see him before he can shoot).
Trouble is though, because an SL has to do this, he makes himself an obvious target for any sniper watching. Even more so if he is the only guy with the zoom available (binos) to see the sniper at near max-view distance.
So personally I don't think that the SL will be less in the sniper's sights if binos are removed. I think he'll still be as vulnerable as he currently is.
Midnight_o9 wrote:Anyway, stop trying to find perfect fairness in PR, yes it's asymmetrical, it's meant to be.
you have many ways to counter snipers, you just have to learn them, and use them efficiently, and be more careful...
I'm not trying to find perfect fairness in PR, I am trying to find an enjoyable, balanced gameplay.
There are may ways to counter snipers and I have learnt them, my opinion of snipers is that they are a throwback to vBF2 kits and contribute little to teamwork in a server whilst actively ruining gameplay for a squad.
If a tank does that, fair enough. But not an experienced lonewolf in a bush 'behind enemy lines'.
Removing binoculars will remove the ability to see the sniper and will just make him more overpowered. He can't kill a squad in PR but he can ruin their fun and morale, and we play PR to have fun.
Midnight_o9 wrote:As for the marksman, if he can see you, you clearly can see him with your optics, he's not overpowered, he has a more powerful gun? Oh, well, the G3 is more powerful than the M16, it doesn't mean MEC always win the rounds...
I realise you can see him and fire back.. Fair enough. Yes, you don't need binocs to see him.
I'd prefer PR to have walls that disintigrated around him as he snipes from a window, but i'll concede that yes it is possible to see and suppress him.
So binos not such an issue in this case, you're right.
PS. You can't compare the M16 vs G3 with the Marksman vs Squad Weapon really, it wasn't the point I was making.
Midnight_o9 wrote:The GPMGs are gonna be way more powerful than marksman but that doesn't seem to bother you.
I've covered why AR's don't bother me in the previous post.