[Map] Al Kufrah Oilfield [released]

Maps created by PR community members.
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Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Post by Rhino »

dhimmi wrote:That looks like an oil well.
But the map looks good and with the new optics rumored for .5 I look for ward to some long distance gunnery
ye it dose look more like a oil well hehe.
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TheDarkOverlord
Posts: 134
Joined: 2006-05-07 13:19

Post by TheDarkOverlord »

'[R-DEV wrote:Rhino']lol, I wouldn't fight a battle over that thing :p

but umm ye, that thing I couldn't call a "refinery", it dosent look like massive production etc. with all your oil wells around you would be talking big production. that thing looks like 1 tiny crappy one :p
I think you might be right. I looked up "Natural gas drilling rig" on google, and some of the pics look a lot like this.

CP renamed.
dhimmi wrote:That looks like an oil well.
But the map looks good and with the new optics rumored for .5 I look for ward to some long distance gunnery
Thanks!
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Darkpowder
Posts: 1527
Joined: 2006-08-30 22:00

Post by Darkpowder »

'[R-DEV wrote:Rhino']the big question is, why would MEC attack china or china attack the MEC? ;)
Catastrophic natural disaster or industrial disaster, perhaps insurgency that means that the ecomony collapses to such an extent that oil reserves need to be captured rapidly.

Same scenario as Tom Clancy's Red storm rising only with PLA not USSR?

Even something so simple as denying oil-supplies when previously agreed, or holding PLA to ransom over oil prices, at a very weak time in an over-inflated economy could mean that a "demonstration of their ability to seize resources when denied illegally" could be done to get people back to the negotiating table.

Of course if it is an oil well, it could be in a border area, with the actual underground reserve ownership under dispute. As MEC start drilling the PLA attack to seize their rights to oil

all hypothetical and fictional of course ...
Griffon2-6
Posts: 2487
Joined: 2006-05-26 04:21

Post by Griffon2-6 »

How about this follows my storyline: PLA takes Taipei, MEC representative was caught in the middle of it and the MECSF were sent in to rescue him. Conflict.
V3N0N_br
Posts: 592
Joined: 2005-08-14 16:12

Post by V3N0N_br »

Well the whole idea of this mod (based in 2010) is kinda of a 3rd world war conflict, although I'd personnaly preffer North Corea instead of China, at least I think it would be more likely a war with it, but taking in concearn MEC is losing ground for US & GB, and so is China, you could say they're "allies" (the enemy of my enemy is my friend right?). But not necessarily, let's just supose in legal therms,this oilfields once belonged to MEC and then China tried to take'em, so the war started. Just a suposition!
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TheDarkOverlord
Posts: 134
Joined: 2006-05-07 13:19

Post by TheDarkOverlord »

The map is set before the PRC are fighting the US, once they are both fighting the US they probably would sign a NAP. Anyways, the storyline is that North Sudan joins the MEC, South Sudan sides with the PRC. The PLA sends troops to defend key oilfields in exchange for oil. Then North Sudan invades, trying to retake oilfield in South Sudan, and the MEC sends some troops to assist, leading to a limited war between the MEC and PRC.
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TheDarkOverlord
Posts: 134
Joined: 2006-05-07 13:19

Post by TheDarkOverlord »

New screenshots added to the first post, I'll upload a new beta soon.

BTW, does anyone know how to stop the minimap from being cut at the top? (see the 16 and 32 player mode minimaps)
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Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Post by Rhino »

looking much better now. My main concened i have is that your lightmaps look pretty **** and your PR objects do not have lightmaps. Check my tut stickyed above about setting the editor up for PR mapping for info about the lightmaps.
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Guerra norte
Posts: 1666
Joined: 2006-07-19 17:37

Post by Guerra norte »

Could you please upload the map to somewhere I don't have to register?

EDIT: Nevermind, I thought I needed to register at Filefront to download.
TheDarkOverlord
Posts: 134
Joined: 2006-05-07 13:19

Post by TheDarkOverlord »

New beta uploaded here
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TheDarkOverlord
Posts: 134
Joined: 2006-05-07 13:19

Post by TheDarkOverlord »

Update:
I've been working on the map a little, adding stuff and removing spawns points for all non-main CPs.

Changes:

The village area now has three CPs, the farm, the south village, and the east village.

Removed BMP-3s.

Changed MEC technicals to Vodniks

Added objects to the interior of barn
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Made the fire on top of the drilling rig bigger
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Added big smoke effect to crashsite (and removed a number of smaller smoke effects)
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Added three big smoke effects to the oilfield, each orginating at a flaming oil pump.
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Added razor wire and bunkers to PLA outpost defences
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I'm currently hand painting the surrounding terrain.

BTW, does anyone know what happened to the PR mapping contest?
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zepplin1
Posts: 50
Joined: 2007-01-22 02:26

Post by zepplin1 »

this is going to be sweeeeeeeeeeeeeeeeeeeeeeet dude i love u lol jk.
Figisaacnewton
Posts: 1895
Joined: 2004-11-23 05:27

Post by Figisaacnewton »

TheDarkOverlord wrote:
BTW, does anyone know what happened to the PR mapping contest?
No but this map looks beautiful. I hope it gets into .6.
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KP
Posts: 7863
Joined: 2006-11-04 17:20

Post by KP »

Looks good. But I think it's a little too bright. If you ask me, it needs a bit of a mood change. Just change the sky/light settings (although I don't know much about changing these things when mapping)? Something like this, perhaps?

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I think it'll give the map that extra "WOW!"-factor.
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More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
V3N0N_br
Posts: 592
Joined: 2005-08-14 16:12

Post by V3N0N_br »

This map has really improved... The smoke effects seens great and I love the long visibility.
It's really gotta make it to .6, we need a tank battle map.

@ KP
I always wanted to see a huge map with burning oilfields. But I personnaly don't think it would be so cool in a china x mec map, would be better for a US x MEC map, would make a smooth remindal for real past circunstances :D
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KP
Posts: 7863
Joined: 2006-11-04 17:20

Post by KP »

True, true.
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More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
Raniak
Posts: 968
Joined: 2007-01-25 01:31

Post by Raniak »

Edit: Wrong post, sorry ...
IronTaxi
Retired PR Developer
Posts: 4925
Joined: 2006-05-31 12:56

Post by IronTaxi »

looking real good...keep it up...its a long road to finish even one map...

no idea what happened to the mapping contest...ill check who awas in charge of it..
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