HAT kits are too powerful and unrealistic

Souls Of Mischief
Posts: 2391
Joined: 2008-05-04 00:44

Re: HAT kits are too powerful and unrealistic

Post by Souls Of Mischief »

I just want that fragmenting and thermobaric warhead for the RPG-7.

Also, can't the RPG-26 model be used as the basis for Rshg-2?
[img]http://imageshack.us/a/img585/3971/r0mg.jpg[/img]
Firepower01
Posts: 92
Joined: 2009-10-17 08:17

Re: HAT kits are too powerful and unrealistic

Post by Firepower01 »

[R-DEV]Mineral wrote:If you will make all those assets for our 15+ factions that I'm sure we'll find a way to implement it :)
I'd love to buuuuut I wouldn't even know where to begin D:

And if a nation doesn't really have man portable have wired guided AT launchers their hat kit could just be the same launcher as their MAT but with more powerful rockets or maybe even just more rockets in general?
Last edited by Firepower01 on 2015-06-16 07:13, edited 2 times in total.
ComradeHX
Posts: 3294
Joined: 2009-06-23 17:58

Re: HAT kits are too powerful and unrealistic

Post by ComradeHX »

Souls Of Mischief wrote:
Also, can't the RPG-26 model be used as the basis for Rshg-2?
I asked for this a long time ago for Rifleman AP; thread never gets approved in suggestions section.
Dread_UA
Posts: 13
Joined: 2013-05-05 13:35

Re: HAT kits are too powerful and unrealistic

Post by Dread_UA »

Rshg-2 its thermobarical grenade. On light armor effect will be same... Difference only in two things. Rshg-2 will make a more damage to inf. And have max distance 350m. against 250 on rpg-26
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