Right taking a quick look at this now
First little thing, right side of this is too near the main box, needs to be further away:
Bring it out right to the edge of the UV to maximise the distance between it, then if there is a little too much you can always scale it up a bit:
Then that bit which was in the bottom left sits better in the top right now:
Same applies to the other round bit in those other corners.
And then ye like lucky said, UV those bits like so, dunno where I said didn't do that, dunno why I would? Unless you where confusing me saying don't UV them like that without a gap between each one but nvm
Also another thing you should do is turn backface cull on all your objects. To do this, select your object(s), right click, object properties then in the general tab check "Backface cull" and then your object will draw the same way as it will ingame, which otherwise you might not be able to see errors so clearly:

From the inside of the FMK-1:
before:
http://i.imgur.com/53N9je9.jpg
after:
http://i.imgur.com/Jiky4Ms.jpg
Also to make new objects created with this on as default go customise, prefrences, viewports tab and check it there:
On the top of your FMK-1 I don't see why you need these top edges here so think we can collapse them?

And its UV can be done like so, was really tiny before and no gap or welding between the inner and outer bits:
These spoke top bits are a bit tricky but the way I think the best way to do them is like so, with them fully welded up:

Not too sure how well the bake is going to work out on it like this but without it being welded, that top face is too small to receive any texture and you can try smoothing it all on the same channel and that might help with as docpock says, letting the normals clear up the smoothing but you will just have to see how it goes in baking then if its a problem you can separate them then.
And as I talked about before, for the top cover of the FMK-1 I would remove all these edges here:

And replace them with a central vertex:
Which then improves the smoothing at the cost of a couple of extra tris
And at that point I couldn't be asked to type up any more
Basically this is what I've done so far, still a bit of space to use up but I've gotta go now but its pretty much done
