If you're going to respond to this, do so outside of the quote, it makes it a pain to reply to.
T.A.Sharps wrote:Really?
The old deviation was a F'ing nightmare.
If you can't remember just go look up the threads talking about it, or...
The deviation was you never landed an accurate shot with your first round, in fact it always landed about 3-15 feet away from the center of your cross hairs no matter what. The Sniper rifle, even if you settled for 30 seconds, would land a round, at about 300 yards (point blank range), about 15 feet to the side of where your steady cross hairs were sitting for 30 seconds. And general fire fights you would settle, or go prone, and you would watch your rounds land everywhere but the guy you were aiming at, whether it was 10 yards or 200 yards.
Thats what it was like.
Maybe in 0.8 but we're well past those dark days. To repeat myself, I'm not even advocating reversion to .98 levels here, but somewhere in between that and the current values.
The "deviation" or shooting in general in PR is the most perfect it has ever been. It finally feels like you are shooting for real.
There's millions of factors affecting marksmanship in real combat - Stance, stability, adrenaline, fear, fitness, strength, skill, training, environmental factors, the list goes on. There's no way to translate all of that into a video game.
Shooting IRL is not an exact science, so I'm not sure why you think it should be in PR. If anything you had a random shot that still could of hit him, if you're not being over dramatic in what you report.
I never assumed it was an exact science IRL, but once again this is a game we're talking about and a lot of people have it down pretty well. The only factors that influence whether you're going to hit your target in this game are your familiarity with deviation, your reactions and aiming ability.
Unless this was a friend you were in communication with, that was actually trying to kill you, you have no idea what this other person was doing prior to you seeing him, nor do you have a clue as to what he was looking at, or how he was aiming in the confrontation.
Given that I was observing him for around 3 seconds in total before we engaged each other, you're wrong here. I don't know where he was aiming exactly but it was obviously towards me, but the sequence of events goes like this, to reiterate:
He's running from my perspective right-left
I crouch and scope up
I wait 1 sec to allow for deviation
As that's happening, he goes prone and turns towards me
I fire
Around half a second later, he fires 3 shots and hits me with 2 of them, killing me.
Neither of us were in cover for what it's worth.
Its also entirely possible IRL to land a snap shot (even from off hand aka standing) with a rifle after running. 75m (if that is right) is nothing when shooting a rifle IRL.
Again you're trying to compare a video game to real life. While PR tries to emulate it, it's a looooong way off. And what you describe is not likely true in combat conditions. By that logic I should've killed him anyway.
You, and a lot of others, are not thinking tactically is this situation.You don't take iron sight rifles and try to engage someone on open ground that can see you from 400 yards out, and hit you. You take their advantage and turn it into a disability. Bring them in close, then engage.
Often not an option depending on the map, your objectives etc. When you're close enough that scopes confer a disadvantage, you're usually close enough that hipfiring is effective. There's also the fact that a lot of scoped rifles now have CQ sights too. But I'm talking even within 100m of one another, the scope has the advantage and you'd be hard pressed getting any closer in a lot of maps.
Think about that next time you are sitting on a rooftop or running around a street. If you are anywhere that you can be in a scope from more than 50 yards (which in PR is probably more like 25) out, you fail.
This is exactly the problem. Using the example of Fool's Road, there's practically nowhere that doesn't match that criteria, save for the asylum, heli base and fortress.
Fortunately now the iron sights are more accurate in the latest updates, seemingly.
I've noticed no difference but that's after a 4-month gap in playing. Regardless, the scope will be more precise because any adjustment to your view through a scope is multiplied when using ironsights.