Page 6 of 9
Posted: 2007-04-30 06:31
by EagleEyeLG
Hey guys, can it about this whole dyslexia thing. Who gives a shit, talk about the map.
Posted: 2007-04-30 06:33
by Snake_doctor
thanks
Posted: 2007-04-30 08:01
by Rambo Hunter
I just played it, Very fun jihading

Just the insurgent APC apparently shows up on the US map, and once i died and fell through the ground. This was about halfway through the map on the main road.
Aside from that, awesome work!
Posted: 2007-04-30 08:13
by TroyMcClure
very huge map!
maybe the roads are too large; many empty spaces, some tree can help.
Posted: 2007-04-30 08:20
by arthuro12
TroyMcClure wrote:very huge map!
maybe the roads are too large; many empty spaces, some tree can help.
yeah, people keep in mind that its WIP map... he hasnt finished it yet..
Posted: 2007-04-30 09:28
by Pantera
Why don't you have PR skylie?
What the!!! How the hell can you not have 0.5 ... ???
0.5 Lags like hell....plus i play dcon now!
j/k PR Ftw! ...... are there any more screenies of the map???? i want to see more...
Posted: 2007-04-30 10:05
by -=ToD=-KNIFE
This Map ive played Now is Very big and Very Urban, im agreeing with the peaple who say some Un-Armed LBs or Even a BH or two for US, i find most of the Map is for show and wont be used Really, but other than that Excellant Map
Posted: 2007-04-30 10:43
by Snake_doctor
new vishion off map being up load now so be new link soon and soon i got hold striketeam player thay will update ther sever its not finshed we just hav a more playibill map ie loked veacals more trees and fue recs and yes a litel bird
Posted: 2007-04-30 11:16
by arthuro12
*=LD=*Snake_doctor wrote:new vishion off map being up load now so be new link soon and soon i got hold striketeam player thay will update ther sever its not finshed we just hav a more playibill map ie loked veacals more trees and fue recs and yes a litel bird
WOOOOT!!! *humps yawr leg like a dog*
LB FTW but make it unarmed so people wont w8 at the mainbase for it to spawn >
cant w8 dude
Posted: 2007-04-30 12:51
by Raic
Testet it yesterday night, there were 6 players when i joined, so mostly just driving around and doing stupid things, would have been cool if you had given us atleast one flying thingy so we could have tested how it looks to fly with this great view distance.
Great map overall, for a WIP. Hope you get it finished soon

Posted: 2007-04-30 12:52
by Snake_doctor
Posted: 2007-04-30 13:08
by Outlawz7
bw, vehicles spawn too fast....and Insurgent armor shouldnt respawn, like in Al Basrah...
And theres a weird bug with the fence, you used for closing the alleys, I drove into one of them, and it threw me up in the air, then landed on a rooftop

But seen a video of it happening on Basrah, too...
Posted: 2007-04-30 13:14
by Snake_doctor
Outlawz wrote:bw, vehicles spawn too fast....and Insurgent armor shouldnt respawn, like in Al Basrah...
And theres a weird bug with the fence, you used for closing the alleys, I drove into one of them, and it threw me up in the air, then landed on a rooftop

But seen a video of it happening on Basrah, too...
by the way thers a new vision of map with spawn times now fixed and veacals
locked from uther team
Posted: 2007-04-30 14:02
by arthuro12
yeeey!! >

<3
Posted: 2007-04-30 14:07
by DirtyHarry88
After loading the map twice it has CTD on both times just after loading is complete.
I'll try again although I've never had this problem in PR.
Posted: 2007-04-30 14:11
by DirtyHarry88
Keeps happening :/
Posted: 2007-04-30 14:11
by arthuro12
unluckeh

Posted: 2007-04-30 15:05
by Ecko
Could get get Some LB's and Cobras on this map? I feel the view distances would be awesome for them. (Cobras in particular.)
Posted: 2007-04-30 15:20
by Snake_doctor
DirtyHarry88 wrote:Keeps happening :/
if you r tring get in strike team sever thats why thay still hav the oald one on sever ther all in work ther a usa clan so till then crate local sever
Posted: 2007-04-30 15:26
by Ecko
DirtyHarry88 wrote:After loading the map twice it has CTD on both times just after loading is complete.
I'll try again although I've never had this problem in PR.
Same here, it's only on the new version though. The old one was fine.