baghdad lagg test will be running 24/7 striketeam sever

General discussion of the Project Reality: BF2 modification.
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Snake_doctor
Posts: 289
Joined: 2007-01-13 13:22

baghdad lagg test will be running 24/7 striketeam sever

Post by Snake_doctor »

here is the link to my map take it out the rar file and pop it in here
C:\Program Files\EA GAMES\Battlefield 2\mods\pr\levels
http://putstuff.putfile.com/74549/9854060
striketeam sever ip66.135.40.114 16567
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trailer http://www.youtube.com/watch?v=Vkf5b2pQflM
Last edited by Snake_doctor on 2007-04-30 13:16, edited 1 time in total.
77SiCaRiO77
Retired PR Developer
Posts: 4982
Joined: 2006-05-17 17:44

Post by 77SiCaRiO77 »

DOWNLOADING
eddie
Posts: 5495
Joined: 2005-05-09 20:42

Post by eddie »

I'll download it tomorrow, when I get home. Looks like a great map, keep up the good work ;)
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El_Vikingo
Posts: 4877
Joined: 2006-11-27 01:50

Post by El_Vikingo »

f****ing huge!
f****ing view distance!
f****ing lagless!
f****ing think one huge city!

Although it is WIP!
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If you are reading this dont stop, cause if you do, I'll kick you in the balls.
eggman
Retired PR Developer
Posts: 11721
Joined: 2005-12-27 04:52

Post by eggman »

am a whore fer large maps .. downloading :p
[COLOR=#007700][COLOR=DarkGreen]C[COLOR=Olive]heers!
egg[/COLOR][/COLOR][/COLOR]

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Doom721
Posts: 503
Joined: 2006-07-30 13:32

Post by Doom721 »

Yep Yep, Gotta love the Striketeam guys :D

Downloading..

2gb of ram/a half *** old computer... hmm im the average PR player :D
Let the testing... and SPEC OP BINOS BEGIN!
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"FAIL" - Right after you drive on the grass in Gran Turismo 4
Playing PR since Halo dropping spec ops and SL spawn ;) ( .3 :razz: )
Proud Member of the ~6 player PR clan StrkTm
youm0nt
Posts: 4642
Joined: 2007-03-16 15:13

Post by youm0nt »

I'll check it out when I have some time... The description Vikingo just gave forced me to download it...
vanity
Posts: 562
Joined: 2007-02-08 12:57

Post by vanity »

DOWNLOADING
Doom721
Posts: 503
Joined: 2006-07-30 13:32

Post by Doom721 »

*Kicks PC*

Come on 89% I WANT SOME CARNAGE!

and a sneak peek at a possible future map ^^
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"FAIL" - Right after you drive on the grass in Gran Turismo 4
Playing PR since Halo dropping spec ops and SL spawn ;) ( .3 :razz: )
Proud Member of the ~6 player PR clan StrkTm
Pantera
Posts: 11059
Joined: 2006-02-16 11:27

Post by Pantera »

awwwwwwwwwwwww i cant download it :(

i dont have PR....(0.5)...gey...so gey...
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danthemanbuddy
Posts: 842
Joined: 2006-11-12 19:07

Post by danthemanbuddy »

downloading

Why don't you have PR skylie?
Lothrian
Posts: 795
Joined: 2006-10-02 12:46

Post by Lothrian »

What the!!! How the hell can you not have 0.5 ... ???

+ 3mins to download ... whooooooooooo! I love interweb!
Expendable Grunt
Posts: 4730
Joined: 2007-03-09 01:54

Post by Expendable Grunt »

Getting it now.
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Former [DM] captain.

The fact that people are poor or discriminated against doesn't necessarily endow them with any special qualities of justice, nobility, charity or compassion. - Saul Alinsky
eddie
Posts: 5495
Joined: 2005-05-09 20:42

Post by eddie »

I just saw the map size :lol: 75mb? This download will take me all of 2 minutes.
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Dr Rank
PR:BF2 Developer
Posts: 2765
Joined: 2006-11-11 15:05

Post by Dr Rank »

Now THAT's a view distance! Great work so far mate! :p
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Ringo876
Posts: 155
Joined: 2007-03-23 06:18

Post by Ringo876 »

downloading, with my super fast 512 kb cable internet.....go alaska cable services......
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Snake_doctor
Posts: 289
Joined: 2007-01-13 13:22

Post by Snake_doctor »

fuck me with a xxxxxxxxxxxxxx u guys are the best love u all
eggman
Retired PR Developer
Posts: 11721
Joined: 2005-12-27 04:52

Post by eggman »

I notice you have view set to 850 but fog set to max 600. I am not sure about this, but I *think* that costs computing power on the client for stuff they will never see. We usually set view about +10m above max fog (this is simply to avoid the uglyness of statics popping in out of view range if they are equal to the fog max).

I think you can go something like:
view 810
fog start 500
fog end 800

tho you might have to go:
view 610
fog start 400
fog end 600
.. for performance reasons.

The map has some serious potential. I am not sure what stage of completeness you think it's at, but I would say 40% and with some work and re-work has potential to be an outstanding map.

If yer up for the insanity of it.... making it into a 4km map (17 sq km) would make it epic versus the 2km heightmap (4sq km).

Some very nice potential here .. curious how other folks performance is on it... 70fps lows on my system 16x12 everything at max .. immensely playable.
[COLOR=#007700][COLOR=DarkGreen]C[COLOR=Olive]heers!
egg[/COLOR][/COLOR][/COLOR]

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A-10Warthog
Posts: 1911
Joined: 2007-01-03 01:28

Post by A-10Warthog »

DLING NOW!!!
A-10, EX PR Tester, Moderator, Public Relations.

.

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from [R-DEV]CodeRedFox: "Fixing bugs creates more bugs"
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