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Re: Let's follow TacticalGamer's example - make being in a squad mandatory!
Posted: 2008-08-05 23:06
by 808-SLUGGO
1) i dont like your idea
2) i hate being in a squad bossed around by some nerd who takes PR way too seriously
3) PR can be enjoyed just as much playing lonewolf (of course the game is sometimes harder that way but you shouldnt force anyone to play a certain way)
Re: Let's follow TacticalGamer's example - make being in a squad mandatory!
Posted: 2008-08-05 23:11
by Sabre_tooth_tigger
You can be your own squad leader but you should be in a squad and in the end you should follow commander orders so the team is not a waste of time
Re: Let's follow TacticalGamer's example - make being in a squad mandatory!
Posted: 2008-08-06 06:29
by tanky
Gott wrote:hm...
in my opinion its a good thing, just because of the reasons that have been said before:
-Lonewolves will be kicked and sent to another server
-newbies will better see how pr works (and makes fun)
-Teamplay will work much better than without it
-Lonewolves will just join a squad and carry on doing their own thing...why do people think locked squads is some sort of magic fix for this? besides wont all the lonewolves kicked from all the other servers come join yours, then join your squad, spawn at your well placed rally, start shooting everything and give your pos away...then maybe leave to another squad whilst shouting obscenities...
-I dont want every n00b that hasnt read the manual jumping around shooting and ruining my squads tactics.
-Teamplay will work with people that play that way regardless, as i said before, I dont think forcing squads will make people team-play that usually dont.
just let the admin of each server decide this for their own servers. definitely should not be a universal rule.
Re: Let's follow TacticalGamer's example - make being in a squad mandatory!
Posted: 2008-08-06 11:37
by AnRK
808-SLUGGO wrote:1) i dont like your idea
2) i hate being in a squad bossed around by some nerd who takes PR way too seriously
3) PR can be enjoyed just as much playing lonewolf (of course the game is sometimes harder that way but you shouldnt force anyone to play a certain way)
Please don't play PR ever again. The whole point of this mod is you join a squad, you wouldn't join the army and say "actually, I'd prefer to go take out that tank by myself Capitan!" and furthermore if you did have that kinda suicidal tenancy, you wouldn't be allowed to exercise it. Like it or not, this game is about been in squads, if you don't like that then don't play. I'm not in favour of this idea either, but for entirely different reasons.
Just cos someone gives their squad orders doesn't mean they take the game too seriously, wait until they shout at you for unintentional teamkills, or not capping a flag when there was twice as many enemies as you there. THEN their taking it too seriously.
Re: Let's follow TacticalGamer's example - make being in a squad mandatory!
Posted: 2008-08-06 11:52
by AnRK
Gott wrote:hm...
in my opinion its a good thing, just because of the reasons that have been said before:
-Lonewolves will be kicked and sent to another server
-newbies will better see how pr works (and makes fun)
-Teamplay will work much better than without it
but i think there should be servers without running this because playing as a lonewolve is not a very bad thing, its just when i want to play on a totally teamplay server, i join tactical gamers, when i want some people on the server to do their own things, i join other servers.
For the millionth time, being in a squad does not mean you are contributing to it. Lat night on iGi was a very good example of this, 7 squads - 3 1 man squads (mine was cos I was in a scout chopper so that was legit

), an armour squad that was actually doing something, and 3 other random squads of snipers etc that weren't really working together. Same kinda thing was happening on most of the other rounds.
Re: Let's follow TacticalGamer's example - make being in a squad mandatory!
Posted: 2008-08-06 15:04
by Sabre_tooth_tigger
Thats because the squad leader is slacking off. If there is no good commander then that will happen, it still helps to have people in a squad so you can have a chance of receiving the hud directional markers.
Maybe even use voip, you never know if people get desperate they might call out their targets
Its not a magic cure but its a positive direction. I do think you should be able to lock it at 3 or above so that the worst players do end up together if they refuse to learn
Re: Let's follow TacticalGamer's example - make being in a squad mandatory!
Posted: 2008-08-07 13:17
by AnRK
The extent to which it forces teamwork is that perhaps the lonewolfs (just cos their in your squad doesn't mean their not still lonewolfs) might spawn at your rally sometimes, and will probably get a kit or two out of it.
People should want to be in squads, otherwise theirs no point in them being there as they'll barely act any differently, and it infuriates alot of squad leaders, obviously including myself.
Re: Let's follow TacticalGamer's example - make being in a squad mandatory!
Posted: 2008-08-23 07:23
by Maverick
Well, I don't think no one has mentioned this, but there's 2 sides to every story. But my take, is that it's good to have squad manditory(but not if you get a squad bug, or have one man locked squad selfish idiots)(NOTE: Only refers to people that don't play as a team, but i never could get it, WHY PLAY WITH YOURSELF? WAY MORE BORING, PLAYING WITH OTHERS IS ALOT MORE FUN) But then again, yes because it promotes the teamwork and dedication that Project REALITY(REALITY FFS) is all about, and having a fun time at it. It's alot more fun when your playing with others.
And just a quick note, if you're in a jet, with your own locked squad, I'm sorry, but you should not be able to operate jets, helicopters, maybe on that, but attack helicopters, or bombers, or fighter jets, no, just no, because who will laze targets? maybe the CO but sometimes he's too stupid to not make sure that there is a green box that has to appear, and if he does it, it's in the wrong place.
That's my take on the issue at hand.
Re: Let's follow TacticalGamer's example - make being in a squad mandatory!
Posted: 2008-08-23 12:10
by AnRK
Maverick wrote:Well, I don't think no one has mentioned this, but there's 2 sides to every story. But my take, is that it's good to have squad manditory(but not if you get a squad bug, or have one man locked squad selfish idiots)(NOTE: Only refers to people that don't play as a team, but i never could get it, WHY PLAY WITH YOURSELF? WAY MORE BORING, PLAYING WITH OTHERS IS ALOT MORE FUN) But then again, yes because it promotes the teamwork and dedication that Project REALITY(REALITY FFS) is all about, and having a fun time at it. It's alot more fun when your playing with others.
And just a quick note, if you're in a jet, with your own locked squad, I'm sorry, but you should not be able to operate jets, helicopters, maybe on that, but attack helicopters, or bombers, or fighter jets, no, just no, because who will laze targets? maybe the CO but sometimes he's too stupid to not make sure that there is a green box that has to appear, and if he does it, it's in the wrong place.
That's my take on the issue at hand.
On maps with only 1 or 2 tanks, it's much better to run as a 2/3 man squad, co then you can use the attack markers to spot positions, makes the comms alot less cluttered too. Same goes for any other vehicle squad. Attack choppers fare alot better with just 2 people, clear communications are especially vital for them.
You don't NEED spotters in an air squad either, that's what squad leaders are for, you don't have to get a couple of SF guys in the squad specifically to spot. Also you don't need people telling you about AA positions over squad VoIP, that's what the commander is for if we're talking in idealistic terms. Having spotters on the ground in the same squad is hardly realistic either, they'd be more likely to communicate with an air officer which would relay info onto air wings, which is more realistically portrayed by talking through the commander to air squads. I don't mind if SF guys are in the same squad in game, but it's not completely necessary to the squads success. Anyway it's much more the responsibility of squad leaders to lase targets, not SF guys, cos they are a rare kit that you should never feel you have to use on any map anyway.
There are plenty of reasons for small locked squads, TS might be beng used by a clan/tourney people, I know me and a few others from the PR tourney do, and we're much more effective, the other randoms in our squad would benefit more from being in a squad where people are using VoIP.
Basically clear comms is the main thing, if you leave a squad open you get all sorts coming in, players are hardcoded, but locking a squad is a simple way of dealing with it that doesn't remove anything from gameplay. Another thing is that you get people not doing what your squads supposed to be doing, if I had a pound for every time I saw a sniper in a pilot squad, or a tank in an infantry squad...
Re: Let's follow TacticalGamer's example - make being in a squad mandatory!
Posted: 2008-08-23 16:54
by turnpipe
Lots of fart knocking commanders and squad leaders out there.
I don't need to feel guilty when its just a game.
It's essential to be a squad leader in a jet that way you have direct contact with the commander who also has direct contact with other squad leaders in VOIP.
That way the jets help the entire team instead of one squad as it is hard to type elaborate **** wile flying.
Re: Let's follow TacticalGamer's example - make being in a squad mandatory!
Posted: 2008-08-24 23:51
by AnRK
Yup, jet pilots really don't need to be hearing any more then they need to, hence the need for separate and preferably locked squads.
Re: Let's follow TacticalGamer's example - make being in a squad mandatory!
Posted: 2008-08-25 01:06
by Sabre_tooth_tigger
Ground intel is vital imo, nothing better then precise guidance & feedback via voip
Re: Let's follow TacticalGamer's example - make being in a squad mandatory!
Posted: 2008-08-25 12:49
by AnRK
You can do that through the commander, then you getting a broader scope of what's going on, rather then just relying on what an SF guy can see on 1 part of the map.
Re: Let's follow TacticalGamer's example - make being in a squad mandatory!
Posted: 2008-08-25 22:00
by Rockwell
I'm only a few weeks old with PR but squads are what get things done in any game, keep you alive, more firepower, more supplies, working as a team is something that is encouraged in many games.
Heck, why would you want to lone wolf it in PR anyway.....you get dead real quick. I could see snipers lone wolfing.....but that's a DEV call.
Anyone looking to lone wolf in PR is not gonna get the job done for their side........team work wins games..........not the loner.
Just an opinion.......

Re: Let's follow TacticalGamer's example - make being in a squad mandatory!
Posted: 2008-08-26 13:05
by AnRK
The problem is, as you will see more as you play more, that being in a squad unfortunately doesn't always mean they play as one. You often get Snipers/Tankers/Pilots who end up "leading" squads and sacking it off because there was some cool piece of equipment up for grabs. Don't even get a rally out of it alot of the time, but you still see regular grunts being a part of these squads.
Re: Let's follow TacticalGamer's example - make being in a squad mandatory!
Posted: 2008-08-26 13:42
by sector7g
Engineer wrote:I dont like servers that:
1) Force people to join a squad
- This will not make the player to be a squad player, it will just make the SL's job harder. Try to manage a squad, which doesnt want to be a squad.
2) Disallow locked squads
- If you have a great squad of four people, you dont necessarily want that fifth or sixth person to be the "sniper".
Heck, I sometimes lonewolf just because I am not in a mood to teamplay. I just want to have a good time, without someone yelling at my ear TEAMPLAY you FOOL!
I have to agree with this. Sometimes, every once in a while I am in such a poor mood that I create and lock off my squad just because I don't want to bite someones head off. When I am in that sort of mood I just dont want to have to deal with back seat SL's - you know who I mean... ( I have just joined your squad and am gonna tell you what to do, because I dont have the guts to start my own squad.) When in a bad mood it is simply in the best intrest of other gamers that I go solo, in any other case I am more than happy to be part of a squad, just not all the time
Besides which PR is not a Facist state - our sprites fight for democracy and freedom right across the internet.
