Frames based timer on suppression effect

General discussion of the Project Reality: BF2 modification.
Waaah_Wah
Posts: 3167
Joined: 2007-07-26 13:55

Re: Frames based timer on suppression effect

Post by Waaah_Wah »

bigwookie wrote: and btw gazz, (and this isn't meant as a dig) but if PR is great as it is now why did most of iGi stop playing it and go to CoD4 & ArmA
Erm? How is CoD4 a substitute for PR? Sure its fun, but its a completely different game
Never argue with an idiot, he will just drag you down to his level and beat you by experience ;)

Killing for peace is like f*cking for virginity

I :33_love: Jaymz
bigwookie
Posts: 123
Joined: 2005-09-23 22:56

Re: Frames based timer on suppression effect

Post by bigwookie »

we are back on topic again now, please don't try and start myself and others off again.
Waaah_Wah
Posts: 3167
Joined: 2007-07-26 13:55

Re: Frames based timer on suppression effect

Post by Waaah_Wah »

Ehh..? Start you off again? Did i start you off in the first place?
Never argue with an idiot, he will just drag you down to his level and beat you by experience ;)

Killing for peace is like f*cking for virginity

I :33_love: Jaymz
Xmaster
Posts: 242
Joined: 2007-05-18 12:44

Re: Frames based timer on suppression effect

Post by Xmaster »

ahhh joys of pc gaming.
Image
TacicalGamer Armed Assault Admin
Ingame Name: |TG-1st|Xmaster
Image Image
Psyrus
Retired PR Developer
Posts: 3841
Joined: 2006-06-19 17:10

Re: Frames based timer on suppression effect

Post by Psyrus »

This makes me so glad I'm an upgrade whore :D

100FPS constant except on Fools road which is about 40-80 depending on area.

Unlocking FPS gives me about 250 usually... no surprise now that I usually win firefights!
bigwookie
Posts: 123
Joined: 2005-09-23 22:56

Re: Frames based timer on suppression effect

Post by bigwookie »

Waaah_Wah wrote:Ehh..? Start you off again? Did i start you off in the first place?
I never said you started it off before just not to start us again but again you still can't stop yourself.

Please if you can't give input apart from to disagree with someone as what you seem to do in every thread you post in please don't post.

No disrespect meant.
Waaah_Wah
Posts: 3167
Joined: 2007-07-26 13:55

Re: Frames based timer on suppression effect

Post by Waaah_Wah »

I only agree with those who are right :p
Never argue with an idiot, he will just drag you down to his level and beat you by experience ;)

Killing for peace is like f*cking for virginity

I :33_love: Jaymz
hall0
Posts: 1700
Joined: 2007-06-09 17:20

Re: Frames based timer on suppression effect

Post by hall0 »

'[R-DEV wrote:Spearhead;645379']I am afraid the effect is mostly depending on client frames due to the way the shaders in BF2 work and also due to the way the shaders are triggered. All that is in the thread is known and has already been mentioned in the shader feedback thread. I suggest a merge or close.

As for balancing: I have an idea or 2 that may help those with low FPS but it will not be implemented before 0.8 (if it works) Still need to see if my idea is feasible at all.
Thats what Spearhead posted on the first page. Can we have any statements if this ideas work?
Post Reply

Return to “PR:BF2 General Discussion”