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Re: Possible solutions to players being too care-free.
Posted: 2008-05-30 21:02
by AnRK
Wolfe wrote:
It's not a false argument, it's the entire argument. If medics get scopes, then over 50% of infantrymen will choose to be medic and because it will grant them 2-3 times more health than everyone else, assuming they find cover for a few seconds which isn't hard to do.
As soldier said, medics don't get bunkers built with spades, or areas cleared with grenades, or vital ammo given to AT carriers. If too many people go medic the team will suffer, to the point where it won't even be fun to lonewolf, people would learn quickly. Really don't see why it would be a problem, and it would also be realistic addition.
Re: Possible solutions to players being too care-free.
Posted: 2008-05-30 23:05
by 00SoldierofFortune00
AnRK wrote:As soldier said, medics don't get bunkers built with spades, or areas cleared with grenades, or vital ammo given to AT carriers. If too many people go medic the team will suffer, to the point where it won't even be fun to lonewolf, people would learn quickly. Really don't see why it would be a problem, and it would also be realistic addition.
Thanks, exactly my point.
Re: Possible solutions to players being too care-free.
Posted: 2008-05-30 23:31
by Oink-Blabber
Medics with scopes, what a horrible thought, then they would be able to suppress snipers better and bring back to life the people who's head you just 'blew off'(I always hate when that happens)
and it is possible to make accurate shots with Iron sights...
Re: Possible solutions to players being too care-free.
Posted: 2008-05-30 23:39
by Spec
If a "sniper" is being suppressed he did something wrong anyway. And if the head blew off, the medic wont be able to help.
Re: Possible solutions to players being too care-free.
Posted: 2008-05-30 23:41
by AnRK
Headshots "kill" instead of "critically wound", to use PRs terminology, when killed you are not reviveable. So that wouldn't be a problem to a very skilled sniper mos of the time. Also a good sniper should not be in a position where they can be suppressed, as you shouldn't know their location in the first place.
Iron sights are a difficult one, I can't really get used to them but some people like them for short range.
*Operator beat me to it*
Re: Possible solutions to players being too care-free.
Posted: 2008-05-30 23:49
by Oink-Blabber
I see, I don't have highspeed so I play LAN games on PRSP, the bots seem to heal people even if I do get a headshot, and then they make these crazy 500 meter shots and supress me with their assault rifles.
So I take it theirs some differences is SP and acutal multiplayer.
Re: Possible solutions to players being too care-free.
Posted: 2008-06-04 21:20
by Wolfe
AnRK wrote:If too many people go medic the team will suffer, to the point where it won't even be fun to lonewolf, people would learn quickly.
00SoldierofFortune00 wrote:Thanks, exactly my point.
Ideally that's all well and good, but you can't design a game based on ideals. Instead, you have to design it based upon how people actually play. For example, you'd think by now people would understand the concept of "defending a flag" yet as soon as it's capped, the blue mob abandons it and rushes towards the next objective. And as a second example, look at the topic of this thread.
There are smart players out there, but the majority are the blue mob. You know the blue mob, the large grouping of blue arrows who follow other blue arrows and whose main concern is seeing as much action as possible. And if the game offered those people a scope with infinite self-healing capabilities, do you really think they'll turn it down because it doesn't have a spade or isn't good for the team?

Re: Possible solutions to players being too care-free.
Posted: 2008-06-04 23:20
by 00SoldierofFortune00
Wolfe wrote:Ideally that's all well and good, but you can't design a game based on ideals. Instead, you have to design it based upon how people actually play. For example, you'd think by now people would understand the concept of "defending a flag" yet as soon as it's capped, the blue mob abandons it and rushes towards the next objective. And as a second example, look at the topic of this thread.
There are smart players out there, but the majority are the blue mob. You know the blue mob, the large grouping of blue arrows who follow other blue arrows and whose main concern is seeing as much action as possible. And if the game offered those people a scope with infinite self-healing capabilities, do you really think they'll turn it down because it doesn't have a spade or isn't good for the team?
No, they would turn it down because they would get pissed off at being taken out by vehicles, armor, large amounts of infantry, and other assets easily. You keep saying "INFINITE HEALTH", but you still have no answered the question of how they are supposed to heal themselves if they are already dead? Do they magically heal in 1 sec like vanilla BF2? No. Can they shoot and fire their weapon at the same time while it maintains perfect accuracy? No. Do medics zoom in and get their aim settled more quickly than anyone else? No.
Are rifleman the most played class in a squad? No, because compared to carrying a SAW, Light AT, Heavy AT, Marksman, or Grenade launcher, it is no contest. Medic would basically just become like the rifleman kit in that it is used by the lone wolves a lot, while just being another kit in the actual squads. And as we should all know, lone wolf rifleman and lone wolves in general are fodder for squads and armor and lone wolf medics will be no different.
And if the game offered those people a scope with infinite self-healing capabilities, do you really think they'll turn it down because it doesn't have a spade or isn't good for the team?
It ain't just about a spade or being good for the team, its because the medic lacks killing abilities such as rockets, long range grenades, short range grenades, 100-200 round magazines and 800+ RPM suppressing fire, and the ability to blow up bunkers or mine areas. Those are the real killers on the battlefield.
Posted: 2008-06-04 23:34
by Wolfe
Mr. Madison, what you've just said is one of the most insanely idiotic things I have ever heard. At no point in your rambling, incoherent response were you even close to anything that could be considered a rational thought. Everyone in this room is now dumber for having listened to it. I award you no points, and may God have mercy on your soul.
This is my final post in the general forums.
Edit: User was warned for "Useless/Unhelpful Post Content". Please stay on topic in a constructive way, thank you.
Re: Possible solutions to players being too care-free.
Posted: 2008-06-04 23:51
by 00SoldierofFortune00
Wolfe wrote:Mr. Madison, what you've just said is one of the most insanely idiotic things I have ever heard. At no point in your rambling, incoherent response were you even close to anything that could be considered a rational thought. Everyone in this room is now dumber for having listened to it. I award you no points, and may God have mercy on your soul.
This is my final post in the general forums.
Don't you mean suggestion forums lol?
Re: Possible solutions to players being too care-free.
Posted: 2008-06-05 00:33
by Tirak
Wolfe wrote:Mr. Madison, what you've just said is one of the most insanely idiotic things I have ever heard. At no point in your rambling, incoherent response were you even close to anything that could be considered a rational thought. Everyone in this room is now dumber for having listened to it. I award you no points, and may God have mercy on your soul.
This is my final post in the general forums.
To which I respond, Mr. Wolfe, your pointless quoting of a movie has brought about no reasonable nor thought out rebuttal of the opinions Soldier has brought forward in a concise and easy to follow manner. By relying merely on sarcastic wit stolen from Whaa Wah, you have proven to be unimaginative, and far less witty than you would like to appear. It is with rolled eyes that I turn part of the quote back on you by saying, "I award you no points, and my God have mercy on your soul."
Onto the matter at hand; We have achieved an impasse on this subject, the "Anti Scope" argument claims Medics will become Lone Wolf kits as they will have access to an infinite amount of health, this point has a great deal of merit, however the "Pro Scope" people claim that lack of heavy offensive firepower, or truly, and firepower beyond the standard rifle will ensure this kit, while useful, will not go beyond its intended role, this point also has much merit to it. Seeing how both sides have equally valid points, I believe it is time for this topic to come to an end, all relevant opinions on the topic have been posted and to write any more will degenerate into more of what my earlier paragraph decried. To this end, I believe it would be best for this topic to become locked, this is of course my opinion and thus carries little if any weight on the matter.
Re: Possible solutions to players being too care-free.
Posted: 2008-06-06 12:53
by AnRK
Have to agree with Tirak here (especially on what he had to say about Wolfes comment). The discussion is becoming very circular now, it should be left for the devs consideration.
Re: Possible solutions to players being too care-free.
Posted: 2008-06-06 13:54
by 00SoldierofFortune00
Tirak wrote:To which I respond, Mr. Wolfe, your pointless quoting of a movie has brought about no reasonable nor thought out rebuttal of the opinions Soldier has brought forward in a concise and easy to follow manner. By relying merely on sarcastic wit stolen from Whaa Wah, you have proven to be unimaginative, and far less witty than you would like to appear. It is with rolled eyes that I turn part of the quote back on you by saying, "I award you no points, and my God have mercy on your soul."
Onto the matter at hand; We have achieved an impasse on this subject, the "Anti Scope" argument claims Medics will become Lone Wolf kits as they will have access to an infinite amount of health, this point has a great deal of merit, however the "Pro Scope" people claim that lack of heavy offensive firepower, or truly, and firepower beyond the standard rifle will ensure this kit, while useful, will not go beyond its intended role, this point also has much merit to it. Seeing how both sides have equally valid points, I believe it is time for this topic to come to an end, all relevant opinions on the topic have been posted and to write any more will degenerate into more of what my earlier paragraph decried. To this end, I believe it would be best for this topic to become locked, this is of course my opinion and thus carries little if any weight on the matter.
Yea I agree. Wish there was DEV feedback on this topic, so maybe we can try this out ingame so that we can prove it isn't abused. It would have to be over the course of 2-3 days though with the first day letting people get used to it first and the other 2 to get an idea of how general gameplay will be.
Re: Possible solutions to players being too care-free.
Posted: 2008-06-08 14:09
by 00SoldierofFortune00
'Darkeye[NL wrote:;694585']Well I'f I'm correct, in the beginning of this topic there were a couple of Dev's which said that they didn't like it due to players being hardcoded.
No, I meant about the medic scope, not about the changes you suggested. The mod who said that your suggestion wouldn't work because players are hardcoded. I suggested giving medics a scope and I have yet to hear feedback on that or a reasonable reason for why it would be abused.
Re: Possible solutions to players being too care-free.
Posted: 2008-08-23 09:12
by maarit
punish when you get killed!!!
spawntimes
1 death=10 sec
2 deaths=20 sec
3 deaths=30 sec
4 deaths=40 sec
5 deaths=you are dying too much soldier!!!=60 sec
6 deaths=2 min
7 deaths=3 min
8 deaths=4 min
9 deaths=5 min
10 deaths=you get killed soldier
and when you kill someone you been rewarded.
1 kill= -10 sec
2 kills= -20 sec
3 kills= -30 sec
4 kills= -40 sec
5 kills= you are warhero soldier!!!!=-60sec
...
...
...
Re: Possible solutions to players being too care-free.
Posted: 2008-08-23 10:18
by arjan
Reduce tickets, so people know not to die, otherwise theyll lose?
(should be tested first though)
Re: Possible solutions to players being too care-free.
Posted: 2008-08-23 13:23
by Gore
Tirak wrote:At the end of the day we all have to remember, this is a game. If some people don't want to play as carefully as others, that's their right. You cannot effect how other players in the game will act, and trying to force your style of play onto them is wrong.
You're right. But there are tons of other games where people play like that, maybe they shouldn't play PR then. Most of us play it because
we like to play as teams. Being a teamplayer isn't hard. If they knew how much they can ruin a game for others, they wouldn't play like that.
But yeah, it is only a video game.
Re: Possible solutions to players being too care-free.
Posted: 2008-08-24 00:35
by Cassius
Death_dx wrote:I don't like these suggestions. If people play poorly i.e. sprint into combat, they are punished by being killed more often than people playing cautiously. Putting annoying effects (suppression!) is not going to change that or help change gameplay.
Agree that not additional measures should be taken. Plenty has been done to encourage gameplay, 90% seem to be sticking with it, adding further measures wont help.
The surpression effect is pure genius imo, finally you can actually put down surpressing fire witht the weapons that are designed for it, except for the fact that surpression is affected by the quality of the machine.