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Re: [Weapon] mk19 [WIP]

Posted: 2009-01-10 23:24
by Psyko
MK19 CH-47 on sangin xD!!!!!!!!!!!!

this would make me so...so....so...happy!

Re: [Weapon] mk19 [WIP]

Posted: 2009-01-10 23:37
by Rudd
[R-DEV]Rhino wrote:I'm going to look into this some what after v0.85 is released, its on my list :)
It's like Rhino is Santa...

Re: [Weapon] mk19 [WIP]

Posted: 2009-01-10 23:39
by HeXeY
Dr2B Rudd wrote:It's like Rhino is Santa...
I think he is...

Re: [Weapon] mk19 [WIP]

Posted: 2009-01-10 23:42
by Proff3ssorXman
Santa I want a proffessional camera + Tripod + lenses for next christmas plz GIMME GIMME GIMME

_Ontopic Verrry nice model mate, hope it gets ingame.

Re: [Weapon] mk19 [WIP]

Posted: 2009-01-10 23:50
by badmojo420
This would be awesome for a firebase deployable asset. Would make swiss cheese outta those damn vodniks/humvee/icecream trucks that always gotta come and disrupt our clubhouse fun.

Re: [Weapon] mk19 [WIP]

Posted: 2009-01-16 03:34
by Rhino
Right Henke, taking a look at the model now and going to give you some feedback :)

overall model looks very nice, but a few minor issues that need to be cleaned up before it can be considered to go onto the next stages :)

First of all, when modelling for BF2 always have backface cull on, as this will render faces the same way BF2 dose, ie, if there is no face there it wont show it, where when you have it off it will add faces on to the back side of a face, making it look like there is a face in some places where there is simply no face. to do this simply select the object(s) and go into there object properties and check the box shown below.
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doing that, you can now see any probs that you would see ingame.

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small gap here that needs closing up, should be relatively easy fix.

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is there some kinda mount you can make for the box to attach it onto the side of the gun or w/e like this? or dose it just need to be put on the side of the model to be attached? Can see where it would go just can't see any clips or w/e to hold it in place?
http://data3.primeportal.net/armory/mon ... 2_of_2.jpg
http://www.brassjacket.com/weaponrender ... nder12.jpg
http://upload.wikimedia.org/wikipedia/c ... K19-02.jpg

Also any chance of getting a Tripod for it? Would be good to have just encase we wanted to use it :)

Also you need to make 40mm grenades for this, not 30mm :)

Done a basic import of it and looks pretty good, slapped the m2hb texture on it :p
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and quickly swamping it out for the M2HB on the hummer.
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not sure if the scale is right just going off ref images to scale it down to more or less the correct size but if it is correct a bit of a squeeze for the gunner but with any luck with a stretch he should fit :p
Will need to tweak the cupola to put it on fully if we wanted to thou.

Went off this ref btw: http://www.army.mil/-images/2007/05/21/ ... 134956.jpg

overall model is looking good. Just fix that small gap and any other issues you can find and then we can go onto looking at getting it UV mapped etc :)

Really good model from what I can tell, normally I find loads of issues that need fixing on most our models :p

Re: [Weapon] mk19 [WIP]

Posted: 2009-01-16 03:58
by crazy11
So does this mean that we could see this in the future.

Re: [Weapon] mk19 [WIP]

Posted: 2009-01-16 04:01
by Rhino
its possible yes :p

Re: [Weapon] mk19 [WIP]

Posted: 2009-01-16 04:09
by DeltaFart
Damn, thats nice.
Hope I can make my cnr9m look that nice :S

Re: [Weapon] mk19 [WIP]

Posted: 2009-01-16 04:20
by rangedReCon
Cool! Lets hope it does have a spot in PR. :p

Re: [Weapon] mk19 [WIP]

Posted: 2009-01-16 05:18
by Teek
so: Up-armoured Humvee + Mk19 = Light Apc, right? :p

Re: [Weapon] mk19 [WIP]

Posted: 2009-01-17 13:52
by _Henke_
wow! Thanks for all the positive comments and feedback. I'm installing 3dsmax again and I'll try to fix those issues.

Re: [Weapon] mk19 [WIP]

Posted: 2009-01-17 22:53
by torenico
Yeah keep it up!

Re: [Weapon] mk19 [WIP]

Posted: 2009-01-18 11:16
by MonkeySoldier
Teek wrote:so: Up-armoured Humvee + Mk19 = Light Apc, right? :p
Let's hope not, I can already forecast alot of n00bs soloing this vehicle and go camping on a nice spot. (since you probably don't need a crewman kit for this) ;)

Re: [Weapon] mk19 [WIP]

Posted: 2009-01-18 17:28
by AnRK
Not gonna be as bad as someone with an APC whose armed with a cannon and an MG with a zoom function, any idiot soloing it will get taken down quicker then a solo APC anyway cos it'll be 1 hit with a L-AT too.

Re: [Weapon] mk19 [WIP]

Posted: 2009-01-22 18:19
by _Henke_
Here's a small update:
Image

I have made the grenades larger and fixed that thing on the top.
Also added some more details to the ammobox.
is there some kinda mount you can make for the box to attach it onto the side of the gun?
It should be mounted like you've done on the pics.
Also any chance of getting a Tripod for it?
Sure, but can't you use the tripod from the M2HB?
not sure if the scale is right just going off ref images to scale it down to more or less the correct size but if it is correct a bit of a squeeze for the gunner but with any luck with a stretch he should fit
Will need to tweak the cupola to put it on fully if we wanted to thou.
Yeah, it might be a little to big, or the hmmwe is too small. Its hard to get scale right between models.

Re: [Weapon] mk19 [WIP]

Posted: 2009-01-22 18:21
by sn1p3rslippinz
looking great :) keep it up

Re: [Weapon] mk19 [WIP]

Posted: 2009-01-22 18:29
by Dougalachi
looks good, get this in-game rhino :P

Also: pics of Mk19 on humvees

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Re: [Weapon] mk19 [WIP]

Posted: 2009-01-22 18:51
by Rhino
looks good. Dont think the Mk-19 and the M2HB use the same tri-pod, do they?