[Weapon] mk19 [WIP]

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_Henke_
Posts: 72
Joined: 2006-12-18 17:28

[Weapon] mk19 [WIP]

Post by _Henke_ »

We all like to see some WIPs right?

Ammobox and Weaponmount is to be made.
Triangle count is around 2300 without the grenades

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Last edited by _Henke_ on 2008-08-12 20:09, edited 1 time in total.
bosco_
Retired PR Developer
Posts: 14620
Joined: 2006-12-17 19:04

Re: [Weapon] mk19 [WIP]

Post by bosco_ »

Very nice! :D
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Scot
Posts: 9270
Joined: 2008-01-20 19:45

Re: [Weapon] mk19 [WIP]

Post by Scot »

O

M

G!!

This is epic beyond belief!!
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CareBear
Posts: 4036
Joined: 2007-04-19 17:41

Re: [Weapon] mk19 [WIP]

Post by CareBear »

me like :D
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ZZEZ
Retired PR Developer
Posts: 4268
Joined: 2007-07-26 10:10

Re: [Weapon] mk19 [WIP]

Post by ZZEZ »

This isn't your first model, right? :wink:
Z-trooper
Retired PR Developer
Posts: 4166
Joined: 2007-05-08 14:18

Re: [Weapon] mk19 [WIP]

Post by Z-trooper »

woah yea.. totally forgot about these.. used as deployables and vehicle attachments.. now that you have started this I really see that it is missing in PR.
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"Without geometry, life is pointless"
_Henke_
Posts: 72
Joined: 2006-12-18 17:28

Re: [Weapon] mk19 [WIP]

Post by _Henke_ »

this is exactly what pr needs, im sick of people saying its unbalanced, come on, think about it. With this mounted on a Stryker or Humvee would be weaker than any apc.

The hundred-ish 30mm rounds on apcs would blitz the 49 rounds on the gl that has drop. so please add this in!
You're right. And even the laser .50 cals would be better

And also, I haven't done anything thats ingame (any game) so dont expect too much.
ZaZZo
Posts: 1494
Joined: 2007-02-03 18:37

Re: [Weapon] mk19 [WIP]

Post by ZaZZo »

Epic win! :D
arjan
Posts: 1865
Joined: 2007-04-21 12:32

Re: [Weapon] mk19 [WIP]

Post by arjan »

oooh deeeevs, can we please put it in pr when its done (A)
janh95
Posts: 62
Joined: 2008-04-02 15:14

Re: [Weapon] mk19 [WIP]

Post by janh95 »

freakin awesome.
can't wait till blast those enemey forces away with these nades.
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SuperTimo
Posts: 2079
Joined: 2007-07-31 09:25

Re: [Weapon] mk19 [WIP]

Post by SuperTimo »

nice Mk19 will be epic for clearing out all those new eneterable buildings :D

good model keep it up :)
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Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: [Weapon] mk19 [WIP]

Post by Rudd »

I've always been against the mk19 for two reasons, Joint Operations set me against them via what psychologists call operant conditioning (i.e. ppl could put them on top of littlebirds and fly around the map pwning everything from above the clouds..) and because I thought it would be overpowered, but Katarn said on another thread that the Heat rounds on the APC do the same, if not more damage. So..ok, i'm in the 'its ok' camp atm.

But what kind of engagement range would this have? Would I have to bring HAT in my squad all the time to be able to get this thing at long range?

in any case, nice model
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janh95
Posts: 62
Joined: 2008-04-02 15:14

Re: [Weapon] mk19 [WIP]

Post by janh95 »

well if you give it abit more range as the M203 etc it won't be overpowered i quess
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_Henke_
Posts: 72
Joined: 2006-12-18 17:28

Re: [Weapon] mk19 [WIP]

Post by _Henke_ »

The sight is marked up to 1500m but that would have to be be scaled down IMO. With those slow grenades, just think how much you would have to lead a moving target at lets say 800-900m
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: [Weapon] mk19 [WIP]

Post by Rhino »

very nice, can you do a high rez rendering using this tut if you dont know how:
Multi-Platform Clay Wip Renders - Game Artist Forums

coming along well thou :)
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gclark03
Posts: 1591
Joined: 2007-11-05 02:01

Re: [Weapon] mk19 [WIP]

Post by gclark03 »

Thank you!

Replacing the tank .50 cal with this would be epic.
bosco_
Retired PR Developer
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Re: [Weapon] mk19 [WIP]

Post by bosco_ »

gclark03 wrote:Thank you!

Replacing the tank .50 cal with this would be epic.
Wait, what?
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[uBp]Irish
Posts: 1794
Joined: 2007-01-17 23:47

Re: [Weapon] mk19 [WIP]

Post by [uBp]Irish »

Dr2B Rudd wrote:I've always been against the mk19 for two reasons, Joint Operations set me against them via what psychologists call operant conditioning (i.e. ppl could put them on top of littlebirds and fly around the map pwning everything from above the clouds..) and because I thought it would be overpowered, but Katarn said on another thread that the Heat rounds on the APC do the same, if not more damage. So..ok, i'm in the 'its ok' camp atm.

But what kind of engagement range would this have? Would I have to bring HAT in my squad all the time to be able to get this thing at long range?

in any case, nice model
i understand the fear too. However, Pretty much give it the same drop as a M203 with damage in the range between hand grenade and APC Heat Round, and we should be golden.

And... why would you put it on a tank :X They've already got enough firepower as is.
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gclark03
Posts: 1591
Joined: 2007-11-05 02:01

Re: [Weapon] mk19 [WIP]

Post by gclark03 »

Enough is never enough in World War III...

Anyway, great work on the model. How long did it take to get that far?
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