Custom objects and vegitation

Discussion pertaining to the PR Australian Forces.
Locked
Tonnie
Retired PR Developer
Posts: 2014
Joined: 2007-07-31 14:59

Re: Custom objects and vegitation

Post by Tonnie »

are you uvmapping them? how are you doing the textures?

HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
anglomanii
Posts: 701
Joined: 2008-12-20 10:38

Re: Custom objects and vegitation

Post by anglomanii »

holy **** your quick mate, i cant even under stand the tutes.
let alone actually make something



<22:31:15> "Supahpingi": i was actually mastrubating ferosiosly to mike meyers pictures
Mary.au
Posts: 131
Joined: 2009-02-05 23:30

Re: Custom objects and vegitation

Post by Mary.au »

[R-DEV]tonnie15 wrote:are you uvmapping them? how are you doing the textures?
well.....

As bad as this sounds, I dont even know what a UV map is, or how to make one (I can learn though), and for the textures I've been making them in 3ds max, as placeholders for now.

So if you guys can throw me some links to tuts for UV maps, and better ways for doing textures, would be most appreciated :razz:
Tonnie
Retired PR Developer
Posts: 2014
Joined: 2007-07-31 14:59

Re: Custom objects and vegitation

Post by Tonnie »

if its for statics you need to use texture pallets and before you ask what or how they work i have no idea i have been trying to get Rhino to show me now for about 2months lol

HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: Custom objects and vegitation

Post by Rhino »

[R-DEV]tonnie15 wrote:if its for statics you need to use texture pallets and before you ask what or how they work i have no idea i have been trying to get Rhino to show me now for about 2months lol
you aint been trying very hard :p

but tonnie is right on the palettes, you can not be using soo many polys for your models and you cant be using unique textures for each model.
Image
Mary.au
Posts: 131
Joined: 2009-02-05 23:30

Re: Custom objects and vegitation

Post by Mary.au »

[R-DEV]Rhino wrote:you aint been trying very hard :p

but tonnie is right on the palettes, you can not be using soo many polys for your models and you cant be using unique textures for each model.
Yeah fair enough.

Would the best course of action be once the models are finalized, to send them off to you with a generic texture, and let you skin them?

Also, if I was to model a power pole, would I have to include the wires that would run between the poles as well, or are they added separately?
anglomanii
Posts: 701
Joined: 2008-12-20 10:38

Re: Custom objects and vegitation

Post by anglomanii »

just remember if you make a transformer, think about making it destroyable, REALLY DESTROYABLE.... those things go of like bombs (ok small ones)



<22:31:15> "Supahpingi": i was actually mastrubating ferosiosly to mike meyers pictures
Tonnie
Retired PR Developer
Posts: 2014
Joined: 2007-07-31 14:59

Re: Custom objects and vegitation

Post by Tonnie »

Ok so i have exported the hillshoist but the problem i am having is the scale of it... its tiny? or its huge! i have tried exporting after scaling about 15 times but the size does not change at all in the editor??? anyone got any ideas?

HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
Tonnie
Retired PR Developer
Posts: 2014
Joined: 2007-07-31 14:59

Re: Custom objects and vegitation

Post by Tonnie »

oki doki here you go, ignore the lighting settings i am just playing around with them atm... Warpig grab me on msn and i will send it to you mate
Image
Image

HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: Custom objects and vegitation

Post by Rhino »

your slowly getting there tonnie thou you need a few more lessons from me first :p
Image
Tonnie
Retired PR Developer
Posts: 2014
Joined: 2007-07-31 14:59

Re: Custom objects and vegitation

Post by Tonnie »

oki doki :P

HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
anglomanii
Posts: 701
Joined: 2008-12-20 10:38

Re: Custom objects and vegitation

Post by anglomanii »

just remember hills should always be the perfect height so that the arm smashes you in the head, so maybe put a human model next to it for comparison.



<22:31:15> "Supahpingi": i was actually mastrubating ferosiosly to mike meyers pictures
Tonnie
Retired PR Developer
Posts: 2014
Joined: 2007-07-31 14:59

Re: Custom objects and vegitation

Post by Tonnie »

lol so true its not funny

HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
anglomanii
Posts: 701
Joined: 2008-12-20 10:38

Re: Custom objects and vegitation

Post by anglomanii »

i kid you not i have the scar to prove it. (i am not even phucin kidding,, seriously i have a hole in my head)

i also hate tomato stakes(another hole in head), fencing mallets (gaping hole in head), bricks(took out a tooth), Pine cones(scar on face), razor wire (scars on chest), starpickets (scar on knee) ect.. ect..

yep i am really not fond of inanimate objects.
Last edited by Tonnie on 2009-07-11 12:20, edited 1 time in total.



<22:31:15> "Supahpingi": i was actually mastrubating ferosiosly to mike meyers pictures
Tonnie
Retired PR Developer
Posts: 2014
Joined: 2007-07-31 14:59

Re: Custom objects and vegitation

Post by Tonnie »

hahaha i can see lol

HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
Tonnie
Retired PR Developer
Posts: 2014
Joined: 2007-07-31 14:59

Re: Custom objects and vegitation

Post by Tonnie »

Image

HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: Custom objects and vegitation

Post by Rhino »

you need a lot more work tonnie, a colour texture alone isn't enough :p
Image
Tonnie
Retired PR Developer
Posts: 2014
Joined: 2007-07-31 14:59

Re: Custom objects and vegitation

Post by Tonnie »

i know there just setup as such till i finsh

HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: Custom objects and vegitation

Post by Rhino »

will also need to teach you how to make proper wire too since that's the worst bit about your fence :p
Image
Locked

Return to “Australian Forces”