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Re: PR:ArmA2 - Highlights Reel #2 (Part 4)

Posted: 2010-08-28 11:14
by thecouchguy
awesome. this is what arma 2 should have been. love arma but dont like coop so much. looks like you have improved the menu soooo much. dont know why people have stopped using radial menu but good to see it back.

Re: PR:ArmA2 - Highlights Reel #2 (Part 4)

Posted: 2010-08-28 14:31
by arcto
thecouchguy wrote:awesome. this is what arma 2 should have been. love arma but dont like coop so much. looks like you have improved the menu soooo much. dont know why people have stopped using radial menu but good to see it back.
No. This is not what arma 2 should have been. If they made arma 2 like this then the PR devs would be out of a job.
People seem to forget that arma2 can be played in TvT mode just like PR. Also nearly EVERYTHING that PR adds is pretty much there already in one way shape or form.
So while PR arma2 is a very welcome addition to the arma2 community lets not make it out to be some kind of revolutionary element. Because, simply, its not.

Re: PR:ArmA2 - Highlights Reel #2 (Part 4)

Posted: 2010-08-29 11:50
by Zerapup
looks amazing , i always thought it would be nice to have in arma some kinf of more friendly interface, my only problem with ArmA 2 is a constant lag , strange kind of lag, like everything is smooth except bots and all player controlled chars and vehicles are lagging and stuttering =(

Re: PR:ArmA2 - Highlights Reel #2 (Part 4)

Posted: 2010-08-29 12:41
by Booyak
I like the movement.

Re: PR:ArmA2 - Highlights Reel #2 (Part 4)

Posted: 2010-08-30 12:26
by skotish
arcto wrote:No. This is not what arma 2 should have been. If they made arma 2 like this then the PR devs would be out of a job.
People seem to forget that arma2 can be played in TvT mode just like PR. Also nearly EVERYTHING that PR adds is pretty much there already in one way shape or form.
So while PR arma2 is a very welcome addition to the arma2 community lets not make it out to be some kind of revolutionary element. Because, simply, its not.
You can,t beat a full package mod over a download this that and that mod Bis in my opinion

gave out far to much control the pvp community is fragmented so badly I for 1 will enjoy Pr

arma as they are making it easier for me to enjoy playing arma good job guys :thumbsup:

Re: PR:ArmA2 - Highlights Reel #2 (Part 4)

Posted: 2010-08-30 12:33
by alkill1000
so if we're getting 20kby20k maps how many players are we expecting in a game as this map seems a bit big for the clasic 32v32 games in prbf2
p.s. great work :D

Re: PR:ArmA2 - Highlights Reel #2 (Part 4)

Posted: 2010-08-30 13:32
by Dredge
alkill1000 wrote:...how many players are we expecting in a game as this map seems a bit big for the clasic 32v32 games in prbf2
Lots ;-)

Re: PR:ArmA2 - Highlights Reel #2 (Part 4)

Posted: 2010-08-31 07:59
by HileMighClub
im just hoping ppl will be able to run it with their comps! this looks awesome!

Re: PR:ArmA2 - Highlights Reel #2 (Part 4)

Posted: 2010-09-01 09:01
by youfacemybullet
This would probably be really complicated gameplay to integrate. But, it would be great to have bot-civilians in the mix with the insurgents/unconventional side.

Re: PR:ArmA2 - Highlights Reel #2 (Part 4)

Posted: 2010-09-01 09:12
by John-117
[R-CON]Dredge wrote:Lots ;-)
all we want is the gameplay :thumbsup:

Re: PR:ArmA2 - Highlights Reel #2 (Part 4)

Posted: 2010-09-02 00:56
by aageorgeaa
Zerapup wrote:looks amazing , i always thought it would be nice to have in arma some kinf of more friendly interface, my only problem with ArmA 2 is a constant lag , strange kind of lag, like everything is smooth except bots and all player controlled chars and vehicles are lagging and stuttering =(
Yeah i know what you mean. It did that for me untill I got crossfire 5770's. What are your PC specs? and what are you running the game on(settings)? But yeah I cant wait for this to come out. Wish they could have intergrated ARMA2 Operation Arrowhead which has the same Arma style but no bugs!

Re: PR:ArmA2 - Highlights Reel #2 (Part 4)

Posted: 2010-09-02 08:40
by Edi1314
I have to go buy ARMA 2 naow ....

Re: PR:ArmA2 - Highlights Reel #2 (Part 4)

Posted: 2010-09-02 13:57
by -|Tactic|-Japsen
Why does the chinook have boardguns in arma 2 but not in prbf2?^^

Re: PR:ArmA2 - Highlights Reel #2 (Part 4)

Posted: 2010-09-02 17:02
by MadTommy
aageorgeaa wrote:Wish they could have intergrated ARMA2 Operation Arrowhead which has the same Arma style but no bugs!
They have.. it will run under Combined Operations.. i.e Arma2 & Operation Arrowhead

Re: PR:ArmA2 - Highlights Reel #2 (Part 4)

Posted: 2010-09-02 21:57
by Dredge
MadTommy wrote:They have.. it will run under Combined Operations.. i.e Arma2 & Operation Arrowhead
Which is what PR will be running under ;)

Re: PR:ArmA2 - Highlights Reel #2 (Part 4)

Posted: 2010-09-03 03:03
by aageorgeaa
Sweet now they just need to release the mod. Des anyone know of a set release date?

Re: PR:ArmA2 - Highlights Reel #2 (Part 4)

Posted: 2010-09-03 12:08
by IAJTHOMAS
Yes. What's it worth to you?

Re: PR:ArmA2 - Highlights Reel #2 (Part 4)

Posted: 2010-09-03 12:55
by net_split
aageorgeaa wrote:Sweet now they just need to release the mod. Des anyone know of a set release date?
Done when its done?

Re: PR:ArmA2 - Highlights Reel #2 (Part 4)

Posted: 2010-09-04 00:02
by Howitzer
PR is responsable for USA's economics comeback
People buy new PC's and games to the the modification. :-P

That pretty, pretty badass.

Re: PR:ArmA2 - Highlights Reel #2 (Part 4)

Posted: 2010-09-05 17:08
by GuesseWhosBack
Very nice indeed !