PR:ARMA 2 - Highlights Reel #2 (Part 4)

Project Reality announcements and development highlights.
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UK_Force
Retired PR Developer
Posts: 10823
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PR:ARMA 2 - Highlights Reel #2 (Part 4)

Post by UK_Force »

Welcome to Part 4, and what is the final installment of the PR:ArmA2 Highlights Reel specials for August.
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- RAF Chinook

To compliment the Apache and Merlin we have added the Chinook into the mix. This is the work horse of the British Army at the moment, and that will be reflected in PR: ArmA2, giving the British Army a way to move both supplies and men around the battlefield in relative safety. This will complete the current Helicopters for the first release of PR: ArmA2. and will be a vital asset for the British troops on the ground.
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- A new PR Island

[R-CON]ebanks, a recent addition to the team, is now one of the Project Reality Terrain Developers and has been working hard on a second PR Island .....we will let the images speak for themselves! Needless to say, it will be a great area to field some epic future PvP battles. A 20km x 20km Battlefield that is set in the Maidan Wardak Province - Afghanistan. Lots of thick Vegitation in the valley, with Hideouts for the Taliban in the surrounding Mountains, all set to challenge the best of the British Forces. A huge FOB, will also feature on this new Island, allowing the British Forces a safe haven and a place to move out and patrol from.
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- PR: ArmA2 - Online Photo Album

For those of you that still want more, after a weeks worth of updates, we won't let you down either. We have created an online Album, which you can browse through to your hearts content. Feel free to bookmark it and check it every now and again, as we intend to keep this up to date in the future.
PR: ArmA2 - Online Photo Album
There are currently over 100 files already uploaded.
- PR Dialogs, Menus, HUDs and more

Work as always goes on with the more technical side of Project Reality, and we have saved this until last, setting it up nicely for the Gameplay Feature next month. This is the section that in essence will be the human interface for our Gameplay. Dialogs, menus and HUD development, will all add a splash of PR to ArmA2 in every way. From simple menus, like the Player Menu and the Interaction Menu to a well thought out multi-level cargo system and of course crisp loading screens, all to polish up the overall PR package.

More importantly however they will allow ease of Squad Management, ability to provide first aid to others and treat yourself with your personal medical supplies, making it easy to request whatever you need and simplicity in joining and leaving squads, they all compliment a mod and assist greatly in playability. We hope this answers some of the questions being asked on the forums at present. This will avail a fresh new way to interact and perform tasks in PR:ArmA2, all kept in a fairly simple and effective style.
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More about how they are used next month.

- Recruiting Scriptors, Texture Artists & Sound Engineers!

The Project Reality Team are still actively recruiting. We are currently seeking Scriptors, Texture Artists & Sound Engineers to bolster these departments. We have had a number of applications already, and we are currently going through these as fast as we can, so please bear with us. Of course if you have any other skill other than those mentioned above but within ArmA2 and would like to help out, please don't hesitate to contact any of the team, or email [R-DEV]UK_Force. Whatever your skill, let us know. We are always recruiting.


So there you have it. The last in a bumper series of Highlights Reels within a short period of time, as you can see a lot is going on within the ArmA2 Dept. We are making great progress as a team, and a lot of this is due to the great community feedback we receive daily. It's the community that makes Project Reality what it is, and we are sure these latest reels will keep you all hyped for a great release.

As a further treat I can tell you that our Video Developer - [R-DEV]trini_scourge is currently working on five productions for next month to highlight and explain in depth PR gameplay, this will be tied in with a full Highlights reel in September purely on Gameplay. For further information please feel free to browse the Project Reality ArmA2 Forums and become more involved. Until next time...

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- The Project Reality Team
Last edited by 2Slick4U on 2011-07-14 04:03, edited 2 times in total.
Teek
Posts: 3162
Joined: 2006-12-23 02:45

Re: PR: ArmA2 Newsreel #2 (Part 4)

Post by Teek »

I absolutely love the BF2-ification of the Hud menus, I always found those to be the easiest method of navigating in battle, look like a really sweet package coming together!
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Spartan0189
Posts: 1277
Joined: 2008-07-11 21:22

Re: PR: ArmA2 Newsreel #2 (Part 4)

Post by Spartan0189 »

Wow, this makes me want to spend the money I'm saving up on upgrading D:
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foxtwofive
Posts: 946
Joined: 2009-09-26 12:14

Re: PR: ArmA2 Newsreel #2 (Part 4)

Post by foxtwofive »

I am definitely looking forward to this. Can't wait! :-D
Playing PR Since 0.4
*CONIURATIONE FACTA*
"This is the calm before the storm, Armageddon dawn."
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R0DeX
Posts: 150
Joined: 2010-05-23 18:04

Re: PR: ArmA2 Newsreel #2 (Part 4)

Post by R0DeX »

Thank you god for making huge talented devs to make PR :D
[IsrTG]RoDeX
Israeli Tactical Gaming
DXfan01
Posts: 591
Joined: 2009-03-10 09:44

Re: PR: ArmA2 Newsreel #2 (Part 4)

Post by DXfan01 »

is it ok if i cry?
[url=[url=http://www.gametracker.com/server_info/174.123.97.138:2303/]Image[/url]]Image[/URL]
!!ACE, PR, and Women all day!! :D
Check out my ArmA 2 vids
http://www.youtube.com/watch?v=l4U8mUlyT_w
http://www.youtube.com/watch?v=3Eq3USvlYEg
http://www.youtube.com/watch?v=UCqHdzGFG6Y
JDMT
Posts: 322
Joined: 2008-11-25 22:45

Re: PR: ArmA2 Newsreel #2 (Part 4)

Post by JDMT »

Jesus Christ...
AfterDune
Retired PR Developer
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Re: PR: ArmA2 Newsreel #2 (Part 4)

Post by AfterDune »

DXfan01 wrote:is it ok if i cry?
You're not a man if you don't :p
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UK_Force
Retired PR Developer
Posts: 10823
Joined: 2005-04-07 12:00

Re: PR: ArmA2 Newsreel #2 (Part 4)

Post by UK_Force »

JDMT wrote:Jesus Christ...
Not quite .......... I am working on getting him as an [R-DEV] though :-)
Last edited by UK_Force on 2010-08-22 09:50, edited 1 time in total.
Booyak
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Joined: 2010-03-29 13:25

Re: PR: ArmA2 Newsreel #2 (Part 4)

Post by Booyak »

Looks like its worth waiting for.
ghostfool84
Posts: 503
Joined: 2009-10-17 11:38

Re: PR: ArmA2 Newsreel #2 (Part 4)

Post by ghostfool84 »

Nice work, iam really looking forward to the release. Whats about 3D Markers like in PR:BF, will the squadleader have one to lead the squad and will the squadmembers have one for themselves?
Web_cole
Posts: 1324
Joined: 2010-03-07 09:51

Re: PR: ArmA2 Newsreel #2 (Part 4)

Post by Web_cole »

The HUD looks goooood, I always found the ARMA HUD frustrating, that looks much more user friendly :)
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LEEROY_UK
Posts: 100
Joined: 2009-02-28 21:44

Re: PR: ArmA2 Newsreel #2 (Part 4)

Post by LEEROY_UK »

Como-Rose ftw :) much more options than the pr:bf2 one and we haven't seen the half of it yet , my god this is going to be good :mrgreen:
Cpt. Trips
Posts: 314
Joined: 2009-04-08 12:32

Re: PR: ArmA2 Newsreel #2 (Part 4)

Post by Cpt. Trips »

Not looking bad. Looking forward to details about the platoon commander.
Spyker2041
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Re: PR: ArmA2 Newsreel #2 (Part 4)

Post by Spyker2041 »

Epic mod is epic.
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Take a look at my custom PRSP Maps --> Click Here
Take a look at my gameplay vids --> Click Here
John-117
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Re: PR: ArmA2 Newsreel #2 (Part 4)

Post by John-117 »

User friendly interface <3 thank you
Proud Member of [COLOR="Blue"][PR-HK][/COLOR]

thanks rampo93
Oskar
Posts: 481
Joined: 2009-09-27 11:36

Re: PR: ArmA2 Newsreel #2 (Part 4)

Post by Oskar »

Absolutely fantastic work. I think I cried a bit from seeing that medic HUD/action menu.
NyteMyre
Posts: 2394
Joined: 2008-08-31 10:10

Re: PR: ArmA2 Newsreel #2 (Part 4)

Post by NyteMyre »

I wish i could run arma2 :(
This kind of stuff makes me wanna have it
MikeDude
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Joined: 2007-10-25 12:07

Re: PR: ArmA2 Newsreel #2 (Part 4)

Post by MikeDude »

Wow epic! The bf2 hud rose thing! That is amazing!

I never understand the ARMA2 .v one... So implanting this will help me allot!
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[3dAC] MikeDude
Loving PR since 0.2.
Kilgore.dfa
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Re: PR: ArmA2 Newsreel #2 (Part 4)

Post by Kilgore.dfa »

Medic seems complicated :D .
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