=HOG= (North America)
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__Super_6__5__
- Posts: 697
- Joined: 2008-08-15 14:09
Re: =HOG= (North America)
yeah, those are good maps, i like most of those too. We had an event last month but it didnt pan out when the time came.
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matty1053
- Posts: 2007
- Joined: 2013-07-03 00:17
Re: =HOG= (North America)
DANG IT!!! MY FAVE MAP BURNING SANDS IS ON NOW!!!
Good to see ya playing it! Really wish I could be on there now!
Good to see ya playing it! Really wish I could be on there now!
DETROIT TIGERS


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Tequila
- Posts: 192
- Joined: 2011-02-11 21:21
Re: =HOG= (North America)
Super hasn't mentioned this but he is currently fixing the auto balance issue we are having on the server.
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Rabbit
- Posts: 7818
- Joined: 2006-12-17 15:14
Re: =HOG= (North America)
Great battle on sbeneh today. We had a lot of trouble capturing the first two flags, and moral was pretty low, but with about 230 tickets left we can back and took it all quite quickly.


AfSoccer "I just don't see the natural talent."

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Brainlaag
- Posts: 3923
- Joined: 2009-09-20 12:36
Re: =HOG= (North America)
The usually map-vote choice rant is a must. 
I found the admins to be rather slow today on the response, multiple reports went on unnoticed and that over the course of somewhat 20min. Otherwise decent games.
I found the admins to be rather slow today on the response, multiple reports went on unnoticed and that over the course of somewhat 20min. Otherwise decent games.
Last edited by Brainlaag on 2014-06-25 01:29, edited 1 time in total.
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MikeDude
- Posts: 941
- Joined: 2007-10-25 12:07
Re: =HOG= (North America)
I have to say, I've been enjoying playing on HOG lately. Gameplay has been very good in my opinion. Good comms and teamwork! The only thing that wasn't the best was the admin responses which took quite some time and multiple reports. Maybe it's an idea to get more admins on the server early on? When the Europeans join the server there is like 3 admins at most on the server.
Anyways, just wanted to say I was surprised by the quality of gameplay I've seen lately.. liking it!
Anyways, just wanted to say I was surprised by the quality of gameplay I've seen lately.. liking it!
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Pronck
- Posts: 1778
- Joined: 2009-09-30 17:07
Re: =HOG= (North America)
Had an awful round on Yamalia yesterday evening. The teams were already quite unbalanced on Dovre, then the administrators decided to play Yamalia without balancing the teams out.
A very bad call, since on Yamalia you actually need proper teamwork to have good round. The enemy team was merely consisting out of 3rdAC, NEW, OD-S + Friends, PRWARs and quite some regulars while our team only had KSK and a few random regulars. Despite that the admins ignored it and decided to play it anyway, resulting in a very bad game since the Russian actually didn't have a challenge.
After that came Hades Peak, the teams got scrambled luckily, the game was better.
I hope the administrators will make sure the team balance will be better.
A very bad call, since on Yamalia you actually need proper teamwork to have good round. The enemy team was merely consisting out of 3rdAC, NEW, OD-S + Friends, PRWARs and quite some regulars while our team only had KSK and a few random regulars. Despite that the admins ignored it and decided to play it anyway, resulting in a very bad game since the Russian actually didn't have a challenge.
After that came Hades Peak, the teams got scrambled luckily, the game was better.
I hope the administrators will make sure the team balance will be better.
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matty1053
- Posts: 2007
- Joined: 2013-07-03 00:17
Re: =HOG= (North America)
Played at my buddies house on his account Friday and Saturday. Had some AMAZING gameplay. Really felt true PR experience. Teams cooperated so well... I almost did a backflip on how happy I was.
Really keep it up.
And it's a normal for everyone to b^%#@ about every single map in the mapvote correct? Cause I have seen the same players do it constantly. It's annoying especially since you can/t see your screen with the chat in front.
Really keep it up.
And it's a normal for everyone to b^%#@ about every single map in the mapvote correct? Cause I have seen the same players do it constantly. It's annoying especially since you can/t see your screen with the chat in front.
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H.Maverick
- Posts: 716
- Joined: 2010-07-03 12:56
Re: =HOG= (North America)
Yeah, its normal that the same people do it all the time
Thanks for feedback Matty, glad you enjoyed playing on the HOG server
Thanks for feedback Matty, glad you enjoyed playing on the HOG server
Its SO evil, it may actually encourage EA to support Modding again - Pantera


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Pronck
- Posts: 1778
- Joined: 2009-09-30 17:07
Re: =HOG= (North America)
I find the map votes not that bad to be honest.
I would just like to see a little bit less Gaza and Asad Khal in it while you have a full server since it tends to turn out in a 10FPS clusterfuck. However, if the server population wants it, let them vote for it.
I would just like to see a little bit less Gaza and Asad Khal in it while you have a full server since it tends to turn out in a 10FPS clusterfuck. However, if the server population wants it, let them vote for it.
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Rabbit
- Posts: 7818
- Joined: 2006-12-17 15:14
Re: =HOG= (North America)
Like all the new map choices, friendly admins and map votes set up by them, 10/10.
AfSoccer "I just don't see the natural talent."

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RAWSwampFox
- Posts: 531
- Joined: 2014-01-05 17:28
Re: =HOG= (North America)
Good Afternoon,
With the complete understanding that the rules for the HOG server are posted out there on the web, please help me understand how mortars are considered a heavy asset and TOWS/AA are not?
I usually have a good time on HOG but there are times that these misunderstandings in terms or because I didn't read the thick lawbook of rules cause me issues.
-SwampFox
With the complete understanding that the rules for the HOG server are posted out there on the web, please help me understand how mortars are considered a heavy asset and TOWS/AA are not?
I usually have a good time on HOG but there are times that these misunderstandings in terms or because I didn't read the thick lawbook of rules cause me issues.
-SwampFox
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Tequila
- Posts: 192
- Joined: 2011-02-11 21:21
Re: =HOG= (North America)
I don't think mortars are considered a claimable asset (I might be wrong, I've never ran into an issue with players and mortars though). Since they can only be built in one place, generally the team has an unspoken agreement that if someone makes a mortar squad, the team generally lets them take care of the mortars. Its more of a courtesy thing than a rule.
Official claimable asset squads on HOG are:
ALL CAS
APC
TANK
TRANS
What was the situation you were in?
Official claimable asset squads on HOG are:
ALL CAS
APC
TANK
TRANS
What was the situation you were in?
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__Super_6__5__
- Posts: 697
- Joined: 2008-08-15 14:09
Re: =HOG= (North America)
the "thick" rule book is not thick, if you go to the website and look, its in large letters and doesnt even fill a page.
did an admin tell you this? if so, whom?
did an admin tell you this? if so, whom?
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matty1053
- Posts: 2007
- Joined: 2013-07-03 00:17
Re: =HOG= (North America)
Loving the maps, keep it up!
BTW...
I have a few questions....
1.Can mortar squads be locked at 5p? Since it really isn't an INF squad IMO, I was told before via TS that itt has to fill up to 8p. Which, when ever that occurs, there are only 4p at the mortars, and the rest are doing w/e.
2.Is it allowed to road kill a ton of times? Me and my squad on Khami IIRC were ran over by a humvee 2 TIMES!!! (so the guy got like 10 kills)
Will edit later for the other questions, I have to go to work
BTW...
I have a few questions....
1.Can mortar squads be locked at 5p? Since it really isn't an INF squad IMO, I was told before via TS that itt has to fill up to 8p. Which, when ever that occurs, there are only 4p at the mortars, and the rest are doing w/e.
2.Is it allowed to road kill a ton of times? Me and my squad on Khami IIRC were ran over by a humvee 2 TIMES!!! (so the guy got like 10 kills)
Will edit later for the other questions, I have to go to work
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__Super_6__5__
- Posts: 697
- Joined: 2008-08-15 14:09
Re: =HOG= (North America)
we dont allow "hunting" with vehicles. meaning, they cant do what you say happened to you. report them next time. Dont be confused about chance road kills and dont report those please.
we will discuss the mortar thing, i personally dont have a problem with locking it because it is mortars and is in one place generally but talk with the admins.
we will discuss the mortar thing, i personally dont have a problem with locking it because it is mortars and is in one place generally but talk with the admins.
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Psyrus
- Retired PR Developer
- Posts: 3841
- Joined: 2006-06-19 17:10
Re: =HOG= (North America)
I don't think autobalance is turned on...
Taken a few moments ago:
http://i235.photobucket.com/albums/ee94 ... g~original
Taken a few moments ago:
http://i235.photobucket.com/albums/ee94 ... g~original
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__Super_6__5__
- Posts: 697
- Joined: 2008-08-15 14:09
Re: =HOG= (North America)
we think we found whats going on with that, will have to wait till next server restart to effect the change. Brez found something that is probably causing the problem.'[R-CON wrote:Psyrus;2022694']I don't think autobalance is turned on...
Taken a few moments ago:
http://i235.photobucket.com/albums/ee94 ... g~original
A special thanks to ALL who have suffered thru the autobalance problem, thanks for your patience!!!!
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H.Maverick
- Posts: 716
- Joined: 2010-07-03 12:56
Re: =HOG= (North America)
So if the server crashes it will be on? or only if its a server restart?
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brezmans
- Posts: 661
- Joined: 2011-07-20 10:08
Re: =HOG= (North America)
Crash or restart, doesn't matter.
Thanks for hanging in there, I'm quite confident it'll be solved.
<3
Thanks for hanging in there, I'm quite confident it'll be solved.
<3
=HOG= Teamspeak
On indefinite LOA from April 2014.
On indefinite LOA from April 2014.


