[Map] Assault on Grozny (2km) [Released]

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Ason
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Re: [Map] Assault on Grozny (2km) [WIP]

Post by Ason »

Thanks for the pics. I won't put BMP-3 on the map atm but maybe things change in the future.

Small update on the map:
1.Removed all small blue houses as their roof was bugged
2.Put static debris in every ruin/destroyed area which imo makes it look much better and also gives players something to hide behind.
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3.Remade the trainstation as it was too small and didn't really look good.
Old version:
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New version(editor pic+fog turned off):
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If anyone found misplaced statics, or anything you think needs to change please let me know.
I won't be able to change too much as I'm quite busy but if there is something that is clearly wrong I will do my best to fix it.
Rudd
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Re: [Map] Assault on Grozny (2km) [WIP]

Post by Rudd »

looks epic dude
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camo
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Re: [Map] Assault on Grozny (2km) [WIP]

Post by camo »

really really sweet ason
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derg
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Re: [Map] Assault on Grozny (2km) [WIP]

Post by derg »

nice work man! well done!
Zeno
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Re: [Map] Assault on Grozny (2km) [WIP]

Post by Zeno »

Love this map so damn much! needs official audit!
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[R-DEV]Ninja2dan: Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end.

Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
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Ason
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Re: [Map] Assault on Grozny (2km) [WIP]

Post by Ason »

Thanks guys, I hope I can finish it for 1.4! :)
Jacksonez__
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Re: [Map] Assault on Grozny (2km) [WIP]

Post by Jacksonez__ »

Any chance to get DL link or..? Would like explore this new version a bit :p
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Ason
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Re: [Map] Assault on Grozny (2km) [WIP]

Post by Ason »

Jacksonez__ wrote:Any chance to get DL link or..? Would like explore this new version a bit :p
Yeah, I just have to relightmap the terrain, so I guess I can put up a link sometime at the end of the week :)
B2P1
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Re: [Map] Assault on Grozny (2km) [WIP]

Post by B2P1 »

Could you post your latest minimap? Nice work btw! Lots of progress since last year.
Brodzik1337
Posts: 10
Joined: 2010-09-06 18:36

Re: [Map] Assault on Grozny (2km) [WIP]

Post by Brodzik1337 »

Great map, very nice job! How long did it take you to make this?
Rabbit
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Joined: 2006-12-17 15:14

Re: [Map] Assault on Grozny (2km) [WIP]

Post by Rabbit »

SirBrodzik832 wrote:Great map, very nice job! How long did it take you to make this?
First post
01-24-2013
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AfSoccer "I just don't see the natural talent."
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Arab
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Re: [Map] Assault on Grozny (2km) [WIP]

Post by Arab »

really really nice
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Ason
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Re: [Map] Assault on Grozny (2km) [WIP]

Post by Ason »

New version ready.
I have been making smaller changes everywhere, the biggest ones and the ones I can remember are:
1. Remade train station in the city.
2. Remade some stuff in the southern parts of the city.
3. Changed viewdistance from 350 to 400 (may have to change it back to 350 if it lags too much)
4. Reduced fog.
5. Removed heli and tanks from both sides (heaviest vehicles are now BMP-2 (ATGM) for Russia and BMP-1 for Militia)
6. Removed all small blue houses.
7. Remade skirmsh 32/alt.

Still might have to remake the skirmish 16/inf layer but not entirely sure how..suggestions are much appreciated.
(The mapoverviews when loading the map are not up to date)

https://www.dropbox.com/s/y83qdfpqt3qsq ... y.rar?dl=0

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Rhino
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Re: [Map] Assault on Grozny (2km) [WIP]

Post by Rhino »

cool, and BTW you really need to look into reducing the tile of your low detail texture, it will increase the perfomance of your map and make your fiels etc look far better as at the moment they are pretty ruined by the repetitiveness of your texture. I would also advise you repaint your fields with much moe varied colour, currently they look like flat colour. Best way to get the best results from fields is to take aerial shots from google earth of fields and wacky them on your fields.

You also really need to look at using road intersections, and also making your roads meet the edges of them map: https://www.realitymod.com/forum/f189-m ... tions.html
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zloyrash
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Re: [Map] Assault on Grozny (2km) [WIP]

Post by zloyrash »

Ason, can we try your map on event?
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Mineral
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Re: [Map] Assault on Grozny (2km) [WIP]

Post by Mineral »

Looking sweet :) What's your thoughts on possible INS layer for this map?

I'll at one point in the future will have some decent time to look at this, and mostly regarding your GPOs.
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Mineral
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Re: [Map] Assault on Grozny (2km) [WIP]

Post by Mineral »

Looking sweet :) What's your thoughts on possible INS layer for this map?

I'll at one point in the future will have some decent time to look at this, and mostly regarding your GPOs.
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Ason
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Re: [Map] Assault on Grozny (2km) [WIP]

Post by Ason »

I will fix the roads on the edges, not sure about the fields but maybe someone can help me with it.
zloyrash wrote:Ason, can we try your map on event?
Next version will have minimap with grid and correct loadingscreens etc, so when it's done I will be happy to let you use it/test it.
[R-DEV]Mineral wrote:Looking sweet :) What's your thoughts on possible INS layer for this map?
I'll at one point in the future will have some decent time to look at this, and mostly regarding your GPOs.
There is INS already :) I think I put out about 100-150 caches.

(The 4 wheeled dirtbike on insurgency layer is just temporary, just wanted to see if it worked. It's pretty cool though.)

Anyway, I would like to finish the map in the near future, so if anyone wants to give feedback please do it as soon as possible since it's a pain in the *** to have to redo and repack the map so many times...Basically want to make the next version the final version.
Rabbit
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Re: [Map] Assault on Grozny (2km) [WIP]

Post by Rabbit »

Send me a version?
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AfSoccer "I just don't see the natural talent."
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Amok@ndy
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Re: [Map] Assault on Grozny (2km) [WIP]

Post by Amok@ndy »

6 posts up rabbit :p

ill have a look at it this weekend.
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