Location: Grozny, The Chechen Republic/Ichkeria
Size: 2km
Factions: Modified Russian Army vs Militia (Modified = Different weapons etc.)
Gameplay type: AAS , Heavy Vehicles including one AH for Russia

WIP minimap:











Alright, I know I can't change the buildings themselves so I was looking for the advice you gave me[R-CON]sylent/shooter wrote:2. You will not be able to make a full city map in a 4km map. Its too big and it won't even be playable. 2km is even pushing it a bit... If you take a look at other pr maps that have cities look at how they are done, muttrah for example has a lot of dead space because of the ocean.
To make buildings look destroyed you might want to consider doing textures for them but to be honest that's quite advanced. Also try putting vines on the buildings. Unfortunately you can't edit the static meshes themselves although you can use other statics to make it look war torn
another method is to add bomb craters manually in the terrain and paint them black..
Do you know if it's possible to set the image lenghts on google earths? the problem i'm getting is i can zoom but either its too much zoomed out, or too much zoomed in...[R-CON]rodrigoma wrote:I recommend getting a scale 2km-2km image from google earth or whatever, getting the Heightmap if it's important and start. I like the mix with the forest crop fields and city in your image, you could get and area that incorporates those 3 things, And as Mineral said look at dragon fly or better IMO Iron ridge that has the abandoned feel to it.
Ahaa nice, so you mean i can have the map picture as the ground in my map ? that way i can place the buildings first and then paint the terrain right ??GP_MineralWouter wrote:I suggest using the following tool:
Google Maps Downloader
this allows you to fill in the two coordinates of your map(top left corner and bottom right if I remember correctly) and downloads then all map images from google for you in this rectangle/square. (the free version of the tool only allows for a certain level of max zoom detail). then a second option of the tool will then combine all these images to one big map image. This image you can then use Tpaint for to use it as a colormap for map.
This way you will have the high detail of the google satellite images to work with.
That's awesome thanks alot my friendGP_MineralWouter wrote:exactlyIt's handy for laying down roads and certain parts of the city. If you use it together with a heightmap then it will be even better. some tutorials, but a bit more difficult can be read here:
https://www.realitymod.com/forum/f189-modding-tutorials/69889-tutorial-how-make-awsome-maps-dem-geo2-img-heavy.html
Alright thanks man, at the moment I'm not exactly sure of which area of the city I will be using yet, but I will try to contact you when i know[R-CON]rodrigoma wrote:if you need a height-map I can get it for you, tell me the coordinates
I actually hate non-enterable buildings, it makes it so much less realistic... But I am thinking of having mostly non enterables at the outskirts and enterable in the centre of the map or at key locations, this actually leads me to another question,think you should look into getting some non-enterable soviet era apartment buildings
That is really awesome, i would love to use it in my map if it ever gets finishedI've also had this idea and started to do something like that, but i'm too lazy
I have a few destroyed buildings specially made from grozny photos, like http://img594.imageshack.us/img594/8486/92470845.jpg presidential palace, but it needs UVs and proper export into game. If anyone interested i can give away these.

Alright thanks man, i'll try thatMoszeusz6Pl wrote:You can place normal building and blurry it in the ground. Dig a hole in the ground and place building inside.