[Map] Assault on Grozny (2km) [Released]
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Rabbit
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- Ason
- PR:BF2 Developer
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Re: [Map] Assault on Grozny (2km) [WIP]
Is there some way to make the water less transparent?
- Mineral
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Re: [Map] Assault on Grozny (2km) [WIP]
https://www.realitymod.com/forum/f593-m ... ost1533541
Mostly the last part of that post will be important to you
Hope that can help. Haven't tried this myself.
Mostly the last part of that post will be important to you
Hope that can help. Haven't tried this myself.
- Ason
- PR:BF2 Developer
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Re: [Map] Assault on Grozny (2km) [WIP]
Thanks mineral, seems a bit complicated. I tried by simply changing the brightness of the red channel but it didn't do much, basically there are still too many 100% white spots at the edge of the river. I'll see if I can figure it out, maybe there is a tool that I use to paint over white parts at the edges of the river that gradually makes it darker.'[R-DEV wrote:Mineral;2091865']https://www.realitymod.com/forum/f593-m ... ost1533541
Mostly the last part of that post will be important to you
Hope that can help. Haven't tried this myself.
EDIT: I think I figured it out, maybe I can simply use the channel mixer and increase or decrease the red channel value.
Last edited by Ason on 2015-08-18 19:43, edited 2 times in total.
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Rhino
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Re: [Map] Assault on Grozny (2km) [WIP]
There are quite a few things you can do, to do this.Ason wrote:Thanks mineral, seems a bit complicated. I tried by simply changing the brightness of the red channel but it didn't do much, basically there are still too many 100% white spots at the edge of the river. I'll see if I can figure it out, maybe there is a tool that I use to paint over white parts at the edges of the river that gradually makes it darker.
EDIT: I think I figured it out, maybe I can simply use the channel mixer and increase or decrease the red channel value.
First this method of LMing in 3DsMax gives you far more control on how you want your water transparency to work: https://www.realitymod.com/forum/f189-m ... pping.html
Main part is the "Terrain Sea Water Depth/Transparency Lightmap" but will also need to pretty much do the rest of the tutorial too, and this method of LMing should only really be attempted once the map is 100% final.
Then there is also the "terrain.waterAlphaAdd" setting you can add to your maps tmp.con, forget its default value (you would need to check the editor or debugger) but giving it a value of 0.15 will make the water a bit more transparent, think 0 will make it full transplant but been some time since I've messed with it
Both together will give you something a bit like so: http://i.imgur.com/oF5ewOj.jpg
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Rhino
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- Ason
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Re: [Map] Assault on Grozny (2km) [WIP]
The "terrain.waterAlphaAdd" worked perfectly, set it to 0.8, thanks Rhino.
- Mineral
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Re: [Map] Assault on Grozny (2km) [WIP]
Ason being a team member now means a bright future for this map to come
Development will now be in the PR Team forums but going to keep the thread here as there are 119 pages for new mappers to learn from!
Feedback now goes into the feedback forums.
Feedback now goes into the feedback forums.



