PR: BF2 v0.97 Features List
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Stealthgato
- Posts: 2676
- Joined: 2010-10-22 02:42
Re: PR: BF2 v0.97 Features List
Havoc in Burning Sands instead of Gazelle-Gazelle or Gazelle-Eurocopter. I am disappoint.
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Jaymz
- Retired PR Developer
- Posts: 9138
- Joined: 2006-04-29 10:03
Re: PR: BF2 v0.97 Features List
I just explained that it was both for both sides in my last post. The Puma and Namer are both on 1 x insurgency map each. Both times they face opponents with tandem RPG warheads, SPG-9's and artillery/proximity IED's.bessert wrote:Why it is always realism for BLUFOR and gameplay for INS ?
"Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
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ComradeHX
- Posts: 3294
- Joined: 2009-06-23 17:58
Re: PR: BF2 v0.97 Features List
Thanks.'[R-DEV wrote:Jaymz;1648775']The acceleration changes to them were reverted, so they don't dip as ridiculously as they do in 0.96 anymore.
The damage changes against modern APC's/IFV's are like so (excludes things like the M113 and BTR-60),
0.96 and previous versions
1 x PG-7 round = Heavily damaged, possibly tracked or turret disabled
2 x PG-7 rounds = Destroyed
0.97
1 x PG-7 round = Damaged, still combat effective. Unlikely to be tracked or have turret disabled.
2 x PG-7 rounds = Heavily Damaged, possibly tracked or turret disabled
3 x PG-7 rounds = Destroyed
This applies only to the standard PG-7 projectile. The tandem warhead is unaffected.
Though still not quite realistic (certain ones can take lots of hits without sustaining any significant damage, irl) it's a much better representation than what we have now.
New Squad comp: 3 rpg and 1 civi.
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RealCombatPL
- Posts: 8
- Joined: 2010-12-31 16:50
Re: PR: BF2 v0.97 Features List
12 dressings finally 
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Dr.Roy.Mustang
- Posts: 76
- Joined: 2009-04-30 01:49
Re: PR: BF2 v0.97 Features List
Civilian + patch = Win!
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Enlisted since: PR 0.85

Teamwork is one - Experience is second - Tactic is third
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Enlisted since: PR 0.85

- Mats391
- PR:BF2 Lead Developer
- Posts: 7643
- Joined: 2010-08-06 18:06
Re: PR: BF2 v0.97 Features List
what are the roe regarding use of field dressings?
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dtacs
- Posts: 5512
- Joined: 2008-12-07 23:30
Re: PR: BF2 v0.97 Features List
Legal, as in you cannot be shot.
Only bad stuff is the Epipen and CPR hands.
Only bad stuff is the Epipen and CPR hands.
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bessert
- Posts: 108
- Joined: 2009-02-26 17:00
Re: PR: BF2 v0.97 Features List
I'm not only talking about RPG-7's effectiveness against those apcs , it's also same with the other insurgency maps . Is it really true that 3 rpg-7 shots could take out an apc ? I watched videos that proved the rpg-7 has a lot of penetration skill against those apcs .[R-DEV]Jaymz wrote:I just explained that it was both for both sides in my last post. The Puma and Namer are both on 1 x insurgency map each. Both times they face opponents with tandem RPG warheads, SPG-9's and artillery/proximity IED's.

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Hannes_Sbg
- Posts: 55
- Joined: 2011-05-03 13:48
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PoisonBill
- Posts: 682
- Joined: 2010-10-11 14:25
Re: PR: BF2 v0.97 Features List
Well having text on menues is the biggest one I guess!Hannes_Sbg wrote:Is there anything else you have changed?
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-|Tactic|-Japsen
- Posts: 110
- Joined: 2009-01-23 20:04
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KaizerSosa81
- Posts: 207
- Joined: 2011-06-23 03:13
Re: PR: BF2 v0.97 Features List
Been away from PR for awhile and came back to this... awesome.
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georgysb
- Posts: 6
- Joined: 2011-08-09 14:12
Re: PR: BF2 v0.97 Features List
As far as I understand for insurgent RPG-7 PG-7VL ammo is used? (range - 300m, penetration - 500mm) right?
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Knallkopp_02
- Posts: 151
- Joined: 2008-07-10 10:31
Re: PR: BF2 v0.97 Features List
i had problems when installing,
i am not shure if this is fixed
Greetz Knallkopp_02
i am not shure if this is fixed
- Fixed installer getting stuck on PB update
Greetz Knallkopp_02
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spawncaptain
- Posts: 466
- Joined: 2009-05-22 20:11
Re: PR: BF2 v0.97 Features List
Because the German community faction forums were unfortunately closed I can't look it up, but I think the Boxer was also being modelled which can serve as a Stryker equivalent on INS maps. Is that still the case?[R-DEV]Jaymz wrote:We accept that the Marder would have been more appropriate as far as Lashkar Valley is concerned, but the Puma is what was made, so be it.
While I'd love to see both TPz Fuchs and SPz Marder, I understand that, with limited resources, you don't want to model a vehicle that is in the process of being phased out.
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Sgt.Desert Tiger[TR]
- Posts: 195
- Joined: 2009-06-19 13:13
Re: PR: BF2 v0.97 Features List
Thanks for nerf opfors again thanks for it!!!
In all patchs you nerfing opfors and bluefors are going overpowered step by step.If this is going like this I will not play this mod again FH2 better than this mod.
And whats the point of decrease dmg of RPG-7 on apc's its only nonsense.
In all patchs you nerfing opfors and bluefors are going overpowered step by step.If this is going like this I will not play this mod again FH2 better than this mod.
And whats the point of decrease dmg of RPG-7 on apc's its only nonsense.
[img]http://www.realitymod.com/forum/uploads/signatures/sigpic35872_1.gif[/img]
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Sgt.Desert Tiger[TR]
- Posts: 195
- Joined: 2009-06-19 13:13
Re: PR: BF2 v0.97 Features List
And are you gonna change back arty ied resupply system???
I can resuplly 1 arty ied with 1 ammo box but now I cant do it.For opfors we need to get back to base or cache for resuplly it and its take too much time for us.
This is ruin all ambush game style.Because you need to spend more time for going to resupply area than return for place ied.
And while wasting this time maybe enemy apc or humvee full of squad move from that road and you miss them because of this.
If you are using ied thats mean you must w8 long time for enemy and if you miss them they will not return for a long time or never.
I can resuplly 1 arty ied with 1 ammo box but now I cant do it.For opfors we need to get back to base or cache for resuplly it and its take too much time for us.
This is ruin all ambush game style.Because you need to spend more time for going to resupply area than return for place ied.
And while wasting this time maybe enemy apc or humvee full of squad move from that road and you miss them because of this.
If you are using ied thats mean you must w8 long time for enemy and if you miss them they will not return for a long time or never.
[img]http://www.realitymod.com/forum/uploads/signatures/sigpic35872_1.gif[/img]
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Sgt.Desert Tiger[TR]
- Posts: 195
- Joined: 2009-06-19 13:13
Re: PR: BF2 v0.97 Features List
While start talking about weapons.Why insurgents sniper rifle have only 8 more bullet while other sniper rifles have hearly 30-40 bullet???
In other hand when you start take aim with insurgents sniper rifle its take more time than bluefors sniper rifle and accuracy is worst double-triple time than them.
Few min ago I try to kill enemy(20-30m away from me) with no4 sniper rifle and fired 5-6 times but I didnt hit him.He was lying on ground and I can saw him clearly.
Why are you trying to make opfor worst???You are nerfing everything.
Bluefors weapons %85-90 hit the target + they have acog but on opfors our weapons %30-40 hit enemy(distance no matter this is same when enemy near of us)
And insurgency maps have open grounds more than buildings so this map us easy target for them.
In other hand when you start take aim with insurgents sniper rifle its take more time than bluefors sniper rifle and accuracy is worst double-triple time than them.
Few min ago I try to kill enemy(20-30m away from me) with no4 sniper rifle and fired 5-6 times but I didnt hit him.He was lying on ground and I can saw him clearly.
Why are you trying to make opfor worst???You are nerfing everything.
Bluefors weapons %85-90 hit the target + they have acog but on opfors our weapons %30-40 hit enemy(distance no matter this is same when enemy near of us)
And insurgency maps have open grounds more than buildings so this map us easy target for them.
[img]http://www.realitymod.com/forum/uploads/signatures/sigpic35872_1.gif[/img]
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IEDAmbush
- Posts: 62
- Joined: 2011-08-26 23:39
Re: PR: BF2 v0.97 Features List
Sweet. But..... RPG OPTICS!!!

