PR: BF2 v0.97 Features List

Project Reality announcements and development highlights.
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AncientMan
Retired PR Developer
Posts: 5111
Joined: 2007-05-22 07:42

PR: BF2 v0.97 Features List

Post by AncientMan »

Project Reality: BF2 v0.97 Features
Common
  • Fixed UAV crash on 1km maps
Deployables
  • Updated German Deployable AT to use MILAN instead
Menu / Interface / Installer
  • Fixed installer getting stuck on PB update
  • Fixed auto deploy
  • Fixed several issues with the server browser
  • Fixed missing text in the main menu
Fonts
  • Updated ingame chat font for some characters to increase readability
Python
  • Decreased rearm time of rallypoints in Skirmish to 1min
  • Decreased time for informants to get to a marked position to 3 minutes and the delay for the intel to reach the commander to 15 seconds
  • Fixed squad rallypoint issue where it wouldn't get ready after 5 minutes of spawning on mapper rally points
  • Fixed not being able to request kits at paradrop crates
Materials
  • Decreased 70mm unguided rocket explosion damage vs caches by a significant amount
  • Decreased ATGM/TOW explosion damage vs caches by 75%
  • Decreased 5.56mm damage vs scout heli armor by 50%
  • Decreased 7.62mm damage vs scout heli armor by 25%
Kits
  • Added field dressings to civilians
  • Increased number of field dressings for all factions medics to 12
  • Increased efficiency of medic resuscitate
  • Fixed floating drop bag issues
Sounds
  • Fixed several vehicles sound issues
  • Fixed lots of weapon sounds
  • Removed all rotation sounds from CROWS/RWS systems
Vehicles
  • Updated VN-3 machine gun to use the QJG91 instead
  • Fixed gunner desynchronisation issues on Warrior and Bradley
  • Fixed MTLB series water issues
  • Fixed steering issues on some APCs
  • Fixed SU-30 bombs hitting the aircraft upon release
  • Fixed UH-1N Huey exit points
  • Fixed CROWS/RWS systems usage delays
  • Fixed CROWS/RWS systems zoom issue when reloading smoke launchers
  • Fixed camera issues on some vehicles
Weapons
  • Reverted unguided AT weapon muzzle velocities back to pre 0.96 settings
  • Increased ZiS3 magnification to 3.7x and added unzoomed view
  • Decreased laser-guided bomb explosion vehicle damage radius from 85m to 35m
  • Decreased RPG-7 damage to APCs
Maps
  • Updated various maps map overviews to fix errors and display new updates
  • Updated various maps control point names to fix errors
  • Updated various maps mortar shield positions and sizes to be more effective
  • Updated Beirut skirmish with an extra route
  • Updated Dragonfly overgrowth settings in an effort to increase FPS
  • Updated Gaza Beach with new AASv4 routes and balance
  • Updated Shijia Valley to improve memory usage to help with FPS and server performance issues
  • Updated Shijia Valley with improved AASv4
  • Updated Shijia Valley with thinner fog to allow better use of the UAV
  • Fixed various maps ACV positions to address inability to enter/exit
  • Fixed Burning Sands balance issues to address the horde of Challenger 2s
  • Fixed Burning Sands various bugs and exploits
  • Fixed Fallujah West several floating caches
  • Fixed Gaza Beach apartment building misalignment
  • Fixed Iron Eagle combat area to address inability to use deployables
  • Fixed Iron Eagle terrain to prevent kits and firebases disappearing
  • Fixed Iron Ridge AASv4, visible flags and ticket bleed issues
  • Fixed Kokan various exploits and lightmap issues
  • Fixed Lashkar valley skirmish flag capture time
  • Fixed Operation Barracuda US ticket bleed occuring even if the penultimate flag is neutral
  • Fixed Silent Eagle skirmish combat area
  • Fixed Shijia Valley lowdetailtexture.dds incompatability with ATI X1xxx series graphics cards and below
  • Removed Burning Sands AAS32 for the immediate future.
  • Removed Dragonfly Infantry layer ZiS3 cannons
  • Removed Korengal AAS game mode for the immediate future
  • Removed Silent Eagle sunflare
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Makikou
Posts: 90
Joined: 2010-04-11 09:43

re: PR: BF2 v0.97 Features List

Post by Makikou »

Woot woot
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Thanks to MaxFragg for sig template.
BloodyDeed
Retired PR Developer
Posts: 4452
Joined: 2008-05-07 17:43

re: PR: BF2 v0.97 Features List

Post by BloodyDeed »

nice one ;)
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Amok@ndy
Retired PR Developer
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Joined: 2008-11-27 22:13

re: PR: BF2 v0.97 Features List

Post by Amok@ndy »

that are some good news :)
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Kain888
Posts: 954
Joined: 2009-04-22 07:20

re: PR: BF2 v0.97 Features List

Post by Kain888 »

12 dressings. 0o
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Moonlight
Posts: 211
Joined: 2009-07-04 20:05

re: PR: BF2 v0.97 Features List

Post by Moonlight »

I want it released! NAO! ;D
On the other hand I'll miss those Su-30s blowing up in midair... :(
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ShockUnitBlack
Posts: 2100
Joined: 2010-01-27 20:59

re: PR: BF2 v0.97 Features List

Post by ShockUnitBlack »

Interesting 8)
"I Want To Spend The Rest Of My Life With You Tonight."
qubolo
Posts: 59
Joined: 2010-12-01 23:54

re: PR: BF2 v0.97 Features List

Post by qubolo »

RPG fixed!1! :D i started to like them, i had like 0.05 % accuracy at 150 meters :D even hit something once. I couldn't believe it.

I also like decreased damage to cashe's :D
Kain888
Posts: 954
Joined: 2009-04-22 07:20

re: PR: BF2 v0.97 Features List

Post by Kain888 »

Anyway really nice to have fast, small patch, way better and more refreshing than waiting almost a year for a patch.
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tatne
Posts: 100
Joined: 2008-12-06 23:37

re: PR: BF2 v0.97 Features List

Post by tatne »

Love the 12 field dressings. It's nice to be a medic again when you don't have to use kit dropping with your squad to save field dressings.
evya
Posts: 207
Joined: 2008-08-17 11:21

re: PR: BF2 v0.97 Features List

Post by evya »

Wait what -Fixed Burning Sands balance issues to address the horde of Challenger 2s
Now I've barely played burning sands, but how many challengers are there?
Last edited by evya on 2011-08-20 16:50, edited 3 times in total.
Reason: most of post missing
Zoddom
Posts: 1029
Joined: 2008-02-11 15:29

re: PR: BF2 v0.97 Features List

Post by Zoddom »

very nice changelog.
however i think with 12 field dressings the medics will start again to use them for fast-revive :/ and i dont like that.
qubolo
Posts: 59
Joined: 2010-12-01 23:54

re: PR: BF2 v0.97 Features List

Post by qubolo »

yep, since fast-revive seems to be a bit too unrealistic.
Smegburt_funkledink
Posts: 4080
Joined: 2007-11-29 00:29

re: PR: BF2 v0.97 Features List

Post by Smegburt_funkledink »

Kain888 wrote:Anyway really nice to have fast, small patch, way better and more refreshing than waiting almost a year for a patch.
Notice that this patch is all about bug fixes or gameplay issues. There's no new content included in this patch whatsoever.

The reason you wait so long for other releases is due to the masses of content that gets added.
[R-Div]Robbi "There's nothing more skanky than eating out of a tub of hummus with a screwdriver."
[R-DEV]Matrox "CHINAAAAAAA!!!"
Nemes1s
Posts: 42
Joined: 2011-08-04 13:40

re: PR: BF2 v0.97 Features List

Post by Nemes1s »

Is the OOB Timer for Jets on Quinling and Iron Eagle fixed for this release?
Kain888
Posts: 954
Joined: 2009-04-22 07:20

re: PR: BF2 v0.97 Features List

Post by Kain888 »

Smegburt_funkledink wrote:Notice that this patch is all about bug fixes or gameplay issues. There's no new content included in this patch whatsoever.

The reason you wait so long for other releases is due to the masses of content that gets added.
I'm fully aware of that, but that is not what I meant. The problem is that we had waited for "fix" patch that handled a lot of bugs (uav, bugged maps, vehicles, no ats) almost a year because of content that was being added simultaneously - unless I'm wrong and fixing hats took that long. Therefore I prefer 0.97 to be small, but playable.
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illidur
Posts: 521
Joined: 2009-05-13 12:36

re: PR: BF2 v0.97 Features List

Post by illidur »

graphics are dated (yet look good), but sound is astounding! sound updates are the best :)

i agree kain888, i'd rather see incremental patches than large ones... well when something is broken. but can't complain ;)
[md]MadMak[rus]
Posts: 358
Joined: 2009-05-15 11:24

re: PR: BF2 v0.97 Features List

Post by [md]MadMak[rus] »

So, are we going to get it on Friday 26?
MADsqirrel
Posts: 410
Joined: 2011-08-15 13:00

re: PR: BF2 v0.97 Features List

Post by MADsqirrel »

I did not expected it that soon, nice.
So, I can hit now with the Panzerfaust, even if the targets 300 m away? Does the optic match the bulletdrop of scoped RPG and Panzerfaust?
Fresz
Posts: 267
Joined: 2008-10-04 17:53

re: PR: BF2 v0.97 Features List

Post by Fresz »

"Added field dressings to civilians"

Will this effect helping insurgents? How would it work?
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