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Re: PR: BF2 v0.97 Features List

Posted: 2011-08-22 23:53
by Stealthgato
Havoc in Burning Sands instead of Gazelle-Gazelle or Gazelle-Eurocopter. I am disappoint.

Re: PR: BF2 v0.97 Features List

Posted: 2011-08-23 01:04
by Jaymz
bessert wrote:Why it is always realism for BLUFOR and gameplay for INS ?
I just explained that it was both for both sides in my last post. The Puma and Namer are both on 1 x insurgency map each. Both times they face opponents with tandem RPG warheads, SPG-9's and artillery/proximity IED's.

Re: PR: BF2 v0.97 Features List

Posted: 2011-08-23 04:38
by ComradeHX
'[R-DEV wrote:Jaymz;1648775']The acceleration changes to them were reverted, so they don't dip as ridiculously as they do in 0.96 anymore.

The damage changes against modern APC's/IFV's are like so (excludes things like the M113 and BTR-60),

0.96 and previous versions

1 x PG-7 round = Heavily damaged, possibly tracked or turret disabled
2 x PG-7 rounds = Destroyed

0.97

1 x PG-7 round = Damaged, still combat effective. Unlikely to be tracked or have turret disabled.
2 x PG-7 rounds = Heavily Damaged, possibly tracked or turret disabled
3 x PG-7 rounds = Destroyed

This applies only to the standard PG-7 projectile. The tandem warhead is unaffected.

Though still not quite realistic (certain ones can take lots of hits without sustaining any significant damage, irl) it's a much better representation than what we have now.
Thanks.

New Squad comp: 3 rpg and 1 civi. :D

Re: PR: BF2 v0.97 Features List

Posted: 2011-08-23 09:25
by RealCombatPL
12 dressings finally :D

Re: PR: BF2 v0.97 Features List

Posted: 2011-08-23 10:13
by Dr.Roy.Mustang
Civilian + patch = Win!

Re: PR: BF2 v0.97 Features List

Posted: 2011-08-23 11:17
by Mats391
what are the roe regarding use of field dressings?

Re: PR: BF2 v0.97 Features List

Posted: 2011-08-23 12:26
by dtacs
Legal, as in you cannot be shot.

Only bad stuff is the Epipen and CPR hands.

Re: PR: BF2 v0.97 Features List

Posted: 2011-08-23 13:50
by bessert
[R-DEV]Jaymz wrote:I just explained that it was both for both sides in my last post. The Puma and Namer are both on 1 x insurgency map each. Both times they face opponents with tandem RPG warheads, SPG-9's and artillery/proximity IED's.
I'm not only talking about RPG-7's effectiveness against those apcs , it's also same with the other insurgency maps . Is it really true that 3 rpg-7 shots could take out an apc ? I watched videos that proved the rpg-7 has a lot of penetration skill against those apcs .

Re: PR: BF2 v0.97 Features List

Posted: 2011-08-23 14:56
by Hannes_Sbg
'[R-DEV wrote:AncientMan;1647971']
Project Reality: BF2 v0.97 Features
[*] Updated Shijia Valley with improved AASv4
Thanks for removing this boring route from Shijia: Image

Is there anything else you have changed?

Re: PR: BF2 v0.97 Features List

Posted: 2011-08-23 15:56
by PoisonBill
Hannes_Sbg wrote:Is there anything else you have changed?
Well having text on menues is the biggest one I guess! :shock:

Re: PR: BF2 v0.97 Features List

Posted: 2011-08-23 16:13
by -|Tactic|-Japsen
noooou one day to soon :C

Re: PR: BF2 v0.97 Features List

Posted: 2011-08-24 04:44
by KaizerSosa81
Been away from PR for awhile and came back to this... awesome.

Re: PR: BF2 v0.97 Features List

Posted: 2011-08-24 09:46
by georgysb
As far as I understand for insurgent RPG-7 PG-7VL ammo is used? (range - 300m, penetration - 500mm) right?

Re: PR: BF2 v0.97 Features List

Posted: 2011-08-24 10:46
by Knallkopp_02
i had problems when installing,

i am not shure if this is fixed
  • Fixed installer getting stuck on PB update
i need 3 attempts to install the Update to 0.973

Greetz Knallkopp_02

Re: PR: BF2 v0.97 Features List

Posted: 2011-08-26 02:42
by spawncaptain
[R-DEV]Jaymz wrote:We accept that the Marder would have been more appropriate as far as Lashkar Valley is concerned, but the Puma is what was made, so be it.
Because the German community faction forums were unfortunately closed I can't look it up, but I think the Boxer was also being modelled which can serve as a Stryker equivalent on INS maps. Is that still the case?
While I'd love to see both TPz Fuchs and SPz Marder, I understand that, with limited resources, you don't want to model a vehicle that is in the process of being phased out.

Re: PR: BF2 v0.97 Features List

Posted: 2011-08-26 12:42
by Sgt.Desert Tiger[TR]
Thanks for nerf opfors again thanks for it!!!

In all patchs you nerfing opfors and bluefors are going overpowered step by step.If this is going like this I will not play this mod again FH2 better than this mod.

And whats the point of decrease dmg of RPG-7 on apc's its only nonsense.

Re: PR: BF2 v0.97 Features List

Posted: 2011-08-26 12:52
by Sgt.Desert Tiger[TR]
And are you gonna change back arty ied resupply system???

I can resuplly 1 arty ied with 1 ammo box but now I cant do it.For opfors we need to get back to base or cache for resuplly it and its take too much time for us.

This is ruin all ambush game style.Because you need to spend more time for going to resupply area than return for place ied.

And while wasting this time maybe enemy apc or humvee full of squad move from that road and you miss them because of this.

If you are using ied thats mean you must w8 long time for enemy and if you miss them they will not return for a long time or never.

Re: PR: BF2 v0.97 Features List

Posted: 2011-08-26 15:53
by Sgt.Desert Tiger[TR]
While start talking about weapons.Why insurgents sniper rifle have only 8 more bullet while other sniper rifles have hearly 30-40 bullet???

In other hand when you start take aim with insurgents sniper rifle its take more time than bluefors sniper rifle and accuracy is worst double-triple time than them.

Few min ago I try to kill enemy(20-30m away from me) with no4 sniper rifle and fired 5-6 times but I didnt hit him.He was lying on ground and I can saw him clearly.

Why are you trying to make opfor worst???You are nerfing everything.

Bluefors weapons %85-90 hit the target + they have acog but on opfors our weapons %30-40 hit enemy(distance no matter this is same when enemy near of us)

And insurgency maps have open grounds more than buildings so this map us easy target for them.

Re: PR: BF2 v0.97 Features List

Posted: 2011-08-26 23:54
by IEDAmbush
Sweet. But..... RPG OPTICS!!!