[Vehicle] Fuchs 1A8 [WIP]

Making or wanting help making your own asset? Check in here
Post Reply
Surround
Posts: 609
Joined: 2006-12-10 23:49

Re: [Vehicle] Fuchs 1A8 [WIP]

Post by Surround »

But its still okay if i model in 2012. And i mean only the modelling part. Then i got to v9 and do the uvs and smoothing groups. After that baking. All that except the modelling part. Is that okay?
Adriaan
Retired PR Developer
Posts: 5150
Joined: 2008-10-22 21:47

Re: [Vehicle] Fuchs 1A8 [WIP]

Post by Adriaan »

Yeah that should work fine
Image
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: [Vehicle] Fuchs 1A8 [WIP]

Post by Rhino »

Your still better off doing the modelling part too in Max9, then you can smooth as you go which is far more effective and quicker than smoothing after, which then you can easily miss stuff.
Image
Surround
Posts: 609
Joined: 2006-12-10 23:49

Re: [Vehicle] Fuchs 1A8 [WIP]

Post by Surround »

Its 3d week again!

I asked few questions at the work. Yeah, normals and sm are more complicated than i expected. I though i knew a lot of them but nope.

I really should have done those simple box normal tests myself. Still not sure if I have ever done normals the right way or not :D

Yeah, but ill prob send some progress pics when I have advanced more .Today I just modelled small parts. Pretty boring :P
Hauteclocque
Retired PR Developer
Posts: 3312
Joined: 2008-10-02 17:55

Re: [Vehicle] Fuchs 1A8 [WIP]

Post by Hauteclocque »

Thanks for the update Surround, keep up the good work. :)
Image
Surround
Posts: 609
Joined: 2006-12-10 23:49

Re: [Vehicle] Fuchs 1A8 [WIP]

Post by Surround »

Last 3d week had too much drinking :( But this week is 3d party time!

But whoah, there is so much more to learn from normal baking. For so long i though i knew how to do it, but no o_0 I have been such an amateur.

Start of the week I tried to find as much as many tutorials about baking i could find. After finding them I studied them. Im so glad i found just the ones that gave me the answers what I were looking for.

Im going to bake the sheit out of the apc :D and its going to be gooooood

but yeah, its much better to make uv and sm at the v9 unless the tex tools work in v9
AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Re: [Vehicle] Fuchs 1A8 [WIP]

Post by AfterDune »

Make sure you have backups of your model, in case something happens to your harddrive or stuff ;) .
Image
Tim270
PR:BF2 Developer
Posts: 5166
Joined: 2009-02-28 20:05

Re: [Vehicle] Fuchs 1A8 [WIP]

Post by Tim270 »

Textools work in max9 I am pretty sure.
lucky.BOY
Posts: 1438
Joined: 2010-03-03 13:25

Re: [Vehicle] Fuchs 1A8 [WIP]

Post by lucky.BOY »

Could you post those great tuts here Sorround? thanks :)
Surround
Posts: 609
Joined: 2006-12-10 23:49

Re: [Vehicle] Fuchs 1A8 [WIP]

Post by Surround »

http://www.3dmotive.com/

This sounds little bit like a commercial, but it isnt :D

Yeah, there some tutorials which are good, but not perfect. But they fitted my needs perfectly. They dont go so deep and left me sometimes to want to know more deeply.

How to Bake a Flawless Normal Map in 3ds Max

this one is free and he talks good stuff. Pretty much what rhino says too :D
Doc.Pock
Posts: 2899
Joined: 2010-08-23 14:53

Re: [Vehicle] Fuchs 1A8 [WIP]

Post by Doc.Pock »

yeah these threads are very awesome indeed. also for the souls still doing the hipoly model i found FAQ: How u model dem shapes? Hands-on mini-tuts for mechanical sub-d AKA ADD MORE GEO - Polycount Forum Very usefull
Surround
Posts: 609
Joined: 2006-12-10 23:49

Re: [Vehicle] Fuchs 1A8 [WIP]

Post by Surround »

This is actually becoming my blog for making this :D And its a good thing cuz I have to know how I spend my time when makign this.

Last week I was very busy at work. Every day at work and the whole weekend too. I was at the Finnish motorcycle convention promoting trials evolution. So I was pretty exhausted after that. Instead of making this week 2d art ill focus on the apc.

Main proplem with my free time is lack of it :D I Only have 4 hours every evening to do my stuff including cleaning, eating etc. And after that I try to do this apc :P
Amok@ndy
Retired PR Developer
Posts: 5144
Joined: 2008-11-27 22:13

Re: [Vehicle] Fuchs 1A8 [WIP]

Post by Amok@ndy »

cleaning is not that neccesary lol :) ;)

we really appreciate your work surround and looking forward to the final result :)
Image
Surround
Posts: 609
Joined: 2006-12-10 23:49

Re: [Vehicle] Fuchs 1A8 [WIP]

Post by Surround »

So slow progress even after I abandoned my "2d" weeks. I really have to hurry more to get this finished in few moths

Maaan, theres so much work with the low poly. Hipoly came so quickly :D You really dont have to think anything when that is done.

Ill show better pictures of the wire version when all parts have been done. They need more optimization.
You do not have the required permissions to view the files attached to this post.
Microwaife
Posts: 627
Joined: 2011-03-17 11:46

Re: [Vehicle] Fuchs 1A8 [WIP]

Post by Microwaife »

Great to see you're still working on this!
Model looks great! (Dont know shit about modeling though)

Image
Amok@ndy
Retired PR Developer
Posts: 5144
Joined: 2008-11-27 22:13

Re: [Vehicle] Fuchs 1A8 [WIP]

Post by Amok@ndy »

Hey Surround,

thanks for posting here, its a great feeling of relief when you are posting in this thread :)

cheers @ndy
Image
Surround
Posts: 609
Joined: 2006-12-10 23:49

Re: [Vehicle] Fuchs 1A8 [WIP]

Post by Surround »

So many small parts... But pretty good progress still. Ill post tonight first version of the low poly. At the moment its about 20k which is probably way too much. What was the tri limit for the apc?
Adriaan
Retired PR Developer
Posts: 5150
Joined: 2008-10-22 21:47

Re: [Vehicle] Fuchs 1A8 [WIP]

Post by Adriaan »

Yeah, around 10k is pretty much the limit, anything more is pushing it I think...
Image
Amok@ndy
Retired PR Developer
Posts: 5144
Joined: 2008-11-27 22:13

Re: [Vehicle] Fuchs 1A8 [WIP]

Post by Amok@ndy »

just post wireframes from all angles etc and im sure our modelers will take some time to give feedback
Image
Post Reply

Return to “PR:BF2 Community Modding”