[Vehicle] Fuchs 1A8 [WIP]

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Surround
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[Vehicle] Fuchs 1A8 [WIP]

Post by Surround »

Hi all!

Im modelling the fuchs 1A8. At the moment Im still blocking the shape. These wips are very very rough so dont mind the details.

But I need your opinions about the shape. Am I getting it right? Are tires too small?

I want to get the basics right, so I dont have to fix them later :P

My workflow: Block the shape, hi-poly and then low-poly. For low-poly unwrapping and after baking texturing


p.s whoopsie, accidentally made this thread in arma section. Can it be moved to bf section :)


*** week later***

http://www.youtube.com/watch?feature=pl ... ysRUJwNMe4
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Last edited by Surround on 2012-03-19 23:51, edited 2 times in total.
Hauteclocque
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Re: [Vehicle] Fuchs 1A8

Post by Hauteclocque »

Thread moved.
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Amok@ndy
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Re: [Vehicle] Fuchs 1A8

Post by Amok@ndy »

awesome :)

really waited for this, i guess Leusch sent you the refpack i made ?

its a lil bit small but for props it should be fine: http://www.the-blueprints.com/blueprint ... /fuchs.JPG
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Daniel
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Re: [Vehicle] Fuchs 1A8

Post by Daniel »

xD Aaaawesome!!! Perfect, that high TOW, u can sneak above hills with that... :P
Surround
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Re: [Vehicle] Fuchs 1A8

Post by Surround »

@amokandy: Yep :D I really kept him waiting. He asked about 5 months ago. I started then, but soon I had to focus on making this huge 3d animation (which btw was boring as hell and paid very badly).

Now I?m free as a bird and can concentrate on fun things :)
kerrermanisNL
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Re: [Vehicle] Fuchs 1A8

Post by kerrermanisNL »

Somehow this allerady looks awesome? :P
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Adriaan
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Re: [Vehicle] Fuchs 1A8

Post by Adriaan »

Looks like you're making the high poly in a sculpting program? That's interesting, you don't see a lot of typical hard-surface stuff like weapons and vehicles done using those.
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J.F.Leusch69
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Re: [Vehicle] Fuchs 1A8

Post by J.F.Leusch69 »

for the size and shape, these might help you, even though they are not 1A8s:

http://www.smcars.net/forums/attachment ... s_1979.jpg
http://i51.tinypic.com/9sqk4k.jpg
Surround
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Re: [Vehicle] Fuchs 1A8

Post by Surround »

I was little bit busy last week. I had this vj gig.

But today I made some progress.

p.s Probably spent 4 hours in just blocking the basic shape, especially the front door area. Very tricky :P
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Tim270
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Re: [Vehicle] Fuchs 1A8

Post by Tim270 »

Are you modeling max? If so I fully applaud your efforts for a high poly. One thing to watch for though is edge with/size as already it looks like a few of them are very tight and simply will get lost in the bake.
Surround
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Re: [Vehicle] Fuchs 1A8

Post by Surround »

Yeah, i know already that im not going to use all the parts i have modeled. But making low poly on top of hipoly is much easier for so big model.

Anyways, it?s still good practice, and thats what i really need moar
seb120
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Re: [Vehicle] Fuchs 1A8

Post by seb120 »

Looking nice, loosening up you edges will allow the edge to catch more light when you bake your normal map. a good test to see if they're too thin is to zoom out from your model and see when the edges start aliasing
http://dl.dropbox.com/u/1725586/crits/edgewidthmodel.jpg

Edit: Also applies http://wiki.polycount.com/NormalMap?action=AttachFile&do=get&target=normal_slopes_hatred.jpg
Surround
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Re: [Vehicle] Fuchs 1A8

Post by Surround »

I try to keep that in mind :) Though Im still making it too detailed.
Amok@ndy
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Re: [Vehicle] Fuchs 1A8

Post by Amok@ndy »

im really looking forward to the final result :) nice work surround
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Surround
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Re: [Vehicle] Fuchs 1A8

Post by Surround »

This is how I roll
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J.F.Leusch69
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Re: [Vehicle] Fuchs 1A8

Post by J.F.Leusch69 »

nice nice nice :P
AquaticPenguin
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Re: [Vehicle] Fuchs 1A8

Post by AquaticPenguin »

Some really nice modelling there. Fantastic attention to detail!
Surround
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Re: [Vehicle] Fuchs 1A8

Post by Surround »

More modeling
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BloodyDeed
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Re: [Vehicle] Fuchs 1A8

Post by BloodyDeed »

Thats simply great. This will look so sexy ingame :P
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AFsoccer
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Re: [Vehicle] Fuchs 1A8

Post by AFsoccer »

That's really impressive Surround! Nice job.
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