Re: [WIP] FMK-1 & FMK-3 Mines (PR:F)
Posted: 2013-09-12 19:58
Some errors you can fix in photoshop I guess.








I knew this would hurt it but I could never find out how to get rid of the black background... How do you turn the alpha on in render to texture?[R-DEV]Rhino wrote:Right taking a look at your files now and first of all I think I can see where your problem is with your normal maps being screwed up at the seams, which is first to do with hardly any padding on the bake and on top of that, you've saved the surrounding area on your textures as black, which means even without the mips kicking in, you have some pixel bleed around the edges:
Personally I always save my bakes with alpha turned on so any areas of the texture that haven't captured anything are then transparent.





hehe, still some way from the end (as I'm sure you aware). After the textures are finished then needs exporting, animating, coding and sounds[R-CON]Mineral wrote:All I can say is nice work man! Nice seeing this come along from start to end!
im not spush but xnormal does it, aswell as nDo2 and possibly knald.3===SPECTER===3 wrote: @Spush, couldn't really find a good way to convert my normal to a cavity. You have any tips?
for the life of me can't find out how to do this.also turn the marker off when taking pics![]()

Think you still need more brightness and less saturation on the colour then it should be good3===SPECTER===3 wrote:Yea I've gone in and brightened it up as I thought it was too dark too (might brighten it a little more) The refs make it seem very light tho, I'm guessing that's because many of them are older and have been washed out. This reference OrData - Data Details says that the mine was painted olive drab, the same color as an american ww2 vehicle, so that's kind of what I was shooting for.
Its on the right hand side in the objects panel called "Draw Marker", press that to turn it off, right next to it is also a button to toggle the grid3===SPECTER===3 wrote:for the life of me can't find out how to do this.![]()
Sure (all WIP)lucky.BOY wrote:Can you post the textures? Mostly out for curiousity's sake. Something is putting me off but I cant really put my thumb on itThanks
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