[HUD] Topographical minimaps

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What is your opinion? (Best if you try them in game first)

Great idea! Your style looks very suitable.
298
69%
Great idea! The two done are not good for X reason though.
21
5%
Decent idea but I don't really think it will add much.
31
7%
I prefer the satillite map style currently used.
65
15%
I'm only voting because I have OCD where I need to vote in every poll.
18
4%
 
Total votes: 433

motherdear
Retired PR Developer
Posts: 2637
Joined: 2007-03-20 14:09

Re: [HUD] Topographical minimap

Post by motherdear »

also satelite pictures change depending on seasons etc. and you can't necesarily estimate a drop in height on a sat picture.
fuzzhead
Retired PR Developer
Posts: 7463
Joined: 2005-08-15 00:42

Re: [HUD] Topographical minimap

Post by fuzzhead »

bump... just seen the updates you added for qwai, jabal, fools road, etc.. they look great, i hope you guys keep at it :)
Clypp
Posts: 2148
Joined: 2006-07-17 18:36

Re: [HUD] Topographical minimap

Post by Clypp »

Fuzz, I havn't been working on this project since the punkbuster began checking for shaders and the client.zip files. No more way to test the maps in game plus no official decision from the devs made me abandon this project for the time being. A change in either area, that is removing the check on client.zip(totally unrelated to the shaders check) or an official go-ahead from the devs can probably push me to complete the remaining maps.
Harrod200
Posts: 3055
Joined: 2007-09-07 12:08

Re: [HUD] Topographical minimap

Post by Harrod200 »

It'd be great to see this in game.

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Pweeeeez devs?
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Deadfast
Retired PR Developer
Posts: 4611
Joined: 2007-07-16 16:25

Re: [HUD] Topographical minimap

Post by Deadfast »

Make this game's default, pleaaase ;)
Salah ad Din
Posts: 560
Joined: 2007-01-03 15:15

Re: [HUD] Topographical minimap

Post by Salah ad Din »

Pretty please, DEVs.
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Burlock
Posts: 183
Joined: 2007-07-04 10:22

Re: [HUD] Topographical minimap

Post by Burlock »

i like, and i think that a dev yes or no would be nice for him, as you obvisouly put in alot of work on them.
LithiumFox
Posts: 2334
Joined: 2007-07-08 18:25

Re: [HUD] Topographical minimap

Post by LithiumFox »

I love it..

and Clypp..

if the devs to let give you the green light..

please post the full-size maps up somewhere

=D I'd like to print them off so i can place them behind my screen so i don't have to press M every five seconds (i think thats what we should be forced to do in the first place as squad members... squad leaders should be able to press M.. imho.......)

I understand gameplay values... but... Project Reality.... < < It's a project.. striving for reality... so shouldn't we have real maps, not photographs? =D

Pweeeease devs...

:cry: i'll cwy ifsh you don'ts.....

edit: Burlock's post:
i like, and i think that a dev yes or no would be nice for him, as you obvisouly put in alot of work on them.
I think the dev's are truely thinking about it... they like the concept, but i think they want to see how it would work out, and Rhino seems to be very very.... critical... =D but that is needed when it comes to a mod. I'm sure they'll put it in, if not, i'd ask Clypp to finish anyways for my own personal gains, stated above, of printing them out so i don't need to push M =D (efficiency for the masses!)
Clypp
Posts: 2148
Joined: 2006-07-17 18:36

Re: [HUD] Topographical minimap

Post by Clypp »

Thanks for the support lithiumfox. The maps that are already done are full sized on the first page in lossless PNG format (which is why they load so slow :P ) You might have to click them to bring them to full size.
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: [HUD] Topographical minimap

Post by Rudd »

I saw the e3 footage of far cry 2, their map system is really nice
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cyberzomby
Posts: 5336
Joined: 2007-04-03 07:12

Re: [HUD] Topographical minimap

Post by cyberzomby »

Looks great! The height lines are really usefull I think! I might actually print a few of these and try them while commanding and squad leading!
turnpipe
Posts: 274
Joined: 2008-01-27 19:25

Re: [HUD] Topographical minimap

Post by turnpipe »

Are these maps going to be standard in the next patch?
Clypp
Posts: 2148
Joined: 2006-07-17 18:36

Re: [HUD] Topographical minimap

Post by Clypp »

Kyongan'Ni has been added to the first post. Tested in game and it is pretty good if I may say so myself.
Last edited by Clypp on 2008-08-09 19:05, edited 2 times in total.
THE.FIST
Posts: 2036
Joined: 2007-07-11 23:00

Re: [HUD] Topographical minimap

Post by THE.FIST »

military topographical maps usually have area numbers,scale data on it and directions..from personal experience
http://www.humanitarianinfo.org/iraq/maps/266-A3_Nassriyah_us_military_15k.jpg
Last edited by dbzao on 2009-02-04 04:37, edited 2 times in total.
$pyker
Posts: 623
Joined: 2007-12-27 18:49

Re: [HUD] Topographical minimap

Post by $pyker »

GREYSTYLE EDITION FTW looks much better
Clypp
Posts: 2148
Joined: 2006-07-17 18:36

Re: [HUD] Topographical minimap

Post by Clypp »

military topographical maps usually have area numbers,scale data on it and directions..from personal experience
Area numbers are to be added by the overlay ingame (though on map directly would be fine with dev permission), the scale can be added, I don't know what you mean by directions.

It would be nice to have a map like the one FIST posted but PR maps are not that complex.
Tartantyco
Posts: 2796
Joined: 2006-10-21 14:11

Re: [HUD] Topographical minimap

Post by Tartantyco »

-Ok, this thread keeps updating but I can't see any new posts...
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Rambo Hunter
Posts: 1899
Joined: 2006-12-22 18:40

Re: [HUD] Topographical minimap

Post by Rambo Hunter »

I think that happens when people vote, it bumps the thread even though there's no new posts.
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Scot
Posts: 9270
Joined: 2008-01-20 19:45

Re: [HUD] Topographical minimap

Post by Scot »

So this isn't in 0.8?? :( Hope it comes soon though!
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