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Posted: 2008-03-20 13:46
by Spec
But how does that help your team more? Its been talked about quite a few times. Imo, the civilians should not help the brits, except maybe throwing a field dressing, hoping they wont get arrested.
Posted: 2008-03-20 19:32
by Takra9
I always try to "Arrest" the civvy. This however is extremely difficult when you approch them and the turn into tiggr and bounce all over the place to avoid the knife.

Perhaps if it's possible changes should be made for an arrest mode.....give all players handcuffs in their kits....all they then have to do is touch the civvy and they're nicked

Posted: 2008-03-20 19:36
by Takra9
Spec_Operator wrote:But how does that help your team more? Its been talked about quite a few times. Imo, the civilians should not help the brits, except maybe throwing a field dressing, hoping they wont get arrested.
This is Project REALITY. In reality, some civvies do help the brits. So if they want to do that...let them...seems realistic to me.
Posted: 2008-03-20 20:47
by Spec
This is PROJECT Reality. A computer game. I dont mind seeing a few civs helping the brits, but if everyone did that, the insurgents wouldnt really have a chance to hide the caches anymore, and the intel point system would also be useless.
Posted: 2008-03-20 23:50
by unlocks_r_emo
I think civies should get a single item in their kit, they shouldn't get bandages, binocs, wrenches, whatever. Is it realistic for a person fighting a war from extremely poor countries to even have those things? I think not. Give the civies at most rocks but make the rocks do no damage whatsoever unless the person is at extremely close range. You don't see them doing baseball pitches so why should rocks hurt like they were thrown like a baseball.
The fighters having weapons is understandable but anything more other than extremely cheap household items is stupid. Maybe giving the civies bandaids that give you 2% health instead of the 15% of field dressings would be reasonable or change the field dressings to shirts or something that heal 10%
Posted: 2008-03-21 09:57
by KingLorre
I dont think civilians are drawn to a firefight to then get shot. civilians are not war machines or suicide bombers that run up into a firefight to catch a bullet they should aid the insurgents by staying back. Civilians are not ryou regular Rambo that go in and make an ambush then start trowing rocks.
Hell as a civilian you should even be given the chance to work whit the brits

(maybe that isnt a really good idea but anyway)
Civilians dont go to battle. becaus it aint pretty and the woman will start crying.
Posted: 2008-03-21 22:24
by Jester_Prince
What if the civies were pysicaly limated inside the city? No sane civvie would be out in a the fields if they saw a tank rolling towards them.
The insurgents as a general arn't allowed near the airbase before they start bleeding out so why not make is to that civies cant go anywhere except populated areas by making their allowed area of operations limated to the city and village limits.
I know its not entirly 100% realistic but it would force the civies to stay back not go rambo off and would also increase their density within the city to still creat a high need for checking your fire, which in my personal opinion is what the civie class is about.
Civies would be running around the city far more then they would anywhere else.
Have you seen the size of the rocks their throwing at you, that would hurt if it hit you, might even knock a man out if hes not wearing a helmet, keep the rock damage.
Civies helping the brits is simulated by them being captured like someone else said before.
1 civie with medical knowledge and mechanical knowledge is a little odd.
The perhaps there should be 2-3 varitys of civvies, a civvie with patches mabey even a full medkit/doctors kit (the old brown briefcase type things), who can play a medic support role. Mabey not as effective.
Most familys/small community's have someone with medical knowledge even in poor countrys, they arnt idiots, hell ive not got medical training but even I think I could slow/stop bleeding if I had to simply because ive seen other people do it in real life, I wouldn't be able to do what a trained medical officer could but that's simulated by the shock paddles of the US/UK armies and them being able to bring a man back from the edge of death)
A civvie with a wrench who can play a engineer support role, and give them an ammo pack so they can do more then just repair cars. Again they arnt idiots just because their cars are wreaks and old, infact that makes them more likley to know how to fix one because the average joe iraqi would fix his own veichle)
A civie with a rock and binocs and a grapple so they can play a spotter role.
Admittedly it gives them less to do but it will force more people to be civvies so they can support the other Insurgents effectively and it will give some clothing variants to the civies so that they arnt all just in white shirts.
The civies without binocs would have no reason to go scouting and spotting units activly so would be less vulnerable to fire from idiots who just get annoyed with rocks being thrown at them.
If civies were also allowed to pick up kits (but not alowed to pick up their civie kits, make their kits disapear as soon as its dropped) would also be more accurate.
Please keep civvies and keep them the same as everyone else looks wise. there's no reason why a civvie would be wearing different attire to anyone else and in a way its a good thing they get shot because it should teach people to check their fire. Real soldiers would and this is about simulating them, removing the civies just makes this game a run n gun game like bf2. Increase the punishment for killing civvies (though im not sure what it is for 0.75) to something that players really really dread. Someone mentioned being kicked from the server after killing 3 civvies, that's a great idea. The Insurgents dont need to worry about killing civvies which is good it gives them an advantage that alot of the time they lack.
Also I've noticed that Insurgents still try play like normal soldiers, guerilla warfare isn't being used and they will often sally forth to meet the US/UK forces or camp on rooftops and fire out of the city long distances at a unit that with iron sights they have little chance of hitting. They need some incentive to staying inside the city and staying hidden till the last moment to ambush squads.
Perhaps limiting the civvies inside the city will encourage this. Though the civvies would have to be able to do more then drop a single patch.
Having a civvie that can heal properly, or repair and resupply people and veichles would give them far more reason to stay where they can be of use.
Though still enables them to go outside of the city to ambush on the roads with IEDs or Mines and PRGs.
EDIT:
I cant remeber which thread i posted it on, if it was this one im sorry for repeating myself but i couldnt find it using these forum search tools. But I think AI civvies would be nice.
It must be possible to force some bots to spawn in. if it would be possible to spawn them all in as usless civvies (no stones or kits or anything) it would make checking fire essential and may even reduce the number of civilian kills because people would be forced to be smarter.
It would also create a distraction from the player civvies who are actually helping the insurgents.
Posted: 2008-03-21 22:56
by DocBane
I agree with Jester's ideas.
I'd like to see every insurgent start off as a civvy and then get their kits from a weapons cache. It would add to the fun too if they'd get a random kit and the same guy doesnt always get the sniper kit. The importance of caches would be greater as no weapons caches = no weapons.
It would also limit the use of RPG's on infantry because they'd be much more valued now. The RPG kit should also have a pistol (unless it already has, I cant remember) so the guy has at least some defence in close combat..
EDIT: Oh yes and to add to that civvies in a certain range of the caches should be free kills but provide no intel.
Posted: 2008-03-22 13:19
by RCMoonPie
The RPG kit does have a weapon for "close-combat".....it has the knife.
No one uses the knife for kills as an insurgent.
And those that claim they do (in argument after this post is made)...are in reality a small percentage.
Besides....who would use the knife when the Brit's weapons have the "reach" advantage. Whats the benefit to the insurgent team for getting a knife kill?
Exactly.....so why even try?
Also.....all the arguments about civies being able to "use the wrench" or having field dressings is absurd.
I personally know many "average" citizens who repair and maintain their vehicles on a regular basis.
I also know more than a few of those same folks, whom I would trust to stop the bleeding if necessary and could at the very least administer 1st aid.
Why is it so hard to believe that civilians in this game could be capable of doing the same?
It is this common belief, and misconception, thinking that, "My enemy is not as intelligent as I am"....that will get your *** killed in reality.
Posted: 2008-03-23 01:23
by Jester_Prince
RCMoonPie wrote:The RPG kit does have a weapon for "close-combat".....it has the knife.
No one uses the knife for kills as an insurgent.
And those that claim they do (in argument after this post is made)...are in reality a small percentage.
Besides....who would use the knife when the Brit's weapons have the "reach" advantage. Whats the benefit to the insurgent team for getting a knife kill?
Exactly.....so why even try?
Also.....all the arguments about civies being able to "use the wrench" or having field dressings is absurd.
I personally know many "average" citizens who repair and maintain their vehicles on a regular basis.
I also know more than a few of those same folks, whom I would trust to stop the bleeding if necessary and could at the very least administer 1st aid.
Why is it so hard to believe that civilians in this game could be capable of doing the same?
It is this common belief, and misconception, thinking that, "My enemy is not as intelligent as I am"....that will get your *** killed in reality.
Erm thats actualy my point however... the idea about splitting them up is to give more reason why civvies should be playyed and to give each civvie an actual decent use.... the patches suck and why can they have a decent medic they arnt stupid? albeit one that dosnt have a shock paddle (due to them not having feild defibrilators). Anyone can apply a patch, but proper medical attention in the feild is only something someone with medical training can do.
Civvies as far as ive ever seen them used are little more then an extra pair of eyes and a wrench.
Splitting them up into different would give them different roles, currently they are a jack of all trades but a master of non so why not make individual masters.
Plus splitting their roles up means more need for more civvies on the battlefield and therefore the brits have to be even more careful who they shoot which always gives the insurgents an advantage.
Posted: 2008-03-25 04:02
by Psyko
All i noticed here was the typical dumbassed routine.
When you gave the poll suggestions, people picked the one that seemed to be appropriate, after you gave them the hint.
I bet most people open up on civies, because they are ignorant and lasy and ill tempered and cant wait for the sound of their own gun-shot.
Idiot Pubs are so impatient, they should have their own sonic boom.
Posted: 2008-03-25 14:38
by Cyrax-Sektor
I've been killed less as a civilian in pub servers, but they'll still shoot me from afar in vehicles.
Soldiers however, are using binocs more. I can't tell you how many times a British infantryman put away his gun and took out his binocs. Many times, it becomes a staring match between civi and soldier.
Also, the new penalties for killing civis; -100 team points, a bright orange warning message, and an "arrest" (death) of the civi killer for 3 civi casualties have made people more cautious. Also, the new discovery to let the weapons show farther away help.
But there will still be the beginners who don't know about civis. Read the manual - knowledge is power.
GG PR

Posted: 2008-03-25 19:17
by GR34
When they sprint there hands looks like they are holding an ak so Bang bang. but I usually try to Id first unless there is a group coming right at me then I just shoot at the one with a towel over his head
Posted: 2008-03-26 16:16
by DeadboyUSMC
Guys starts throwing rocks at my squadmates, looking through bino's and giving enemy forces regarding our positioning/ etc., acts as a human shield for hostile forces...
Most of the **** that people do with the civillian kit brands them as an enemy combatant, so "realistically", there shouldn't be any penalty, as far as their role in PR is concerned.
Posted: 2008-03-26 17:26
by Sergeant_Banner
After out TACTEAM squad were cache hunting at refinary, we became involved in a heavy firefight, with some dumbass civis spawning right in the middle.
Fearing my own life, if it was there and wasnt in UK camo, it was dead.
Yes, i get the OMGN00BSHOTTEHCIVI!!! message, and yes i regret it cos of the spawntime, but if they're stupid enough to be in the heat of the action, then so be it.
Sarge
Posted: 2008-03-26 17:54
by Jester_Prince
I guess PR Civvies are there to simulate angry mob civilians, civilians that dont want the brits there asmuch as the insurgents, so they take to rioting (hence the stones), civvies that do that are still civvies, the brits are there for crowd control as much as anything, throwing stones isnot an act of war, or enough of one to consider them a threat. Besides civvie rocks arnt that hard to dodge you can just side step them. Like ive said before though, there are times when you need to kill civvies, simply because he lobbin stones at you from 2 feet away while your patching up and your pinned.
Posted: 2008-03-26 18:05
by Enderjmu
hm... I may/may not kill civies:
Spotting friendlies
Helping the enemy get up to obnoxiously high positions that they can RPG me with...
He played Hot potato with a grenade
when I see civies, they're usually acting as bait for the insurgents hiding in a spot... with an RPG or sniper rifle.
Posted: 2008-03-26 18:38
by CAS_117
You missed one reason: Because if a civilian was in a firefight and was killed, not only would it be impossible to ID the perpetrator in a firefight, it would also probably not matter.
"Ok men, I found 72 rounds in this corpse over here. Now I know these five are mine, and the missing leg is probably from Dave's M203. But come on Dan, writing your name in a guys chest with your SAW is just a plain waste of ammo."
Posted: 2008-03-27 12:11
by Masaq
Actually, not entirely true. The Battle for Haditha saw over 6,000 pages of investigation into the massacre, and the forensic reports were pretty much able to determine which marines shot or grenaded which civillians.
Granted, in an open fireight in a busy street it would be much harder; but it's not entirely impossible.
Posted: 2008-03-27 22:57
by Jester_Prince
Lol, people would really check their fire if they had to deal with being court marshalled and dis-honerably discharged.
Anyway, dosn't make killing the civvies in game any more right, even if it cant be pinned on you.
Lol, can squad leaders have the right to execute squadmates who persistantly kill civvies?
I joke I joke I kid I kid.
No seriously...can we?
I might find a practical use for the pistol other then panic fire.