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Re: [Gameplay] Logistics

Posted: 2009-01-02 05:01
by M_Striker
spacemanc wrote:EDIT : I hope the suggestion that the APC gunner position can be used without a crewman kit, and by people from different squads will be considered.
Um.. you're reasoning for this? This will definitely mean more single seating. APC's should still be coordinated somewhat...

Also, these changes WILL make pub games harder. Pub games are always frustrating. That's why I only play with my clan, or buds, because, you're always gonna get those "noobs". On the bright side, these changes might scare off the "noobs" making the game to complicated. But we'll see.

Re: [Gameplay] Logistics

Posted: 2009-01-02 05:02
by Jaymz
Don't worry about Jeeps on Insurgency maps. You'll have plenty.

Re: [Gameplay] Logistics

Posted: 2009-01-02 05:42
by GreedoNeverShot
That will fix a lot of the problems, but will create varieties of new ones or add to the current ones. I haven't played with it yet, so I won't say anything more than that.

Re: [Gameplay] Logistics

Posted: 2009-01-02 05:54
by Airsoft
no more rally point kit requests?

Re: [Gameplay] Logistics

Posted: 2009-01-02 06:07
by CodeRedFox
read much AS? :-P

Re: [Gameplay] Logistics

Posted: 2009-01-02 06:16
by Airsoft
it's *** and no not really :p

Re: [Gameplay] Logistics

Posted: 2009-01-02 06:20
by [uBp]Irish
this is pretty much the same cannon fodder we've had to experience with every release of PR. from .4 to now, every change has made people mad in some way shape or form. From deviation changes, to removing SL spawn abilities, to the removal of even engineer C4.

The fact is, it doesnt matter because you will get over it, adapt, or leave. Stop complaining about changes that you haven't even got to play with yet. You're worrying about what you're experiencing now and applying it to something that hasnt even been released yet. The dev's could change 100 things from now till release. We've already seen all the chances from the 3 editions of the changelogs they've posted. Stop crying about what you havent even experienced yet.

If anything, thank the dev's for trying something new and getting away from the repetitive gameplay that is applied to maps over and over again. Anyone can storm through Kashan in a hummvee smashing through the gates at bunkers. Like every other release it's now the time to accept the changes that the dev's are giving us and find a way to make it work.

Just like in every release, this game is evolving from what vbf2 was, to something that requires us to actually accept situations and rely on people. I know the problems we all have with public players that apply a vbf2 mentality to PR. I want to believe the Dev's also know this, so for once we should at least put some faith in the Dev's to see where they are taking PR, and us, as a community with it. We dont even know what .85 is going to have in it, since noone of us have ever played it. Take your fears to when it is released. The dev's dont need "i told you so's". Just support. This is still there game. Accept or get over.

Re: [Gameplay] Logistics

Posted: 2009-01-02 06:24
by Conman51
'[uBp wrote:Irish;886021']this is pretty much the same cannon fodder we've had to experience with every release of PR. from .4 to now, every change has made people mad in some way shape or form. From deviation changes, to removing SL spawn abilities, to the removal of even engineer C4.

The fact is, it doesnt matter because you will get over it, adapt, or leave. Stop complaining about changes that you haven't even got to play with yet. You're worrying about what you're experiencing now and applying it to something that hasnt even been released yet. The dev's could change 100 things from now till release. We've already seen all the chances from the 3 editions of the changelogs they've posted. Stop crying about what you havent even experienced yet.

If anything, thank the dev's for trying something new and getting away from the repetitive gameplay that is applied to maps over and over again. Anyone can storm through Kashan in a hummvee smashing through the gates at bunkers. Like every other release it's now the time to accept the changes that the dev's are giving us and find a way to make it work.

Just like in every release, this game is evolving from what vbf2 was, to something that requires us to actually accept situations and rely on people. I know the problems we all have with public players that apply a vbf2 mentality to PR. I want to believe the Dev's also know this, so for once we should at least put some faith in the Dev's to see where they are taking PR, and us, as a community with it. We dont even know what .85 is going to have in it, since noone of us have ever played it. Take your fears to when it is released. The dev's dont need "i told you so's". Just support. This is still there game. Accept or get over.

yes agreed

Re: [Gameplay] Logistics

Posted: 2009-01-02 06:24
by Jjjootjohn
What will become of Op. Barracuda? Because whenever I play US, I always end up grabbing a humvee from a firebase, since the Chinese has quite a bit of .50 cal. mounted vehicles which need taken care of, and a chopper is no good (For me, atleast) to transport from the ground, to another location on the ground. Most of the time, you need to enter with a "bang", or atleast, undetected, and a Huey versus 6 Nanjings and FAV's is not the right kind of bang :(

I can see Barracuda turning into Chinese kill fest and US carrier party as long as there's only choppers.

Re: [Gameplay] Logistics

Posted: 2009-01-02 06:25
by GreedoNeverShot
The future of PR:
You must be at 2 repair crates to request your medic kit
Get in vehicle.
You must have another person in your squad to deploy repair crates
squad member gets in.
You must have crewman kit to operate this vehicle
requests crewman.
you must wait 30 seconds for the engine to warmup before you can drop the crates
waits 30 seconds and tries to request crewman kit.
you cannot request kit so soon after your last
waits a minute.
you must have 3 people in your squad to request medic kit
gets new person.
I'm sorry I have already issued all of the medic kits
BF2 CTD

end

jk :p

Re: [Gameplay] Logistics

Posted: 2009-01-02 06:27
by Chuc
Well john, because there will be no more jeep spawning from FOs, you won't have to worry about icecream truck convoys anymore. There will be, I believe FAVs, but they are paper, even when it comes to small arms.

Re: [Gameplay] Logistics

Posted: 2009-01-02 06:28
by Conman51
Jjjootjohn wrote:What will become of Op. Barracuda? Because whenever I play US, I always end up grabbing a humvee from a firebase, since the Chinese has quite a bit of .50 cal. mounted vehicles which need taken care of, and a chopper is no good (For me, atleast) to transport from the ground, to another location on the ground. Most of the time, you need to enter with a "bang", or atleast, undetected, and a Huey versus 6 Nanjings and FAV's is not the right kind of bang :(

I can see Barracuda turning into Chinese kill fest and US carrier party as long as there's only choppers.
i don't think these changes are going to affect op bar much..in fact i think they will remover some of the Chinese jeeps n ****...if you see one..call in a huey rocket strike

Re: [Gameplay] Logistics

Posted: 2009-01-02 06:30
by Jjjootjohn
But isn't there still quite a bit of FAV's spawning at their main base? I thought there was atleast 4-6 vehicles, but I'm probably wrong.

Re: [Gameplay] Logistics

Posted: 2009-01-02 06:35
by [uBp]Irish
If you're worried about Barracuda all that needs to be done is to increase the map scale a bit more. M Warren in one of his suggestions that was about 5 pages long in the suggestion section talked about how if they just increased the amount of water on the map it would allow the Huey's more space to fly. As of now, if you're chinese and have a 180 degree arc facing towards the carrier with AA/.50 cal weapons/FAVs/Ice Cream Trucks, you're pretty much going to annihilate any helo making it's way towards the island since the distance from the Island to the Out of Bounds is still within AA Lock range.

But this isnt about Barracuda. Dev's have probably already looked into it. Let's give them a little bit more credit.

Re: [Gameplay] Logistics

Posted: 2009-01-02 06:48
by M_Striker
Conman51=US= wrote:...if you see one..call in a huey rocket strike
....lol :roll:

Re: [Gameplay] Logistics

Posted: 2009-01-02 07:29
by ostupidman
I like the teamwork aspect of the changes....but what the hell good are FOBs now. I may be missing something, because I do miss things much of the time, but what use are our FOBs now? You took our ability to reload off of them, which I still hate and think is very unrealistic. Now it looks like our ability to request kits off of them is gone. Which means now instead of well equipped soldiers we just get a bunch of riflemen getting slaughtered trying to fend off the influx of APCs running around. It seems that FOBs are just group rallies now. Why don't we go ahead and take the ability to spawn on them away too, seems only fitting.

Re: [Gameplay] Logistics

Posted: 2009-01-02 07:39
by Teek
I played in a APC squad on Muttra recently and we used them as light tanks. If one APC went down, the crew would re-spawn in and act as dismounts for the surviving APC, and it was much appreciated. I myself would have liked to support our troops taking and holding flags, but that was not our job.

I am confidant that APC crews will transport and assist Inf squads as mechanized infantry and APCs will not be Battle Taxis nor Light Tanks.

Some pictures of effective Mech Inf action in previous versions to jog the memories of thous who are ignorant of it.
Image
Image

Re: [Gameplay] Logistics

Posted: 2009-01-02 08:00
by Jaymz
Tirak wrote:Why is it that every time someone asks about Artillery or more seats on a tank or more and better aircraft, we always get the same line trotted out about "Taking men from the battlefield" then you look over here and they want to turn most of the team into support elements instead of combat.
Image



Let's see,

There are 2 Logistics Trucks per map and they each have 2 seats. That's a grand total of 4 people running Logistical Support out of a possible 32 players per team.

There are, however, a few maps that have an exception to this rule. Large scale armoured conflicts (Kashan being a prime example) will have 4 Logistics Trucks per team. This is to accommodate for the resource consuming nature of MBT's/IFV's (you have to bare in mind that the burden of field repairs now lies with Logistics Trucks).

So, even if we give you the benefit of a doubt and assume we are on Kashan Desert 64 with,

1 x Commander
4 x Logistical Personnel
2 x Transport Helicopter Pilots

That's 7 players out of a possible 32 that are partaking in a "non-combat role". Not even 1/4th of the team.