[Gameplay] Logistics

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dbzao
Retired PR Developer
Posts: 9381
Joined: 2006-06-08 19:13

[Gameplay] Logistics

Post by dbzao »

I wanted to share some of the work on the logistics system of the mod.

This is the work of a bunch of people, R-DEVs and R-CONs, so I wont list them all here because I will probably forget some names.


Logistics Trucks

These are 2 man vehicles used to provide logistics support with supply crates and repairs (see bellow).

CREDITS:
Model: [R-DEV]Katarn
Texture: [R-DEV]Chuc
Export: [R-DEV]TrahnLee
Coding: [R-DEV]Jaymz & [R-DEV]dbzao

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Supply Crates

Deployed by the logistics trucks and heavy transport helicopters (default right-click), provides faction specific infantry ammunition and supplies for deploying Forward Outposts. You are not able to rearm or build FOs from enemy supply crates.

CREDITS:
Model: [R-CON]Mescaldrav
Texture: [R-CON]Mescaldrav
Export: [R-DEV]Rhino
Coding: [R-DEV]Jaymz, [R-DEV]dbzao & [R-DEV]Rhino

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Repair "Crates"

Deployed by the logistics trucks (default X), can repair vehicles in close proximity. Only one allowed per truck but with unlimited "supply", so you can move up, deploy a new one, and the old one will disappear. No need to rearm them like the supply crates. For 0.85, the wrench will only be used for mine disposal.

CREDITS:
Model: [R-DEV]Rhino
Texture: [R-DEV]Pride
Export: [R-DEV]Rhino
Coding: [R-DEV]Jaymz, [R-DEV]dbzao & [R-DEV]Rhino

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Vehicle Resupply/Repair Depot

Positioned mostly at main bases, provide vehicle ammunition and repairs. On carrier maps they will appear at forward control points once captured.

CREDITS:
Model: [R-DEV]Rhino, [R-CON]Mescaldrav & I.N
Texture: [R-DEV]Rhino, [R-CON]Mescaldrav, [R-DEV]Matrox, Alina Gal & [R-DEV]Pride
Export: [R-DEV]Rhino
Coding: [R-DEV]Rhino, [R-DEV]Jaymz & [R-DEV]dbzao

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APCs

These are going to be the main transport vehicles for the conventional forces. No more jeeps spawning from Forward Outposts and transport trucks being used once and abandoned everywhere. This will require a higher level of teamwork between squads and APCs will need to start acting like infantry transport and stop being used as "light tanks". Jeeps and transport trucks will feature on maps that fit the scenario of the map.

CREDITS:
Coding: [R-DEV]dbzao & [R-DEV]Jaymz

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Kit Request

The only places to request kits will be the new Supply Crates (faction specific), the APCs and the Vehicle Depots. You will be able to request all types of kits (except crewman and pilot) from these places.

CREDITS:
Coding: [R-DEV]dbzao & [R-DEV]Jaymz

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Interview

I did an interview/talk with elemanoel for the Project Reality Argentina community where I talk about most of these changes. He asked questions in spanish and I answered them in english, so everyone here can probably follow it without many problems.

You can download the MP3 here:

http://gloryhoundz.com/prmm/users/dbzao ... erview.mp3
Last edited by Rhino on 2009-01-02 15:59, edited 4 times in total.
Eddiereyes909
Posts: 3961
Joined: 2007-06-18 07:17

Re: [Gameplay] Logistics

Post by Eddiereyes909 »

Very good work
"You know we've had to imagine the war here, and we have imagined that it was being fought by aging men like ourselves. We had forgotten that wars were fought by babies. When I saw those freshly shaved faces, it was a shock "My God, my God?" I said to myself. "It's the Children's Crusade."- Kurt Vonnegut, Slaughter House Five
Rezza
Posts: 2309
Joined: 2008-04-06 20:53

Re: [Gameplay] Logistics

Post by Rezza »

Awesome work! Looking Forward...
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IAJTHOMAS
Posts: 1149
Joined: 2006-12-20 14:14

Re: [Gameplay] Logistics

Post by IAJTHOMAS »

Very nice. Going to add another dimension to the mod. can already envisage the APCs zooming off in to the distance and the abuse that follows! :P
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S.P.C-[Reality]-
Posts: 475
Joined: 2007-06-24 15:56

Re: [Gameplay] Logistics

Post by S.P.C-[Reality]- »

OMG that is some amazing work right there... :shock:
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ReadMenace
Posts: 2567
Joined: 2007-01-16 20:05

Re: [Gameplay] Logistics

Post by ReadMenace »

HUMPTASTIC!!!

-REad
Chimpanzeeee
Posts: 102
Joined: 2008-04-05 17:48

Re: [Gameplay] Logistics

Post by Chimpanzeeee »

BTR60 for ivan?! Fantastic! And v.glad to see the back of the last vanilla crate!
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: [Gameplay] Logistics

Post by Rudd »

These are going to be the main transport vehicles for the conventional forces. No more jeeps spawning from Forward Outposts and transport trucks being used once and abandoned everywhere. This will require a higher level of teamwork between squads and APCs will need to start acting like infantry transport and stop being used as "light tanks". Jeeps and transport trucks will feature on maps that fit the scenario of the map.
I'm not sure I get it

The APCs are gonna be the primary transport, so will the number of jeeps that currently spawn at the start of the round be lowered?

the rest looks very nice
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Pvt. Green
Posts: 53
Joined: 2008-12-26 04:28

Re: [Gameplay] Logistics

Post by Pvt. Green »

Awesome!

But does this mean that we can't request kits at Bunkers/Firebases/Rally Points?
Zimmer
Posts: 2069
Joined: 2008-01-12 00:21

Re: [Gameplay] Logistics

Post by Zimmer »

I dont know I am not really fuzzed about the changes :/

Car(Hummers, jeeps etc) convoys was so much better and more epic on alot of maps especially ramiel, albasrah and those sort of maps.
People don't realize that autism doesn't mean they're "stupid". Just socially inept. Like rhino... > > or in a worst case scenario... Wicca. =)- Lithium fox
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I found this sentence quite funny and since this is a war game forum I will put it here. No offense to the french just a good laugh.
"Going to war without France is like going deer hunting without an accordion. All you do is leave behind a lot of noisy baggage."
Scot
Posts: 9270
Joined: 2008-01-20 19:45

Re: [Gameplay] Logistics

Post by Scot »

Cool looks awesome! Can't wait, no rally point requests is slightly worrying, but hey, I wanna try it out :D
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jOHNNYdOUBE
Posts: 637
Joined: 2007-09-13 21:28

Re: [Gameplay] Logistics

Post by jOHNNYdOUBE »

Very Nice.
Dougalachi
Posts: 346
Joined: 2008-03-24 18:34

Re: [Gameplay] Logistics

Post by Dougalachi »

Dr2B Rudd wrote:I'm not sure I get it

The APCs are gonna be the primary transport, so will the number of jeeps that currently spawn at the start of the round be lowered?

the rest looks very nice
that is what I got from the post, less jeeps and what not. Looks like I'm going to be seeing a lot more transportation squads around now.
Rangu
Posts: 843
Joined: 2007-02-08 14:34

Re: [Gameplay] Logistics

Post by Rangu »

I love it!
[R-DEV]Jaymz - If it wasn't for the F-18's incompetence, "Independence Day" would have ended half-way through.
[uBp]Irish
Posts: 1794
Joined: 2007-01-17 23:47

Re: [Gameplay] Logistics

Post by [uBp]Irish »

Very nice changes. I love the inclusion of the repair crates, since i always thought the repair vehicle of old was needed, but somehow needed to be refined. Are supply trucks still going to be limited to 2 crates per truck? if it's losing its "transport" capability, is it going to be made up in it by having more crates?

I'm excited to see the change towards heavier use of APCs. This will definitely be game changing.
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=Romagnolo=
Posts: 4765
Joined: 2006-12-29 14:52

Re: [Gameplay] Logistics

Post by =Romagnolo= »

no more jeeps, really ? why ?!


Great interview there, can we brazilians do one sometime ?
[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro."
(yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
LeChuckle
Posts: 664
Joined: 2007-02-09 13:53

Re: [Gameplay] Logistics

Post by LeChuckle »

its going to be more important with a commander assigning apcs to the squads now
"fkin blue guys"

"BAIL OUT"
McBumLuv
Posts: 3563
Joined: 2008-08-31 02:48

Re: [Gameplay] Logistics

Post by McBumLuv »

This is amazing! going to bring such a huge and well needed change to PR. I like the Rearming stations and faction specific supplies as well as kit requesting especially. Even more proof of the DEV's ability to weed out those vBF 2 excuses for models :)
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ArPeeGee
Posts: 59
Joined: 2008-03-28 05:53

Re: [Gameplay] Logistics

Post by ArPeeGee »

No more jeeps? :-/
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