Combined Arms Beta Test: May 22 - 23 Fri - Sat 18:00:00 GMT

General discussion of the Project Reality: BF2 modification.
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R.J.Travis
Posts: 707
Joined: 2007-12-09 21:27

Re: Combined Arms Beta Test: May 22 - 23 Fri - Sat 18:00:00 GMT

Post by R.J.Travis »

I would love to see the ballistics added to PR ): make's the game so much better.
Twisted Helix: Yep you were the one tester that was of ultimate value.
Solid Knight
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Re: Combined Arms Beta Test: May 22 - 23 Fri - Sat 18:00:00 GMT

Post by Solid Knight »

Dr2B Rudd wrote:I've been playing on local....
Really? When I try to start a server no maps show up in the list. I had to dump maps in from my own mod.
Rudd
Retired PR Developer
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Re: Combined Arms Beta Test: May 22 - 23 Fri - Sat 18:00:00 GMT

Post by Rudd »

that's the thing, I can't see any servers, so I had to play local.

QUESTION -

that sprint thing, that you slide with if u don't press backwards, when you sight in the scope is vibrating, since your technically still moving to a very small degree for around 3 seconds.

Is deviation only linked to ur WSAD keys or does this movement still muck up ur deviation?
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Solid Knight
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Re: Combined Arms Beta Test: May 22 - 23 Fri - Sat 18:00:00 GMT

Post by Solid Knight »

What maps show up when you start a local game?
Rudd
Retired PR Developer
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Re: Combined Arms Beta Test: May 22 - 23 Fri - Sat 18:00:00 GMT

Post by Rudd »

seethed waters and desert rats, 16, 32 and 64 for both
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Alex6714
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Re: Combined Arms Beta Test: May 22 - 23 Fri - Sat 18:00:00 GMT

Post by Alex6714 »

Go into your profile folder, open general.con, and set "setusebots" to 0. A line something like that.


As for the helis, did you get them working after finding out that problem? Many things are changed, drag, inertia modifier, engines, wings etc.
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"


"oh, they're fire and forget all right...they're fired then they forget where the target is"
Solid Knight
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Joined: 2008-09-04 00:46

Re: Combined Arms Beta Test: May 22 - 23 Fri - Sat 18:00:00 GMT

Post by Solid Knight »

Yeah, I wrote a post about what happened. Basically some weird effects happen when you have two .tweak files for the same vehicle.
TF6049
Posts: 584
Joined: 2007-03-29 03:24

Re: Combined Arms Beta Test: May 22 - 23 Fri - Sat 18:00:00 GMT

Post by TF6049 »

Yeah, I'll check it out. Seems like a lot of aviation goodies, and I want in. =P

So, there IS a server up for this, right?
Last edited by TF6049 on 2009-05-29 18:39, edited 1 time in total.
"Make sure that: Suppression effect works when bullets hit penetrable metal feces too"

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CAS_117
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Re: Combined Arms Beta Test: May 22 - 23 Fri - Sat 18:00:00 GMT

Post by CAS_117 »

Dr2B Rudd wrote: QUESTION -
Is deviation only linked to ur WSAD keys or does this movement still muck up ur deviation?
There is still a bit of movement deviation. Not a whole lot thought so hitting a guy under 100m while walking is doable provided you use your sight.
K4on
Retired PR Developer
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Re: Combined Arms Beta Test: May 22 - 23 Fri - Sat 18:00:00 GMT

Post by K4on »

i ll check this
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