though I think maps like Kozeslk will benefit hugely.
will this mean that maps like Fools road will have their destructable bridges returned?
More ambush areas = less choke points = harder to predict where the enemy are going to come from which = less successful ambushing.mat552 wrote:End result? More ambush areas![]()
Ergo making Insurgents even more underpowered on maps like Basrah....[R-DEV]Rhino wrote:less successful ambushing.
ye but to get round it you have to put a lot of teamwork into making a bridge and then crossing it is a ***** too. Most of the time you will still see players crossing the normal bridges because they are just the easiest option.dtacs wrote:Ergo making Insurgents even more underpowered on maps like Basrah....
dose anyone bother to "guard" normal bridges or even firebases?Infantry1242 wrote:Won't it be a pain to guard........
I know I do.[R-DEV]Rhino wrote:dose anyone bother to "guard" normal bridges or even firebases?