Page 8 of 9

Re: PR: BF2 v0.97 Features List

Posted: 2011-08-27 01:40
by sharpie
Antol.PL wrote:What and when will be next faction release to PR:BF2?
patient_bear.jpg, French i believe.

Re: PR: BF2 v0.97 Features List

Posted: 2011-08-27 10:52
by rough77
thank you guys!

Re: PR: BF2 v0.97 Features List

Posted: 2011-08-27 17:35
by mosinmatt
I am going to partially agree with Desert Tiger. Opfor, especially INS always seems to get the short end.
At least the collaborator can heal himself now, and the RPGs don't fall to the ground immediately out of the tube.
But the guns...I know the Insurgency are supposed to have crappy guns. But no optics sucks. the bluefor with the ACOG is almost as deadly as a marksman rifle. They can sit out a few hundred meters away and just slay bodies, where as ALL the INS standard kits have nothing. You see one pixel, then you die. It woul dbe nice to at least have the cell leader have a scoped version or something.

Re: PR: BF2 v0.97 Features List

Posted: 2011-08-27 19:54
by Souls Of Mischief
mosinmatt wrote:I am going to partially agree with Desert Tiger. Opfor, especially INS always seems to get the short end.
At least the collaborator can heal himself now, and the RPGs don't fall to the ground immediately out of the tube.
But the guns...I know the Insurgency are supposed to have crappy guns. But no optics sucks. the bluefor with the ACOG is almost as deadly as a marksman rifle. They can sit out a few hundred meters away and just slay bodies, where as ALL the INS standard kits have nothing. You see one pixel, then you die. It woul dbe nice to at least have the cell leader have a scoped version or something.
1. Proper use of cover
2. Insurgent weapons are far better in CQB.
3. Insurgents are supposed to use hit and run tactics.
4. If you fail... follow the next points.
5. Get to main and look for SVD's and a Enfield No. 4
6. ???
7. Profit.

Re: PR: BF2 v0.97 Features List

Posted: 2011-08-27 20:34
by PLODDITHANLEY
Nick blufor scoped kits or wait in ambush with AK full auto FTW.

Tidy patch cheers

Re: PR: BF2 v0.97 Features List

Posted: 2011-08-27 20:40
by Sgt.Desert Tiger[TR]
Souls Of Mischief wrote:1. Proper use of cover
2. Insurgent weapons are far better in CQB.
3. Insurgents are supposed to use hit and run tactics.
4. If you fail... follow the next points.
5. Get to main and look for SVD's and a Enfield No. 4
6. ???
7. Profit.
1.Which cover???Nearly all insurgency maps include open grounds than city so we cant hide in middle of desert.(You can only hide well in Fallujah if you not in left of map)

2.Insurgents weapons better in CQB is NOT true.Because all the time when I find bluefor in CQB he can only need turn his weapon to me not need to take aim.Because bluefors weapons have great accuracy in close combat even not aimming so most of time in CQB you are dying while try to take aim on enemy.

3.I agree with you but with their ultraoverpowered weapons bluefor eaisly beat you before you try to run from that area so this tactics not working most of time.

4. ...

5. SVD and no4 have worst accuracy than bluefors marksman and sniper guns.SVD ok for me.But especially no4 have longer aiming time and from 0.96 you cant hit anything with it.But if you look at bluefors sniper you can aim faster than no4+accuracy double-triple time better than no4+2 zoom.

I am not cry for anything if you think like this.I finish most of my games I am in always first 5 player(about kill) and I used both weapons so I am writing this things with know anything about those weaps.

+I used bluefor sniper rifle in Fallujah as a insurgent 1-2 days ago(We have limitied time for put that kit back to ground you know) and I killed 2-3 americ in 5 min(1 of them nearly in fog because of distance but with 2nd zoom I killed him).

And is this not overpowered I cant tell what it is.

Re: PR: BF2 v0.97 Features List

Posted: 2011-08-27 20:42
by Sgt.Desert Tiger[TR]
mosinmatt wrote:I am going to partially agree with Desert Tiger. Opfor, especially INS always seems to get the short end.
At least the collaborator can heal himself now, and the RPGs don't fall to the ground immediately out of the tube.
But the guns...I know the Insurgency are supposed to have crappy guns. But no optics sucks. the bluefor with the ACOG is almost as deadly as a marksman rifle. They can sit out a few hundred meters away and just slay bodies, where as ALL the INS standard kits have nothing. You see one pixel, then you die. It woul dbe nice to at least have the cell leader have a scoped version or something.
And for only insurgents no optic is better than have optic and they have no optics on their guns in reallife.

There is only 1 thing they can do increase number of SVD kit 1 to 2.

Re: PR: BF2 v0.97 Features List

Posted: 2011-08-27 21:38
by Souls Of Mischief
'Sgt.Desert Tiger[TR wrote:;1652526']1.Which cover???Nearly all insurgency maps include open grounds than city so we cant hide in middle of desert.(You can only hide well in Fallujah if you not in left of map)

2.Insurgents weapons better in CQB is NOT true.Because all the time when I find bluefor in CQB he can only need turn his weapon to me not need to take aim.Because bluefors weapons have great accuracy in close combat even not aimming so most of time in CQB you are dying while try to take aim on enemy.

3.I agree with you but with their ultraoverpowered weapons bluefor eaisly beat you before you try to run from that area so this tactics not working most of time.

4. ...

5. SVD and no4 have worst accuracy than bluefors marksman and sniper guns.SVD ok for me.But especially no4 have longer aiming time and from 0.96 you cant hit anything with it.But if you look at bluefors sniper you can aim faster than no4+accuracy double-triple time better than no4+2 zoom.

I am not cry for anything if you think like this.I finish most of my games I am in always first 5 player(about kill) and I used both weapons so I am writing this things with know anything about those weaps.

+I used bluefor sniper rifle in Fallujah as a insurgent 1-2 days ago(We have limitied time for put that kit back to ground you know) and I killed 2-3 americ in 5 min(1 of them nearly in fog because of distance but with 2nd zoom I killed him).

And is this not overpowered I cant tell what it is.
1. Caches don't spawn in the middle of a dessert... don't go there, it's an open area ya know?

2. That is false, all assault rifles have the same deviation pattern. That is your inability to fight in CQb, not the games fault.

3. /facepalm.

4. -

5. DEVIATION is the same, ACCURACY is the same! Just because YOU can't use them properly, does NOT mean they are inferior when compared to other weapons of the same type.

Please, stop with these whiny posts.

Re: PR: BF2 v0.97 Features List

Posted: 2011-08-28 00:03
by Sgt.Desert Tiger[TR]
Same???

Are you kidding with me???

I used several times both weapons.So I know what are they.Pls not talk without try both weaps pls.

Re: PR: BF2 v0.97 Features List

Posted: 2011-08-28 02:14
by nater
You don't have to try both weapons because we've been told by the Dev's that all main rifles have the same deviation stats.

Re: PR: BF2 v0.97 Features List

Posted: 2011-08-28 09:29
by Souls Of Mischief
'Sgt.Desert Tiger[TR wrote:;1652632']Same???

Are you kidding with me???

I used several times both weapons.So I know what are they.Pls not talk without try both weaps pls.
I have used all weapons in PR. All of them have the same deviation pattern (depending on the weapon class) with differences only in recoil, magazine capacity. You are WRONG, deal with it. Insurgents are not underpowered and BlueFor isn't overpowered. You are playing Insurgency wrong, now stop whining please. It's irritating.

Re: PR: BF2 v0.97 Features List

Posted: 2011-08-28 12:56
by Sgt.Desert Tiger[TR]
Still you say they are same and you say you used all weaps so you need to use them again.

Re: PR: BF2 v0.97 Features List

Posted: 2011-08-28 13:50
by Souls Of Mischief
'Sgt.Desert Tiger[TR wrote:;1652874']Still you say they are same and you say you used all weaps so you need to use them again.
No, I do not. Deviation pattern for the same class weapons are the same. DEV's have said that numerous times.

I do not have any problems getting a decent amount of kills with Insurgent weapons- let it be an AK, SVD or Enfield No. 4. Just because you fail with them doesn't mean others do the same. Lets end this discussion right here, since you are blindly entitled to your opinion.

Re: PR: BF2 v0.97 Features List

Posted: 2011-08-28 14:16
by Sgt.Desert Tiger[TR]
As I said before I kill over 10-15 bluefor before map end.I have no problem with kill them but there is a problem about reality of guns and this ruin insurgency gameplay.Because of that I am writing here whats the problem is.

I have played tons of game which were unbalanced because of that I am start to play this mod but this mod going to be one of them in near future.Because of nerfing insurgency pll gona stop play it.

Re: PR: BF2 v0.97 Features List

Posted: 2011-08-28 14:34
by Hauteclocque
Well, open the code files of weapons of the same caliber.

-> Profit.

(and be quiet as well, stating facts according to your rough gaming experience isn't a valuable source, unlike game files)

I've been polite, but your spamming style seriously irritated me.

Re: PR: BF2 v0.97 Features List

Posted: 2011-08-28 17:40
by ShockUnitBlack
I'm pretty sure the majority of insurgent weapons are higher calibre than their BLUFOR counterparts and thus do more damage per shot.

Re: PR: BF2 v0.97 Features List

Posted: 2011-08-28 18:04
by Souls Of Mischief
ShockUnitBlack wrote:I'm pretty sure the majority of insurgent weapons are higher calibre than their BLUFOR counterparts and thus do more damage per shot.
Yeah, forgot to add that...

Re: PR: BF2 v0.97 Features List

Posted: 2011-08-29 01:05
by FLAP_BRBGOING2MOON
'[R-DEV wrote:Jaymz]
There is also, as mentioned, gameplay reasons. The whole idea is that BLUFOR searches for, and assaults/clears, cache positions so that infantry can dispose of them. The challenge for BLUFOR is to move in and have to deal with the multitude of different threats the insurgents pose in close ranges. Being able to destroy caches in a stand-off manner neglects this.

but you left C4 alone? seems stupid you can still bypass defenders by throwing the c4 on a wall 15 feet away.

Re: PR: BF2 v0.97 Features List

Posted: 2011-08-29 11:32
by Ome99
RPG muzzle velocity reverted to pre 0.96 velocity, best part of the whole update, then they wrote that the RPG damage to APCs got decreased, and that ruined my very brief moment of joy, oh well, at least I can hit them now!

Re: PR: BF2 v0.97 Features List

Posted: 2011-08-29 12:28
by redpanda
does anyone know how to update pr on steam .ive got the older version o.o57,would i have to reinstall it again help!