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Re: [Weapon] mk19 [WIP]
Posted: 2009-02-15 15:43
by single.shot (nor)
THIS IS THE ULTIMATE PR-GASM THREAD! (capslock is awesome)
Re: [Weapon] mk19 [WIP]
Posted: 2009-02-15 21:59
by nicoX
Re: [Weapon] mk19 [WIP]
Posted: 2009-05-01 19:25
by rampo
are the ballistics ready yet?
Re: [Weapon] mk19 [WIP]
Posted: 2009-05-31 03:23
by TofuwRice
Just wondering if they're any updates on this yet. I'm assuming this is low priority but just want to know if any work is being done on this.
Re: [Weapon] mk19 [WIP]
Posted: 2009-11-05 15:50
by Sinn_Ah_Taggh
[R-DEV]Rhino wrote:cool, will give it a go when I've got some time, right now very busy with releasing v0.85, everyone else is playing on fallujah and I'm stuck here doing images
PM me a link to the files once you are finished with them
I am bumbing this since this has been on the PR-Wishlist for some time and seeing that Rhinos last statement in this thread was in January this year there should hopefully been some progress to this

Re: [Weapon] mk19 [WIP]
Posted: 2009-11-10 16:39
by 0331SgtSpyUSMC
_Henke_ wrote:The sight is marked up to 1500m but that would have to be be scaled down IMO. With those slow grenades, just think how much you would have to lead a moving target at lets say 800-900m
The weapon has a sustained rate of fire of 40 rounds each minute and a rapid rate of fire of 60 rounds each minute. With this rate of fire I'm sure ppl could manage to lead enough

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Re: [Weapon] mk19 [WIP]
Posted: 2009-11-13 01:43
by BlackMagikz
*BUMP*
are we going to see this in 0.9?
most likely on a top of a Humvee or deploy able firebase asset ( i bet that will make them stick around and defend it !!!) me guesses
Re: [Weapon] mk19 [WIP]
Posted: 2009-11-13 01:43
by Wilkinson
BlackMagikz wrote:*BUMP*
are we going to see this in 0.9?
most likely on a top of a Humvee or deploy able firebase asset ( i bet that will make them stick around and defend it !!!) me guesses
The work is in progres friend

Re: [Weapon] mk19 [WIP]
Posted: 2009-11-13 08:12
by samogon100500
Good!!!
Time to modelling AGS-17 or AGS-30 =)
Re: [Weapon] mk19 [WIP]
Posted: 2009-11-14 23:46
by Wilkinson
Finalized about 3 projects in last week so I finally finished the UV Maps almost.
Started messing around with some test colors For the ammo box.
This took me probably 10 minutes

Re: [Weapon] mk19 [WIP]
Posted: 2009-11-15 03:04
by Rhino
dont do too much work on your texture before you ahve confirmed your UVs are ok, Motherdear had to redo the UVs on the AAVP7A1 like 5 times before we where happy with it

Re: [Weapon] mk19 [WIP]
Posted: 2009-11-15 03:19
by loki1120
Wilkinson wrote:Finalized about 3 projects in last week so I finally finished the UV Maps almost.
Started messing around with some test colors For the ammo box.
This took me probably 10 minutes

the real one, has a OD green mount system, and ammo box/ammo basket but nice work bro, cant wait to see it on the SWCC boats and Hummers ( dont put it on helos ,we dont do that)
Re: [Weapon] mk19 [WIP]
Posted: 2009-11-15 04:43
by agentscar
why am I just now seeing this thread,lol...Looks amazing,can't wait to see it all textured up!

Re: [Weapon] mk19 [WIP]
Posted: 2009-11-15 04:53
by Wilkinson
[R-DEV]Rhino wrote:dont do too much work on your texture before you ahve confirmed your UVs are ok, Motherdear had to redo the UVs on the AAVP7A1 like 5 times before we where happy with it
Do Devs prefer certain UVMapping? Or just a method that fits
Re: [Weapon] mk19 [WIP]
Posted: 2009-11-15 05:21
by Ironcomatose
Stand by for hate and discontent.

Re: [Weapon] mk19 [WIP]
Posted: 2009-11-22 13:59
by illidur
closest thing to a mortar team. for gameplay issues ( overpowered ) i'd make it shoot the normal rate of fire but have to reload after 14 shots ? alternatives would be to make the rounds only explode at a farther distance. i kinda like the far distance thing cus it seems like a suppress seige type weapon. i could imagine using this in karbala to bomb the hell outa the b3 compound

Re: [Weapon] mk19 [WIP]
Posted: 2009-11-22 14:27
by Rudd
to balance it you can just make it overheat super quick forcing the player to fire in bursts
Re: [Weapon] mk19 [WIP]
Posted: 2009-11-22 14:28
by Scot
Dr2B Rudd wrote:to balance it you can just make it overheat super quick forcing the player to fire in bursts
Or we could have realistic overheat times on it...
It won't be that overpowered at all IMO. Yes if you try and attack with just rifles against it, you might become unstuck, but if you attack with LATs or use common sense, it won't be that hard to take down...
Re: [Weapon] mk19 [WIP]
Posted: 2009-12-19 03:24
by Wilkinson
Sooo. These threads get lost Really fast.
I got bored yesterday so I knocked out the entire body, Pullbacks, and Trigger.
Working on sights, Ammo Box and Ammunition Rounds.
Edit: Disregard my failure to crop an image properly

Re: [Weapon] mk19 [WIP]
Posted: 2009-12-19 16:29
by Wilkinson
Checking my UVs by adding a basic Checker Texture looking for Overlaps or bad creases or anything that looks improper and will mess up during texturing.

Everything looks square here. Please post if you see any overlaps.