Re: C4 vs caches
Posted: 2012-09-20 14:36
INS can still take the Engineer kit, bomb bikes ftw
you didn't have a reply for boris' comment?Murphy wrote: how do you explain rounds that don't end in Blufor winning? I'd say those guys had the luck to have decently defendable caches (don't blame C4 for bad mapping) and managed to muster a decent defense.
Going off of the way people are posting in this thread it's as if C4 has killed every cache since it was known that it can defeat a defense by blowing through a wall.
Because they play for win. Makes them feel good, importan, whatnot. Exploit every dirty trick, just to win.Walmarx wrote:I dont understand how people keep going back to this method. Sure, it can be a decently cheap thrill once or twice to pull off a C4 tard rush, but dosent it get old? So many seasoned veterans of PR view this method as a textbook play for INS.
If you play running straight into the enemy so be it, you may not grasp the concept of Optics vs Iron Sights. I never once said go out and play it like AAS, and even if I did the idea is fairly straight forward; Flag defense with a cache instead of a flag.Truism wrote:So if the ins don't turtle up, the expose themselves the the coalition's vastly superior weapons and assets. What I'm basically reading is that you think Ins should try to play conventional hardball with an area defence without any of the tools you actually rely on for a conventional area defence. Seems fair, right?
SPGs (both techie and emplacements), Mortars, better maps offering more flanking/break out opportunities, and I'd bet the list goes on so you're just over dramatizing it.Truism wrote:The desire to give the coalition a realistic overmatch in every area is admirable, but pointless since all the insurgent's advantages can't be translated into a 3 hour round or a BF2 mod. Having said this, the devs are so blufor focussed that I don't think there's really been a credible effort to model ins strength in a rewarding way since about 0.6.....
The game is the game and nothing more. The game doesn't care about whats "cheap", whats unfair or unrealistic, by default it understands only winning and losing. Its ludicrous to claim people aren't "playing the game properly" because they don't follow someone else's arbitrary ideas of what the game is, because they don't understand the made up rules someone else has placed on top of the game. Those are your rules, follow them if it interests you but they are not a part of the game.Arnoldio wrote:Because they play for win. Makes them feel good, importan, whatnot. Exploit every dirty trick, just to win.
Such people are no better than COD kids. PR should be played for the immersion. Play to win is what tournaments are for.
Not true. Read thread again..PLODDITHANLEY wrote: Gone back through the thread and the only people who like C4ing caches are ALL in the same clan.
I never said it was wrong though, so if one plays it with C4 on the caches, thats fine by me.Web_cole wrote:The game is the game and nothing more. The game doesn't care about whats "cheap", whats unfair or unrealistic, by default it understands only winning and losing. Its ludicrous to claim people aren't "playing the game properly" because they don't follow someone else's arbitrary ideas of what the game is, because they don't understand the made up rules someone else has placed on top of the game. Those are your rules, follow them if it interests you but they are not a part of the game.
The victory condition of PR is not to "be the most immersed", it is to drain the other teams tickets or to destroy their caches. Anything else is pure fantasy.
"Fun" means different things to different people. Here's what I find "fun", enjoyable, what gives me satisfaction in PR:PLODDITHANLEY wrote:We are however human, and fun is why I play - winning is secondary.
I never said I liked it, its broken and should be fixed, but its not broken enough to be considered glitching. If the game allows you to do something that is truly broken, then that's the games fault and not the players for exploiting it. If something is so broken as to have zero possible counters, e.g. glitching inside a building and shooting out, that is when it should be considered an illegal move. C4ing through walls is not that.PLODDITHANLEY wrote:C4ing through walls is a cheap tactic IMHO, would be nice to render C4 - cache damage low enough so 1 isn't enough.
Gone back through the thread and the only people who like C4ing caches are ALL in the same clan.
I don't consider it be effective in PR, except possibly as a last dive into cover, in which case I would do it, assuming it wasn't against the server rules.Arnoldio wrote:I never said it was wrong though, so if one plays it with C4 on the caches, thats fine by me.
Question though... Why dont you bunny hop?
The day I find myself jumping for joy for winning a computer game is the day I jump out a window.Web_cole wrote:If the game allows you to do something that is truly broken, then that's the games fault and not the players for exploiting it.
Only went back two pages didn't check beyond that as its a bit necro beforeMj Pain wrote:Not true. Read thread again..
Heh, I might not have jumped for joy but I've Tiger-Woods-Fist-Pumped quite a few timesPLODDITHANLEY wrote:The day I find myself jumping for joy for winning a computer game is the day I jump out a window.

Would you get rid of all of those? What next, no dropping a patch on someone before you revive them? Would you ban people for looking out of the corner of their screen, or for dropping crates through a fence? Both teams must cap all the flags completely in order and then meet up in the middle of the map for a nice, sporting 18th century line battle?PLODDITHANLEY wrote:Where to draw the line?
C4ing caches
Deploying FOB's on enemies
Jack in the box shooting
Bunny Hopping
HATing enemy armour leaving main
Winning isn't just about winning, intrinsically its also about the pursuit of victory and bettering ones self through that pursuit.PLODDITHANLEY wrote:If you have to win to have fun, life won't always be fun.
But if your aim is to better yourself at the game, why use cheap tactics and exploits? How is that "bettering ones self"? Surely winning through a well laid out plan would show a higher degree of skill and understanding of the game.Web_cole wrote:Winning isn't just about winning, intrinsically its also about the pursuit of victory and bettering ones self through that pursuit.
You appear to be making the assumption that there are ways of winning that are more worthy of merit than others. Again, to go back to what I said previously; that's not a part of the game, that's a concept outwith the game. You don't "win more" by doing something more difficult, the game doesn't care that what you did was "cheap", or that you are an "honourable player" who won't stoop to their level, the game understands only winning and losing.Kingy wrote:But if your aim is to better yourself at the game, why use cheap tactics and exploits? How is that "bettering ones self"? Surely winning through a well laid out plan would show a higher degree of skill and understanding of the game.
Actually yes, those too.Web_cole wrote:Would you get rid of all of those? What next, no dropping a patch on someone before you revive them? Would you ban people for looking out of the corner of their screen, or for dropping crates through a fence? Both teams must cap all the flags completely in order and then meet up in the middle of the map for a nice, sporting 18th century line battle?
Game only knows win and lose, other players don't.Web_cole wrote:...the game understands only winning and losing.
That tends not to happen in this community as a lot of people just don't want to use them in the first place, and so they don't understand their use and never get a chance to work out how to deal with them.