v0.9 Rally System = Loving It

General discussion of the Project Reality: BF2 modification.
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hiberNative
Posts: 7305
Joined: 2008-08-08 19:36

Re: v0.9 Rally System = Loving It

Post by hiberNative »

V-Nessa wrote:Really? Great gameplay in 0.9! If your squadmember goes down in 0.9 and have no chance to respawn on your non existend rally or the FB or whatever, you will kicking him out of the squad? I don´t think that you have understand what I mean. With the new rally system, the sqadmembers are required to walk alone because they have a smaller chance to come back to you! And you will kick him out. Great Idea.

This is a confirmation for me, that this new system sux.
he will spawn where i tell him and walk where i tell him. if he repeatedly does not, i'll kick him. it IS a great idea, cause maybe i'll get someone keen on fulfilling the squad's common goal.
Regan wrote:I am just so disappointed in this patch it's unreal. This game has gone form hero to zero for me now. I just cannot see how I will play it for much longer. I just find it boring and tedious now.
i said the same when the deviation settling time was introduced in 0.75 i think it was.
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Regan
Posts: 85
Joined: 2008-09-13 18:32

Re: v0.9 Rally System = Loving It

Post by Regan »

hiberNative wrote:he will spawn where i tell him and walk where i tell him. if he repeatedly does not, i'll kick him. it IS a great idea, cause maybe i'll get someone keen on fulfilling the squad's common goal.

i said the same when the deviation settling time was introduced in 0.75 i think it was.
My other passion is football, I think it is a great game. However, if someone came along and changed the rules where I could handle the ball aswell as kicking it, then I don't believe I would play it anymore let alone watch it. I have never seen so many 6 man squads break up so frequently since this patch was released. Most players I have played with hate these changes, so this tells me this is a bad direction for Project Reality to go in.

Make it a server option and you will see that I am right, I know most servers will opt for the rally point as it was. I know because I know alot of the guys running them.

The people in these forums do not speak for the hundreds that have never even been to these forums to give an opinion.
Last edited by Regan on 2010-02-07 07:06, edited 1 time in total.
offmason
Posts: 50
Joined: 2009-07-01 23:39

Re: v0.9 Rally System = Loving It

Post by offmason »

I agree with you Regan.
Change the Rally System back to how it was in 0.8!
Teek
Posts: 3162
Joined: 2006-12-23 02:45

Re: v0.9 Rally System = Loving It

Post by Teek »

Regan wrote:My other passion is football, I think it is a great game. However, if someone came along and changed the rules where I could handle the ball aswell as kicking it, then I don't believe I would play it anymore let alone watch it. I have never seen so many 6 man squads break up so frequently since this patch was released. Most players I have played with hate these changes, so this tells me this is a bad direction for Project Reality to go in.

Make it a server option and you will see that I am right, I know most servers will opt for the rally point as it was. I know because I know alot of the guys running them.

The people in these forums do not speak for the hundreds that have never even been to these forums to give an opinion.
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Bringerof_D
Posts: 2142
Joined: 2007-11-16 04:43

Re: v0.9 Rally System = Loving It

Post by Bringerof_D »

this system so far works great for me, and so far on the servers atleast all i hear is positive on this topic.

if one is too stupid to realize they need to save the rally till they actually need it then who's fault is it? the limiting rally or the player who decided to use it so one guy could give up and respawn?

lets face it there are 2 types of people, Smart people and not smart people. (i'm not going to say dumb cause that opens up a whole new dimension) Clearly PR is designed for the former. i dont see why PR should be dumbed down when clearly the purpose of the change is to force not so smart people act smarter or weed them out. this mod is not idiot friendly, and it hasn't been for a very long time now.

agree with Teek and very much so with Mr. Kennedy. Man kind's progress was not made by accommodating people, it was made by pushing them. Natural selection doesnt stop to save an animal born with a defect, it is left to die.
Last edited by Bringerof_D on 2010-02-07 07:52, edited 1 time in total.
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Sidewinder Zulu
Posts: 2429
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Re: v0.9 Rally System = Loving It

Post by Sidewinder Zulu »

If so many people hated the new RP system, then the servers wouldn't have been jam-packed with almost 2,000 people after 0.9 came out. And more than 24 hours later, they're still filled to capacity.
Remember: the DEVs didn't decide to change the rallies on a whim. They held the Beta to get the public impression. And a majority of people gave them positive feedback on the change, so they made the switch.
They do listen to us, even though it doesn't always seem like that. People hated the deviation in .7 and .8, so now it's been drastically reduced.
And if enough people express their dislike for the elimination of permanent rally points, then they may change it back in the next release.
It's all about evolution, in the end.
Bringerof_D
Posts: 2142
Joined: 2007-11-16 04:43

Re: v0.9 Rally System = Loving It

Post by Bringerof_D »

Sidewinder Zulu wrote:If so many people hated the new RP system, then the servers wouldn't have been jam-packed with almost 2,000 people after 0.9 came out. And more than 24 hours later, they're still filled to capacity.
Remember: the DEVs didn't decide to change the rallies on a whim. They held the Beta to get the public impression. And a majority of people gave them positive feedback on the change, so they made the switch.
They do listen to us, even though it doesn't always seem like that. People hated the deviation in .7 and .8, so now it's been drastically reduced.
And if enough people express their dislike for the elimination of permanent rally points, then they may change it back in the next release.
It's all about evolution, in the end.
well said, ACTUAL bad ideas will be purged ever time.
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USMC_Cook
Posts: 89
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Re: v0.9 Rally System = Loving It

Post by USMC_Cook »

I can understand that people get frustrated when they are on a team of lonewolfs who never build a single fob. However, this behavior won't last. Already I see people driving supplies and building more because it sucks to walk two clicks after you lose half the squad. This new system promotes teamwork on the faction/side level rather than the squad level. The rally point enabled squads to act autonomously without any need for anyone else on the team. Now, however, your squad is counting on the rest of the team a hell of a lot more than they used to. It may be frustrating now, but I really believe that most will be happier with the new system after a few weeks, and I believe it will bring a whole new level of teamplay to the game.

Note: I will admit that it is a little rough not having rallies on insurgency, but once again, this is going to force the whole team to come together, build a fob, defend it, and attack in unison. I know that pub games aren't like private matches, but people will respond to the new system. People will learn that not building fobs and running supplies affects them adversely, and you will see more organization and teamwork in the future as a result.
Fuhrious
Posts: 26
Joined: 2010-02-05 15:36

Re: v0.9 Rally System = Loving It

Post by Fuhrious »

USMC_Cook wrote:This new system promotes teamwork on the faction/side level rather than the squad level. The rally point enabled squads to act autonomously without any need for anyone else on the team. Now, however, your squad is counting on the rest of the team a hell of a lot more than they used to. It may be frustrating now, but I really believe that most will be happier with the new system after a few weeks, and I believe it will bring a whole new level of teamplay to the game.
I can see your point, but while promoting it on the factional level it seems to have devastated it at the squad level unless the only tactics employed are to hug the FOB network and keep grinding headlong into the enemy. The minute you branch out and take casualties the squad disintegrates.

Previously the squads could act autonomously and I personally think this was a good thing, but they didn't have to, and nor was it beneficial to always do so. I often liked to play SL and always insisted on a tightly knit unit. At times you may see an opportunity to find a back door, at others you will bulk up with other squads to form a bigger battle front depending on the needs. Tbh most servers have a fair number people who are either new, or just not good at cooperative teamwork, but I always knew when I put up a VOIP INF squad I can at least get six people who will act with the SL's chosen goal. Now there seems pretty much just one constant tactical goal. Push the enemy back, get up your next FOB and grow the network in the direction of your strategic goal. Fun but limited imo.
Note: I will admit that it is a little rough not having rallies on insurgency, but once again, this is going to force the whole team to come together, build a fob, defend it, and attack in unison.
This is what I am wondering as I am following this thread: do people who prefer the new rally system also generally prefer AAS style, and those that do not prefer Insurgency? I only play insurgency. I love it. The new rally system seems to have turned it upside down. I imagine AAS would be more suited to the conventional battle fronts as the team fights from point to point. Insurgency is more about surgical strikes and benefits from more tactical flexibility (possible true in fighting against real life insurgencies too?). The in game feedback I am getting from squaddies is almost all against the new system, yet when I read here I see more than half seem to like it. Confuzzled... :? ??:
Firepower01
Posts: 92
Joined: 2009-10-17 08:17

Re: v0.9 Rally System = Loving It

Post by Firepower01 »

Wouldn't mind the new rally system if you didn't have to re-arm it.
ICEMAN1779
Posts: 5
Joined: 2010-02-07 10:02

Re: v0.9 Rally System = Loving It

Post by ICEMAN1779 »

I think the new system works great. The only think i don't like would be the 60 sec rallys. It would be way better if you could place ONE rally that would not go away at all. Unless it was overrun therefor you would haft to rearm it agine in order to move it or put a new one down. Witch would mean you would still half to rely on FOBs//Teamwork . To place a new rally.But outher than that great work PR team. I hope thay hear me out i don't like running 500m to 1000m all the time. When i half to run that far i just put a small pin in my W key to hold it down untill i no im in a dangerzone. and yes i have squadled and did verry well but when you loze your medic and you die as the leader the squad relly fallsapart fast and then your left with a 2 man squad after everything said and dun. if thay fixed it where you could do the one perma rally thing what i talked about I WOULD LOVE THIS PATCH!@ :lol: EZ fix for the PR team too just take the 60 sec timer off please
Last edited by ICEMAN1779 on 2010-02-07 10:59, edited 1 time in total.
xseeyax
Posts: 228
Joined: 2007-03-14 20:15

.9 Rally System

Post by xseeyax »

I think this is one of those good idea, bad execution situations. The rallys at there current state have made FOBs way more critical, which is good but also bad. This has ultimately pretty much destroyed squad play, because you spend more time walking and catching up with your squad than you do fighting and advancing on a flag as a squad. When you meet contact 2 or 3 will go down, and if you happen to beat the opponents then you press on but then have to wait 3 or 4 minutes for the rest of your squad to catch up before you can do so.

Also in order for this system to really work is you have to have a good team, and the majority of pr players are not in a clan so a lot of times noone uses team work and drops off crates and/or builds. Now I'm not saying that NO ONE helps out with crates and YES I have had really good rounds where this system is really effective, just the majority of the time you don't get a very organized team, thus resulting in split up squads and no progress on the map.

Now I have a solution to this, I say that you allow the squad lead to still drop 1 rally and have to refill it (1 rally per life). BUT the rally should stay and have a capped spawn limit. Say 5 squad spawns. And after those 5 spawns are spent then the rally disappears. This would also make the FOBs as important as they are now. In order for a team to win each squad must play there part and they cannot in the current state that the rallys are in.

This isn't another excuse for being lazy and not wanting to walk 500 meters or anything like that, I'm just stating that in pr squad play is ESSENTIAL for victory and now I'm finding myself being more of a lone wolf, dodging bullets, outrunning APC's and such all the way across the map just to find myself getting shot and dying once I get to my squad, rather than returning fire and destroying those APC's as a squad. All in all I think this system as some real potential, just needs a bit of tweaking.
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Feriluce
Posts: 334
Joined: 2009-03-12 18:35

Re: .9 Rally System

Post by Feriluce »

I have a solution for you right here: Adapt.

TG's been running the beta for a few months now, and noone has had any problems with it.
Jigsaw
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Re: .9 Rally System

Post by Jigsaw »

There is an existing thread about this, why make a new one?

I completely disagree with you and the feedback given from the Beta test of the new rally point system back in November disagrees with you too. I believe that the new rally system works very well, it allows me to keep my squad together and get any newcomers to the squad close to us, whilst at the same time placing full emphasis on the teamwork assets like firebases for spawning and APC/helis for transportation. I really think that squad play has been unaffected and I have had no problems in keeping my squad fighting together in the rounds that I have played.
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Feriluce
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Re: .9 Rally System

Post by Feriluce »

Jigsaw wrote:There is an existing thread about this, why make a new one?

I completely disagree with you and the feedback given from the Beta test of the new rally point system back in November disagrees with you too. I believe that the new rally system works very well, it allows me to keep my squad together and get any newcomers to the squad close to us, whilst at the same time placing full emphasis on the teamwork assets like firebases for spawning and APC/helis for transportation. I really think that squad play has been unaffected and I have had no problems in keeping my squad fighting together in the rounds that I have played.
Actually I believe squad play has been improved a lot. Your squad is much more likely to stick together and be careful when you know that you cant just give up and appear 50m away from where you got killed everything you get shot.
It also means that ppl actually wait for the medic and doesnt give up till theres no chance of getting a revive.
jamie711
Posts: 1
Joined: 2010-02-05 13:42

Re: .9 Rally System

Post by jamie711 »

I didn't play much with the new RP system but I didn't notice much of a difference in regards of teamplay or squads. If you win a firefight then there is no reason to spawn - you still have your medic! And if you don't then you will get punished by spawning farther.

Just wait a minute untill he gets you up and running again. Even if he got killed his kit is still there ( now it will be there forever basicly ) so there is plenty of time to grab it.
Herbiie
Posts: 2022
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Re: .9 Rally System

Post by Herbiie »

xseeyax wrote: This isn't another excuse for being lazy and not wanting to walk 500 meters or anything like that, I'm just stating that in pr squad play is ESSENTIAL for victory and now I'm finding myself being more of a lone wolf, dodging bullets, outrunning APC's and such all the way across the map just to find myself getting shot and dying once I get to my squad, rather than returning fire and destroying those APC's as a squad. All in all I think this system as some real potential, just needs a bit of tweaking.
Two things:
1) Then you're playing wrong, and you're in a **** squad.

2) Would people stop complaining about it? There was a Beta about it - If you were too lazy to actually play that Beta and give feedback before hand then that's your fault. However, there was a Beta, and almost ALL of the feedback was positive.
Sgt. Mahi
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Re: v0.9 Rally System = Loving It

Post by Sgt. Mahi »

Regan wrote:Why are you so struck on whats real lol? This is a game and one that should be fun, not tedious. If we are talking real lets just get a map with a load of planes on and just bomb the taliban shall we? I am sure I would have much more fun been a pilot in that map then I do now.

Seriously, get over whats real and what isn't lol. This game comes nothing close to what war is really like. And I should know as I have friends fighting in afghanistan as I type.
Realitymod.com wrote:The Mod developers aims are to rework the original game engine developed by Digital Illusions of Sweden (Dice) within legal and feasible constraints to create a more realistic combat environment for the gaming community. This includes adjusting various gameplay elements including physics, visual effects and overall game play formats
I think people have forgotten what this mod was made for. This mod was created by some enthusiastic gamers who thought that BF2 could be so much more than what it was and their goal was to implement as much realism to the gameplay as possible.
You can laugh all you want when people tell you that modifications were made to make the game more realistic but the fact is that this is what the mod is about.
I think we all know it is impossible to make a game "real" but that doesn't mean that the DEVs shouldn't try to aim for realistic gameplay and the fact is that spawn points behind enemy lines does not comply with the aim for this mod.

I agree with you that this is after all a game and too much realism would ruin the mod, who knows maybe I will be bitching about too much "realism" in the next release, but I don't think the new RP system ruins the gameplay that was meant for PR.
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Herbiie
Posts: 2022
Joined: 2009-08-24 11:21

Re: v0.9 Rally System = Loving It

Post by Herbiie »

GUYS WHO DON'T LIKE THE "NEW" RALLY SYSTEM:

YOU MISSED YOUR CHANCE.

Lol, you fools, there were betas, if you had actually got off your arse and decided you wanted to help the Devs make a decision on soemthing in the game and gone on the .874D ervers (there were about 4 or 5 running it for months) and then posted in the feedback forum, maybe you could have changed the Devs mind.

IT'S YOUR OWN FAULT FOR NOT TAKING PART IN TESTING THAT THE DEVS DID!

Also seeing as about 90% of the feedback was positive - you wouldn't opf mad much difference anyway.

Wtf are you complaining about anyway?

You have to work with your team - BIG DEAL. You're supposed to anyway. Tip: Don't give up, don't go down. if you're entire squad is wiped out (the ONLY time you should have to respawn) then you SHOULD have to start all over again, rather than magically appearing in mid air.

The rally point is and always has supposed to be a point to fall back to, or, infact, to "Rally" on, hence why it is called a Rally Point. It's not supposed to be where your squad operates from, and never has been.

Btw - I've not seen ANY (and I mean Any) lack of teamwork in squads. I don't know where you're playing to have your gameplay ruined and devastated, if anything squads are working closer together, taking less casualties, and working with other squads more, along with the help form a CO, to complete their objectives.

/rant
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