Which Mumble "style" do you prefer?
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Cobhris
- Posts: 576
- Joined: 2008-06-11 07:14
Re: Which Mumble "style" do you prefer?
Way I see it, the only downside of one channel mumble is that the other team can understand what your guys are saying. Being able to hear the enemy is realistic (if a bunch of tangos were chatting on the other side of a wall IRL you'd know it), but being able to understand them is not.
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Froztbyte
- Posts: 367
- Joined: 2008-01-01 16:46
Re: Which Mumble "style" do you prefer?
1, Adds to realism and fun a whole lot more.
and at the end of the day makes using mumble a whole lot better
and at the end of the day makes using mumble a whole lot better
In-Game Name: Froztbyte_UK
Enlisted during Mini-Mod v0.25
Enlisted during Mini-Mod v0.25
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CommunistComma
- Posts: 377
- Joined: 2009-12-28 21:52
Re: Which Mumble "style" do you prefer?
1 Channel on account of team switches and what not, so I don't have to Alt tab out. Normally it's not a problem, but Pr is pretty....crashy.
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communistman
- Posts: 123
- Joined: 2010-01-20 07:31
Re: Which Mumble "style" do you prefer?
I just want to say I didn't read the whole 17 pages so this may have been suggested, by I doubt it because it's kinda out there...
Anyway, how about 2 channels, but mumble is configured so that everyone can be heard based on proximity, BUT some sort of speech-distorting software is used so that players can hear the enemy, but can't understand them. This creates an environment where you can give your position away, but won't be understood by enemy eavesdroppers. This would simulate the language barrier and help prevent taunting. You can also make inferences about what the enemy is saying based on their tone, emphasis, etc. etc.
IT'S RIDICULOUS, and probably not worth the trouble, but an idea that I wanted to throw out there nonetheless...
It certainly is a problem that people are dissuaded from using mumble on 1 channel servers. I think this will help alleviate the anxiety people have with using mumble in close quarters. Also (if it's possible), how about disabling squad VOIP and restricting players to only using mumble?
Anyway, how about 2 channels, but mumble is configured so that everyone can be heard based on proximity, BUT some sort of speech-distorting software is used so that players can hear the enemy, but can't understand them. This creates an environment where you can give your position away, but won't be understood by enemy eavesdroppers. This would simulate the language barrier and help prevent taunting. You can also make inferences about what the enemy is saying based on their tone, emphasis, etc. etc.
IT'S RIDICULOUS, and probably not worth the trouble, but an idea that I wanted to throw out there nonetheless...
It certainly is a problem that people are dissuaded from using mumble on 1 channel servers. I think this will help alleviate the anxiety people have with using mumble in close quarters. Also (if it's possible), how about disabling squad VOIP and restricting players to only using mumble?
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Tartantyco
- Posts: 2796
- Joined: 2006-10-21 14:11
Re: Which Mumble "style" do you prefer?
One of the problems with 1 channel isn't simply that you can hear what people say and comprehend it, it's that it transmits sound pretty much regardless of how quiet you try to be and so within 70m people can hear you, locate you, and attack you based on information you wouldn't really have in reality. Whether the transmission is garbled or not doesn't help, it's the fact that it gives away your position, hence is not used whenever you are within 100m of possible enemy locations, hence it isn't used at all. Adding garbled noises to a 2 channel system would be like taking all the disadvantages of the 1 channel system and adding them to the 2 channel system, making mumble pointless yet again.communistman wrote:I just want to say I didn't read the whole 17 pages so this may have been suggested, by I doubt it because it's kinda out there...
Anyway, how about 2 channels, but mumble is configured so that everyone can be heard based on proximity, BUT some sort of speech-distorting software is used so that players can hear the enemy, but can't understand them. This creates an environment where you can give your position away, but won't be understood by enemy eavesdroppers. This would simulate the language barrier and help prevent taunting. You can also make inferences about what the enemy is saying based on their tone, emphasis, etc. etc.
IT'S RIDICULOUS, and probably not worth the trouble, but an idea that I wanted to throw out there nonetheless...
It certainly is a problem that people are dissuaded from using mumble on 1 channel servers. I think this will help alleviate the anxiety people have with using mumble in close quarters. Also (if it's possible), how about disabling squad VOIP and restricting players to only using mumble?
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DDS
- Posts: 820
- Joined: 2008-03-27 22:52
Re: Which Mumble "style" do you prefer?
If I had to choose, 2 channels. The upside to two channels is it somewhat encourages people in mumble to work together (teamplay). The upside to one channel is that the unnecessary yakking ingame will somewhat eliminated. People I try to get to use mumble say their biggest objection to using it is that there is too much goofing around in mumble and it becomes a distraction. One channel for mumble might not work for PR since IRL hand signals might work better in certain situations and two channels allows something similar in practice. I don't much care anymore since I've discovered how to lower the volume in mumble.
DDS
DDS
Last edited by DDS on 2010-09-24 19:15, edited 1 time in total.
Reason: because I felt like it
Reason: because I felt like it
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butchy
- Posts: 11
- Joined: 2010-09-25 21:27
Re: Which Mumble "style" do you prefer?
Voted 2 chans obviously...
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BreepZz
- Posts: 121
- Joined: 2008-02-04 13:16
Re: Which Mumble "style" do you prefer?
1 channel is may be more realistic, but not in this game because the other team should talk another language!
Vote 2 channels.
Vote 2 channels.
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Cassius
- Posts: 3958
- Joined: 2008-04-14 17:37
Re: Which Mumble "style" do you prefer?
I guess both have their strong point and weaknesses, it depends whats more important to you. Personally I like not guessing if an enemy is talking or a friendly.



