Deployable Mortars - Update / Tutorial
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LEEROY_UK
- Posts: 100
- Joined: 2009-02-28 21:44
Re: Deployable Mortars - Update / Tutorial
Looking forward to this addition the most in the next update, ill be manning those allot me thinks 
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Tim270
- PR:BF2 Developer
- Posts: 5166
- Joined: 2009-02-28 20:05
Re: Deployable Mortars - Update / Tutorial
A gun that started as a arty piece then used for direct fire role as a Anti-tank gun in the second world war by the Soviets.Daishi2442 wrote:Best. Reaction. Ever.
Sigged.
I'll have to look up what a ZIS-3 is.
It is/has been in game for ages on nearly all Chechnya maps and Yamalia.

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goguapsy
- Posts: 3688
- Joined: 2009-06-06 19:12
Re: Deployable Mortars - Update / Tutorial
Yep, they are those scary AT guns APCs hate on Fools Road! There are 3 I guess.Tim270 wrote:A gun that started as a arty piece then used for direct fire role as a Anti-tank gun in the second world war by the Soviets.
It is/has been in game for ages on nearly all Chechnya maps and Yamalia.
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Tarranauha200
- Posts: 1166
- Joined: 2010-08-28 20:57
Re: Deployable Mortars - Update / Tutorial
Hmm...maybe we can get player controlled arty later. Btw, does this replace mortar area attack?
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Bellator
- Posts: 511
- Joined: 2009-07-13 13:52
Re: Deployable Mortars - Update / Tutorial
Probably not as there are Heavy Mortars in rl. The difference between heavy mortars and light mortars is that a light mortar weighs less than100 kgs while a heavy mortar weighs about 500. The heavy mortars have a range much beyond the distances in PR maps, so they could be represented in area attacks.Hmm...maybe we can get player controlled arty later. Btw, does this replace mortar area attack?
Last edited by Bellator on 2010-09-11 00:07, edited 1 time in total.
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Jaymz
- Retired PR Developer
- Posts: 9138
- Joined: 2006-04-29 10:03
Re: Deployable Mortars - Update / Tutorial
^ To answer both,
The "off-map" mortars will be gone. Basically, 1km maps will have no area attack. Any 2/4km maps that had mortars as the area attack will have it replaced with artillery.
The "off-map" mortars will be gone. Basically, 1km maps will have no area attack. Any 2/4km maps that had mortars as the area attack will have it replaced with artillery.
"Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
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DDS
- Posts: 820
- Joined: 2008-03-27 22:52
Re: Deployable Mortars - Update / Tutorial
Love the team work aspect that was worked into this addition. Thanks for all the hard work putting this into the next version.. 
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chilean
- Posts: 124
- Joined: 2009-10-02 00:54
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Aimed
- Posts: 936
- Joined: 2009-03-12 03:17
Re: Deployable Mortars - Update / Tutorial
That's what she saidchilean wrote:holy!!! Looks awesome, Cant wait to put my hands on it
also can't wait blow people up with them
#DeleteMuttrah
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killonsight95
- Posts: 2123
- Joined: 2009-03-22 13:06
Re: Deployable Mortars - Update / Tutorial
the problem is you won't be able to see them die... which imo will be aweosme knowing your doign a great job without seeing the results for yourselfAIMED wrote:That's what she said
also can't wait blow people up with them![]()

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Rissien
- Posts: 2661
- Joined: 2008-11-07 22:40
Re: Deployable Mortars - Update / Tutorial
7 actuallygoguapsy wrote:Yep, they are those scary AT guns APCs hate on Fools Road! There are 3 I guess.
4 surrounding fortress
1 on the northern road
1 in the H! region overlooking the eastern road
1 about midway through the Western road.
MA3-USN Former
クラナド ァフターストーリー
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maarit
- Posts: 1145
- Joined: 2008-02-04 17:21
Re: Deployable Mortars - Update / Tutorial
xI DIaboLoS Ix wrote:So... I can't beleive No one has asked this... When can we expect to get our hands on this delicious looking piece of meat?![]()
WE WANT .95 NAOW!![]()

be patient like this patient bear here.
good job devs.
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Jhartsock123
- Posts: 5
- Joined: 2007-05-13 13:53
Re: Deployable Mortars - Update / Tutorial
So this is the first deployable for Insurgents/Taliban/Militia, and Hamas?
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ZephyrDark
- Posts: 319
- Joined: 2010-01-23 20:22
Re: Deployable Mortars - Update / Tutorial
unless you count HMGs, Foxholes, Razorwire for Militia and Hideouts for Talis and INSJhartsock123 wrote:So this is the first deployable for Insurgents/Taliban/Militia, and Hamas?
|TG-31st|Blackpython
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usmcguy
- Posts: 642
- Joined: 2009-12-14 20:26
Re: Deployable Mortars - Update / Tutorial
lol look at his balls! ROFL!maarit wrote:
be patient like this patient bear here.
good job devs.
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PR_Husky
- Posts: 14
- Joined: 2010-09-04 21:57
Re: Deployable Mortars - Update / Tutorial
Looks very nice. Good Job 
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Bufl4x
- Posts: 252
- Joined: 2009-05-05 03:37
Re: Deployable Mortars - Update / Tutorial
Fixed it for ya'= wrote:H[=Rissien;1439580']8 actually.
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killonsight95
- Posts: 2123
- Joined: 2009-03-22 13:06
Re: Deployable Mortars - Update / Tutorial
excluding hideouts yes.Jhartsock123 wrote:So this is the first deployable for Insurgents/Taliban/Militia, and Hamas?

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goguapsy
- Posts: 3688
- Joined: 2009-06-06 19:12
Re: Deployable Mortars - Update / Tutorial
WOW. Never realized that.'= wrote:H[=Rissien;1439580']7 actually
4 surrounding fortress
1 on the northern road
1 in the H! region overlooking the eastern road
1 about midway through the Western road.


