oh and rudd go on the download page, on the right you'll see what i'm talking about.
Project Reality: BF2 v0.96 Features List
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killonsight95
- Posts: 2123
- Joined: 2009-03-22 13:06
Re: Project Reality: BF2 v0.96 Features List
because that's the 0.95 banner and not the 0.96 banner 
oh and rudd go on the download page, on the right you'll see what i'm talking about.
oh and rudd go on the download page, on the right you'll see what i'm talking about.
Last edited by killonsight95 on 2011-07-12 14:35, edited 1 time in total.

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Spook
- Posts: 2458
- Joined: 2011-07-12 14:08
Re: Project Reality: BF2 v0.96 Features List
how is realitymod.com not the main page? :O'[R-DEV wrote:Rudd;1624133']what page are you refering to, because thats not the page0.96
no, no frenchies this time around
Im referring to this image used as the download-button:
ImageShack? - Online Photo and Video Hosting
But killonsight95 already mentioned that you guys used the 0.95 banner and just edited the version number
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Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
Re: Project Reality: BF2 v0.96 Features List
apologies, that picture is left over from previous releases, please read the actual news post on the left
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Bluedrake42
- Posts: 1933
- Joined: 2009-07-23 17:52
Re: Project Reality: BF2 v0.96 Features List
wait so the HEAT and AP rounds do the same damage to tanks?
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Bluedrake42
- Posts: 1933
- Joined: 2009-07-23 17:52
Re: Project Reality: BF2 v0.96 Features List
the hell you talking about? this is like... entirely a bug fix... did you like mess up your wording or something?goguapsy wrote:OMG I will not play this game after the release. DEVs managed to break the game. Dang.
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Rudd
- Retired PR Developer
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Walmarx
- Posts: 138
- Joined: 2009-03-22 21:32
Re: Project Reality: BF2 v0.96 Features List
XD[R-DEV]Rudd wrote:he just be trolling since we are at DEFCON WTF
Really looking forward to these fan-fucking-tastic changes, but srsly guize? no new PKM?
[img]http://s2.postimg.org/zdxdhsts9/rrrrussia_sig_medium.jpg[/img]
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Rudd
- Retired PR Developer
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- Joined: 2007-08-15 14:32
Re: Project Reality: BF2 v0.96 Features List
do remember lads, that although lots of WiP things didn't make it into this release, they are being worked on very hard by the relevant team members, and very thoroughly, to ensure they are as optimised and bug free as possible.
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Souls Of Mischief
- Posts: 2391
- Joined: 2008-05-04 00:44
Re: Project Reality: BF2 v0.96 Features List
Wondering the same. If you add ''real'' sway rather then cosmetic (like in FH2) could we have more realistic weapon functionality? This would only be realistic if the sway gets smaller overtime, though. Which , I believe, could be hardcoded.ChizNizzle wrote:"Updated all AA's, AT's and Rifleman AT's to launch their missiles from their barrel"
Can this be done with rifles too? Would be extra nice...
Otherwise, fcky eah, FH2.4 and PR 0.96, winwinwinwin!
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goguapsy
- Posts: 3688
- Joined: 2009-06-06 19:12
Re: Project Reality: BF2 v0.96 Features List
Bluedrake42 wrote:the hell you talking about? this is like... entirely a bug fix... did you like mess up your wording or something?
I can't believe someone actually fell for that[R-DEV]Rudd wrote:he just be trolling since we are at DEFCON WTF
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-CAL ACO-
- Posts: 118
- Joined: 2011-04-19 00:15
Re: Project Reality: BF2 v0.96 Features List
finally the LAV-III flipping issue has fixed and Canadians finally get a third map, now all we need are some Griffons and a Canada vs. China map!
Canadian Forces: either stand behind them or feel free to stand in front of them.
"There is no such thing overkill!"
"Almost all human problems can be solved with the proper application of High Explosives"
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Tte.oteo
- Posts: 302
- Joined: 2008-03-11 12:19
Re: Project Reality: BF2 v0.96 Features List
the best change... and most importatn AAS4. Good work...new firefights style coming!! 
[img]http://prteamwork.com/Amok@ndy/userbars/player-userbar.png[/img]
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hiberNative
- Posts: 7305
- Joined: 2008-08-08 19:36
Re: Project Reality: BF2 v0.96 Features List
i hope they removed the coughing and only kept the heavy breathing."Updated bleed/hit screen effects; getting hit and bleeding produces a sharp eyes-shut 'wincing' effect as opposed to the original method of covering the screen in semi-transparent red blood."
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ShockUnitBlack
- Posts: 2100
- Joined: 2010-01-27 20:59
Re: Project Reality: BF2 v0.96 Features List
It is. Deviation was implemented because sway, which is included in Battlefield 2142, is hardcoded in Battlefield 2.Souls Of Mischief wrote:Wondering the same. If you add ''real'' sway rather then cosmetic (like in FH2) could we have more realistic weapon functionality? This would only be realistic if the sway gets smaller overtime, though. Which , I believe, could be hardcoded.
"I Want To Spend The Rest Of My Life With You Tonight."
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ubermensche
- Posts: 264
- Joined: 2010-12-09 03:12
Re: Project Reality: BF2 v0.96 Features List
This one is my favoriteFixed LAV III to prevent it from flipping
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MoshPanda
- Posts: 27
- Joined: 2011-03-14 15:03
Re: Project Reality: BF2 v0.96 Features List
really wanna try shijia vally!!! cant wait!!!
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crot
- Posts: 1786
- Joined: 2010-09-07 19:05
Re: Project Reality: BF2 v0.96 Features List
"Removed Zeev jeep"
Was this even ever in game?
Was this even ever in game?
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Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
Re: Project Reality: BF2 v0.96 Features List
nope, during testing it was identified as a lag generator due to col meshescrot wrote:"Removed Zeev jeep"
Was this even ever in game?
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crot
- Posts: 1786
- Joined: 2010-09-07 19:05
Re: Project Reality: BF2 v0.96 Features List
So its a typo[R-DEV]Rudd wrote:nope, during testing it was identified as a lag generator due to col meshes
Damn, would've loved to cruise around in the thing and hamas be hatin.
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Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
Re: Project Reality: BF2 v0.96 Features List
no, it was removed from the buildSo its a typo![]()



