Show your models thread...(IMAGE HEAVY)
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-kodiak-
- Posts: 162
- Joined: 2009-04-05 23:00
Re: Show your models thread...(IMAGE HEAVY)
Not bad man. Tf2 can be a hard style to match. Is that a zbrush capture or like a max screen grab?
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Chuc
- Retired PR Developer
- Posts: 7016
- Joined: 2007-02-11 03:14
Re: Show your models thread...(IMAGE HEAVY)
Less is more I think is the design philosophy behind TF2. Good looking meteorite otherwise 
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Tim270
- PR:BF2 Developer
- Posts: 5166
- Joined: 2009-02-28 20:05
Re: Show your models thread...(IMAGE HEAVY)
Marmoset grab of the baked lowpoly.
But yeah, mine is too busy visually to match TF2. Think its mainly using a AO and a cavity map though, otherwise it looks more hand-painted.
Dunno, a few million most likely.how many tris was the hipoly
But yeah, mine is too busy visually to match TF2. Think its mainly using a AO and a cavity map though, otherwise it looks more hand-painted.
Last edited by Tim270 on 2012-06-19 13:07, edited 1 time in total.
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CommunistComma
- Posts: 377
- Joined: 2009-12-28 21:52
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Psyko
- Posts: 4466
- Joined: 2008-01-03 13:34
Re: Show your models thread...(IMAGE HEAVY)
I have been waiting a long time to post something here. I've been doing maya tutorials so i could Mod for certain compatible engines and because in the animation business its industry standard.
Im not very good yet, but I have had great tutorials explaining every component of maya very specifically, and once im finished doing the mechanical end of things which are about 90 hours, ill move onto doing the modelling classes of which there are about 150 hours. so yea, no summer holidays for psyko.
http://www.youtube.com/watch?v=oFKaRU8hpgQ
http://www.youtube.com/watch?v=gXjvvu-tJGs
Im not very good yet, but I have had great tutorials explaining every component of maya very specifically, and once im finished doing the mechanical end of things which are about 90 hours, ill move onto doing the modelling classes of which there are about 150 hours. so yea, no summer holidays for psyko.
http://www.youtube.com/watch?v=oFKaRU8hpgQ
http://www.youtube.com/watch?v=gXjvvu-tJGs
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Pvt.LHeureux
- Posts: 4796
- Joined: 2009-04-03 15:45
Re: Show your models thread...(IMAGE HEAVY)
Wow Psyko! This is great 
I might follow that tut
I might follow that tut

Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
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Psyko
- Posts: 4466
- Joined: 2008-01-03 13:34
Re: Show your models thread...(IMAGE HEAVY)
Added an alien 






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karambaitos
- Posts: 3788
- Joined: 2008-08-02 14:14
Re: Show your models thread...(IMAGE HEAVY)
not free -_-Pvt.LHeureux wrote:
I might follow that tut![]()
anyway like the spaceship
There is only one unforgivable lie That is the lie that says, This is the end, you are the conqueror, you have achieved it and now all that remains is to build walls higher and shelter behind them. Now, the lie says, the world is safe.? The Great Khan.
40k is deep like that.
40k is deep like that.
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Doc.Pock
- Posts: 2899
- Joined: 2010-08-23 14:53
Re: Show your models thread...(IMAGE HEAVY)

making a hipoly iPhone(SWAAG) to bake normals off it then. wish me luck
edit: its still quite WIP. no screen, the charger hole is just a hole, no back side, etc.
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CTRifle
- Retired PR Developer
- Posts: 1056
- Joined: 2011-01-03 14:57
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Doc.Pock
- Posts: 2899
- Joined: 2010-08-23 14:53
Re: Show your models thread...(IMAGE HEAVY)
U got me
naah i just used it since it had measures in it. 
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kerrermanisNL
- Posts: 65
- Joined: 2011-01-04 07:52
Re: Show your models thread...(IMAGE HEAVY)
Looks rather good so far 
What's this?
Cohiba Esplandido, sir. Are you confiscating my cigar sir?
This cigar doesn't belong to you, it belongs to the army.

Cohiba Esplandido, sir. Are you confiscating my cigar sir?
This cigar doesn't belong to you, it belongs to the army.

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Doc.Pock
- Posts: 2899
- Joined: 2010-08-23 14:53
Re: Show your models thread...(IMAGE HEAVY)
i know. ill finish it today. will be ready for bake about 5PM
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Psyko
- Posts: 4466
- Joined: 2008-01-03 13:34
Re: Show your models thread...(IMAGE HEAVY)
Earth for alien scene




When it rotates it reacts to the sunlight so the city-lights will turn off as they come into the daylight. Impractical for the scene, but it looks nifty when its animated.




When it rotates it reacts to the sunlight so the city-lights will turn off as they come into the daylight. Impractical for the scene, but it looks nifty when its animated.
Last edited by Psyko on 2012-07-22 04:55, edited 2 times in total.
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kerrermanisNL
- Posts: 65
- Joined: 2011-01-04 07:52
Re: Show your models thread...(IMAGE HEAVY)
Way cool!
What's this?
Cohiba Esplandido, sir. Are you confiscating my cigar sir?
This cigar doesn't belong to you, it belongs to the army.

Cohiba Esplandido, sir. Are you confiscating my cigar sir?
This cigar doesn't belong to you, it belongs to the army.

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samogon100500
- Posts: 1134
- Joined: 2009-10-22 12:58
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Doc.Pock
- Posts: 2899
- Joined: 2010-08-23 14:53
Re: Show your models thread...(IMAGE HEAVY)
psyko: so many stars... i dont think one can see that many, might wanna change it
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CommunistComma
- Posts: 377
- Joined: 2009-12-28 21:52
Re: Show your models thread...(IMAGE HEAVY)
Venture forth into high poly!

http://i.imgur.com/bcWJF.jpg


The tank I didn't make, jsut the shells, the boxes, the barrels, and the galvanized iron plating.
Day thrown away I suppose, took me a lot longer than it really should have.

http://i.imgur.com/bcWJF.jpg


The tank I didn't make, jsut the shells, the boxes, the barrels, and the galvanized iron plating.
Day thrown away I suppose, took me a lot longer than it really should have.
Dulce et decorum est pro patria mori


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SuperHornet
- Posts: 206
- Joined: 2011-10-01 17:28
Re: Show your models thread...(IMAGE HEAVY)
I guess you went into space and can confirm that right ?'[USF wrote:Doc.Pock;1796924']psyko: so many stars... i dont think one can see that many, might wanna change it
There is billions of stars in the universe.
Last edited by SuperHornet on 2012-07-24 05:33, edited 1 time in total.
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Psyko
- Posts: 4466
- Joined: 2008-01-03 13:34
Re: Show your models thread...(IMAGE HEAVY)
stars dont matter right now. But i appreciate the input.'[USF wrote:Doc.Pock;1796924']psyko: so many stars... i dont think one can see that many, might wanna change it
Heres the textured spaceship model with Bump and glow. Still have to do the dome and alien.

Edit:updated the glass dome.
Last edited by Psyko on 2012-07-24 18:02, edited 2 times in total.






