Posted: 2007-12-18 14:22
umm today after i get back from school would be great, i will xfire when i get these tests ready.
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rem *** Generated with Bf2Editor.exe [created: 2004/10/1 17:1]
ObjectTemplate.activeSafe GenericFireArm simrad
ObjectTemplate.creator TLO-1:tlo
ObjectTemplate.modifiedByUser killer_zangoo
ObjectTemplate.setNetworkableInfo HandFireArmsInfo
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.preCacheObject 1
rem ---BeginComp:WeaponHud ---
ObjectTemplate.createComponent WeaponHud
ObjectTemplate.weaponHud.weaponIcon Ingame\Weapons\Icons\Hud\USLMG_M249SAW.tga
ObjectTemplate.weaponHud.altWeaponIcon Ingame\Weapons\Icons\Hud\USLMG_M249SAW_mini.tga
ObjectTemplate.weaponHud.specialAbilityIcon Ingame\Weapons\Icons\Hud\SpecialKitIcons\laserpainter.tga
rem ObjectTemplate.weaponHud.crosshairIcon Ingame\Weapons\Icons\Hud\LaserPainter\laserPainterOff.tga
rem ObjectTemplate.weaponHud.altCrosshairIcon Ingame\Weapons\Icons\Hud\LaserPainter\laserPainterOn.tga
ObjectTemplate.weaponHud.selectIcon Ingame\Weapons\Icons\Hud\Selection\simrad.tga
ObjectTemplate.weaponHud.guiIndex 0
ObjectTemplate.weaponHud.altGuiIndex 1
ObjectTemplate.weaponHud.hasFireRate 0
rem ObjectTemplate.weaponHud.showInfo 0
ObjectTemplate.weaponHud.hasRangeFinder 1
rem ---EndComp ---
rem ---BeginComp:helpHud ---
ObjectTemplate.createComponent HelpHud
ObjectTemplate.HelpHud.altHelpStringKey HUD_HELP_WEAPON_HANDHELD_SIMRAD_CONTROLS_transmitTargetCoordinates
ObjectTemplate.HelpHud.altHelpSoundKey "SIMRAD"
rem ---EndComp:helpHud ---
rem ---BeginComp:SingleFireComp ---
ObjectTemplate.createComponent SingleFireComp
ObjectTemplate.fire.roundsPerMinute 200
ObjectTemplate.fire.fireLaunchDelay 0.05
ObjectTemplate.fire.addFireRate 2
ObjectTemplate.fire.fireInCameraDof 1
rem ---EndComp ---
rem ---BeginComp :D efaultAmmoComp ---
ObjectTemplate.createComponent DefaultAmmoComp
ObjectTemplate.ammo.ammoType 1
ObjectTemplate.ammo.nrOfMags 999999
ObjectTemplate.ammo.magSize 999999
ObjectTemplate.ammo.reloadTime 0
ObjectTemplate.ammo.reloadWithoutPlayer 1
rem ---EndComp ---
rem ---BeginComp:SoldierDeviationComp ---
ObjectTemplate.createComponent SoldierDeviationComp
ObjectTemplate.deviation.minDev 0.15
ObjectTemplate.deviation.setFireDev 0.35 0.1 0.025
ObjectTemplate.deviation.setTurnDev 0.75 0.1 0.1 0.05
ObjectTemplate.deviation.setSpeedDev 1.27 0.1 0.05 0.06
ObjectTemplate.deviation.setMiscDev 2.4 1.25 0.05
ObjectTemplate.deviation.devModStand 0
ObjectTemplate.deviation.devModCrouch 0
ObjectTemplate.deviation.devModLie 0
ObjectTemplate.deviation.devModZoom 0
rem ---EndComp ---
rem ---BeginComp :D efaultSoundComp ---
ObjectTemplate.createComponent DefaultSoundComp
rem ---EndComp ---
rem ---BeginComp :D efaultAnimationComp ---
ObjectTemplate.createComponent DefaultAnimationComp
ObjectTemplate.animation.animateOnZoom 1
rem ---EndComp ---
rem ---BeginComp :D efaultZoomComp ---
ObjectTemplate.createComponent DefaultZoomComp
ObjectTemplate.zoom.zoomDelay 0.125
ObjectTemplate.zoom.zoomLod 1
ObjectTemplate.zoom.addZoomFactor 0.1
ObjectTemplate.zoom.changeFovDelay 0.125
rem ---EndComp ---
ObjectTemplate.geometry SIMRAD
ObjectTemplate.setCollisionMesh simrad
ObjectTemplate.mapMaterial 0 Rubber 0
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh
rem -------------------------------------
ObjectTemplate.addTemplate S_simrad_Fire1P
ObjectTemplate.addTemplate S_simrad_Fire1P_Outdoor
ObjectTemplate.addTemplate S_simrad_Fire3P
ObjectTemplate.addTemplate S_simrad_BoltClick
ObjectTemplate.addTemplate S_simrad_TriggerClick
ObjectTemplate.addTemplate S_simrad_SwitchFireRate
ObjectTemplate.addTemplate S_simrad_Reload1P
ObjectTemplate.addTemplate S_simrad_Reload3P
ObjectTemplate.addTemplate S_simrad_Deploy1P
ObjectTemplate.addTemplate S_simrad_Deploy3P
ObjectTemplate.addTemplate S_simrad_Zoom
rem ObjectTemplate.addTemplate e_simradscope
ObjectTemplate.setPosition 0.00026271/0.0118544/-0.0446282
rem -------------------------------------
ObjectTemplate.animationSystem1P Objects/Weapons/Handheld/simrad/AnimationSystem1p.inc
ObjectTemplate.animationSystem3P Objects/Weapons/Handheld/simrad/AnimationSystem3p.inc
ObjectTemplate.projectileTemplate 3mm_l21a1_HEI_projectile
ObjectTemplate.velocity 20000
ObjectTemplate.itemIndex 7
ObjectTemplate.delayToUse 0.7
ObjectTemplate.create GenericProjectile 3mm_l21a1_HEI_projectile
ObjectTemplate.modifiedByUser "sofad"
ObjectTemplate.createNotInGrid 1
ObjectTemplate.createdInEditor 1
rem ---BeginComp :D efaultCollisionComp ---
ObjectTemplate.createComponent DefaultCollisionComp
rem ---EndComp ---
rem ---BeginComp :D efaultDetonationComp ---
ObjectTemplate.createComponent DefaultDetonationComp
ObjectTemplate.detonation.explosionMaterial 46
ObjectTemplate.detonation.explosionRadius 0
ObjectTemplate.detonation.explosionForce 0
ObjectTemplate.detonation.explosionDamage 0
ObjectTemplate.detonation.endEffectTemplate e_exp_lasertarget
ObjectTemplate.detonation.useMMOnEndEffect 1
ObjectTemplate.detonation.detectionRadius 1.5
ObjectTemplate.detonation.maxDepthForExplosion 2
rem ---EndComp ---
rem ---BeginComp :D efaultProjSoundComp ---
ObjectTemplate.createComponent DefaultProjSoundComp
rem ---EndComp ---
rem ---BeginComp :D efaultRicochetComp ---
ObjectTemplate.createComponent DefaultRicochetComp
rem ---EndComp ---
rem ---BeginComp :D efaultPenetrateComp ---
ObjectTemplate.createComponent DefaultPenetrateComp
ObjectTemplate.penetrate.allowSolidPenetration 1
ObjectTemplate.penetrate.allowLiquidPenetration 1
rem ---EndComp ---
ObjectTemplate.gravityModifier 0
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Point
ObjectTemplate.collisionGroups 8
ObjectTemplate.material 46
rem -------------------------------------
ObjectTemplate.addTemplate S_3mm_l21a1_HEI_projectile_Looping
rem -------------------------------------
ObjectTemplate.timeToLive CRD_NONE/5/0/0
ObjectTemplate.material 46
ObjectTemplate.hasOnTimeEffect 1
ObjectTemplate.tracerScaler 0
ObjectTemplate.maxTracerScaler 0
ObjectTemplate.minTracerScaler 0
ObjectTemplate.tracerSizeModifier 0
ObjectTemplate.tracerInterval 99999
ObjectTemplate.tracerConvergeDistance -1
ObjectTemplate.tracerTemplate p_tracer_tank
ObjectTemplate.minDamage 0
ObjectTemplate.DistToStartLoseDamage 1200
ObjectTemplate.DistToMinDamage 2000
ObjectTemplate.damage 0
ObjectTemplate.activeSafe Sound S_simrad_Fire1P
ObjectTemplate.modifiedByUser LJO
ObjectTemplate.activeSafe Sound S_simrad_Fire1P_Outdoor
ObjectTemplate.modifiedByUser LJO
ObjectTemplate.activeSafe Sound S_simrad_Fire3P
ObjectTemplate.modifiedByUser LJO
ObjectTemplate.activeSafe Sound S_simrad_BoltClick
ObjectTemplate.modifiedByUser LJO
ObjectTemplate.activeSafe Sound S_simrad_TriggerClick
ObjectTemplate.modifiedByUser LJO
ObjectTemplate.activeSafe Sound S_simrad_SwitchFireRate
ObjectTemplate.modifiedByUser LJO
ObjectTemplate.activeSafe Sound S_simrad_Reload1P
ObjectTemplate.modifiedByUser LJO
ObjectTemplate.activeSafe Sound S_simrad_Reload3P
ObjectTemplate.modifiedByUser LJO
ObjectTemplate.activeSafe Sound S_simrad_Deploy1P
ObjectTemplate.modifiedByUser LJO
ObjectTemplate.modifiedByUser nfe
ObjectTemplate.soundFilename "objects/weapons/handheld/medikit/sounds/medikit_deploy.wav"
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 0
ObjectTemplate.volume 0.21
ObjectTemplate.pitch 1
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 1
ObjectTemplate.activeSafe Sound S_simrad_Deploy3P
ObjectTemplate.modifiedByUser LJO
ObjectTemplate.soundFilename "objects/weapons/handheld/medikit/sounds/medikit_deploy.wav"
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 1
ObjectTemplate.stopType 0
ObjectTemplate.volume 0.21
ObjectTemplate.pitch 1
ObjectTemplate.reverbLevel 1
ObjectTemplate.minDistance 0.5
ObjectTemplate.halfVolumeDistance 2
ObjectTemplate.activeSafe Sound S_simrad_Zoom
ObjectTemplate.modifiedByUser nfe
Code: Select all
rem *** Generated with Bf2Editor.exe [created: 2005/3/24 14:57]
ObjectTemplate.activeSafe EffectBundle e_exp_lasertarget
ObjectTemplate.modifiedByUser killer_zangoo
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.createdInEditor 1
rem ---BeginComp:WindAffector ---
ObjectTemplate.createComponent WindAffector
ObjectTemplate.windType Point
ObjectTemplate.windIsDynamic 1
ObjectTemplate.windDirection 0/-1/0
ObjectTemplate.windSpeed 10
ObjectTemplate.windBlowTime -1
ObjectTemplate.windFalloff 10
ObjectTemplate.windRadialFalloff 5
rem ---EndComp ---
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 0
rem -------------------------------------
ObjectTemplate.addTemplate S_e_exp_lasertarget_Start
ObjectTemplate.addTemplate LaserTarget_vehicle
ObjectTemplate.setPosition 0/10/0
rem -------------------------------------
ObjectTemplate.setStartOnEffects 0
ObjectTemplate.setStopOnEffects 0
ObjectTemplate.timeToLive CRD_NONE/0.32/0/0
ObjectTemplate.randomAgeFactor CRD_NONE/1/0/0
ObjectTemplate.startAtCreation 0
ObjectTemplate.speedFromPhysics 0
ObjectTemplate.activeSafe Sound S_e_exp_lasertarget_Start
ObjectTemplate.modifiedByUser dsu
ObjectTemplate.soundFilename
"common/material/impact/air_impact/flak_01.wav,common/material/impact/air_impact/flak_02.wav,common/material/i
mpact/air_impact/flak_03.wav,common/material/impact/air_impact/flak_04.wav,common/material/impact/air_impact/f
lak_05.wav"
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 1
ObjectTemplate.stopType 1
ObjectTemplate.volume 0
ObjectTemplate.pitch 0.9
ObjectTemplate.reverbLevel 1
ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.9/1.1/
ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.8/1/
ObjectTemplate.minDistance 15
ObjectTemplate.halfVolumeDistance 100
ObjectTemplate.soundRadius 5
ObjectTemplate.lowSamples 1Code: Select all
rem *** Generated with Bf2Editor.exe [created: 2005/4/10 10:26]
GeometryTemplate.compressVertexData 1
GeometryTemplate.maxTextureRepeat 16
ObjectTemplate.activeSafe GenericProjectile gbu38_jdam
ObjectTemplate.creator DSU-3 :d su
ObjectTemplate.modifiedByUser ljo
ObjectTemplate.setNetworkableInfo BasicInfo
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.createNotInGrid 1
ObjectTemplate.cullRadiusScale 15
rem ---BeginComp :D efaultCollisionComp ---
ObjectTemplate.createComponent DefaultCollisionComp
ObjectTemplate.collision.hasCollisionEffect 1
rem ---EndComp ---
rem ---BeginComp :D efaultDetonationComp ---
ObjectTemplate.createComponent DefaultDetonationComp
ObjectTemplate.detonation.explosionMaterial 56
ObjectTemplate.detonation.explosionRadius 35
ObjectTemplate.detonation.explosionForce 50
ObjectTemplate.detonation.explosionDamage 2000
ObjectTemplate.detonation.endEffectTemplate e_mexp_xl_rock
ObjectTemplate.detonation.useMMOnEndEffect 1
ObjectTemplate.detonation.detectionRadius 1.5
ObjectTemplate.detonation.maxDepthForExplosion 2
rem ---EndComp ---
rem ---BeginComp :D efaultProjSoundComp ---
ObjectTemplate.createComponent DefaultProjSoundComp
rem ---EndComp ---
rem ---BeginComp:SeekClosestTargetComp ---
ObjectTemplate.createComponent SeekClosestTargetComp
ObjectTemplate.seek.targetType TTLaser
ObjectTemplate.seek.trackingDelay 0
ObjectTemplate.seek.maxAngleLock 60
ObjectTemplate.seek.maxDistLock 1500
ObjectTemplate.seek.directionBonus 0.5
ObjectTemplate.seek.reLockTime 0
rem ---EndComp ---
rem ---BeginComp :D efaultFollowComp ---
ObjectTemplate.createComponent DefaultFollowComp
ObjectTemplate.follow.maxYaw 0.5
ObjectTemplate.follow.maxPitch 0.5
ObjectTemplate.follow.changePitch 0.2
ObjectTemplate.follow.changeYaw 0.25
ObjectTemplate.follow.minDist 10
rem ---EndComp ---
rem ---BeginComp :D efaultPenetrateComp ---
ObjectTemplate.createComponent DefaultPenetrateComp
ObjectTemplate.penetrate.allowSolidPenetration 0
ObjectTemplate.penetrate.allowLiquidPenetration 0
rem ---EndComp ---
ObjectTemplate.geometry gbu38_jdam
ObjectTemplate.setCollisionMesh gbu38_jdam
ObjectTemplate.mapMaterial 0 metal 32
ObjectTemplate.drag 40
ObjectTemplate.mass 500
ObjectTemplate.gravityModifier 1
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Point
ObjectTemplate.collisionGroups 8
ObjectTemplate.material 56
rem -------------------------------------
ObjectTemplate.addTemplate S_mk82_dumbbomb_Looping
rem -------------------------------------
ObjectTemplate.timeToLive CRD_NONE/15/0/0
ObjectTemplate.material 56
ObjectTemplate.hasOnTimeEffect 1
ObjectTemplate.localPredictOnClient 1
ObjectTemplate.damage 0
ObjectTemplate.acceleration 0
ObjectTemplate.maxSpeed 0
ObjectTemplate.activeSafe Sound S_mk82_dumbbomb_Looping
ObjectTemplate.modifiedByUser mei
ObjectTemplate.lowSamples 2147483647
ObjectTemplate.mediumSamples 2147483647
ObjectTemplate.soundFilename "objects/weapons/stationary/usart_lw155/sounds/artillery_projectile_01.wav,objects/weapons/stationary/usart_lw155/sounds/artillery_projectile_02.wav,objects/weapons/stationary/usart_lw155/sounds/artillery_projectile_03.wav"
ObjectTemplate.loopCount 0
ObjectTemplate.is3dSound 1
ObjectTemplate.stopType 0
ObjectTemplate.volume 1
ObjectTemplate.pitch 1
ObjectTemplate.reverbLevel 1
ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.93/1.1/
ObjectTemplate.minDistance 8
ObjectTemplate.halfVolumeDistance 30