[Coding] Small changes to aircraft private patch by CAS_117 & killerzangoo

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CAS_117
Posts: 1600
Joined: 2007-03-26 18:01

[Coding] Small changes to aircraft private patch by CAS_117 & killerzangoo

Post by CAS_117 »

Hello PR community. Me CAS_117 and killer Zangoo have been enjoying PR and have loved watching it develop for the last year or so. After playing PR for awhile there were some things that I wanted to change. I didn't know much about modding, but due to my frustration with the AA system, I decided to change them over the last 2 weekends. There was difficulty testing them in a network environment, but the accuracy has increased considerably. The planes have realistic turn rates and air speeds also helping missile accuracy. USMCMaverick and NavyRachio helped test, so they get a special tyvm 8-) .

Allow me to remind you that we have tested this on a small server but a large scale test is pending, hence this post. All changes here belong to the PR devs and we take no credit for anything listed here. If we come across any problems, we will post additional patches.

--------------------------------CONTACT INFO------------------------------------------

Xfire: zangoo, cas117

--------------------------------SERVER INFO------------------------------------------

We will operate a private server on Saturday the 17th @ 9pm. Will run server more if it goes good. (If we need a license to operate it please PM me or Zangoo). If you want to use the mod on this server Xfire me or Zangoo. While on the server just obey a few guidelines and if we want say everyone to try out the AA Missiles don't go and grab a sniper kit please as we ARE trying to draw some performance conclusions. I digress however that this will for the most part be unconstrained. We would love you to stop by and try this out.

SERVER TIMES (Join Local: IP 70.73.136.86)

1. SATURDAY 9 PM Mountain Time

2. SUNDAY 12-8 PM.

3. pending

-------------------------------AIRCRAFT CHANGES----------------------------------------

To help compensate for pure pursuit nature of the missiles, they now have an extremely high turn rate.

They will detonate 100m away from an aircraft to make up for lag issues (hitbox will exceed the position of the heat source. Meaning missile will "hit" but won't know it hit meaning no detonation).

They now always lock on in less than a second.

They have a 1/4 second arming delay so they will not detonate if their flight time is less than 1/4 of a second.

They will generally not miss unless flares are released.

1 hit will disable a plane/chopper leaving about 10-5 seconds to eject.

Flares reload every 5-6 seconds (dispense 2 flares per release).

Fighter: large turn radius, faster, AAMs (Ranges: 2500-100m)

Ground Attack: Slow, high turn rate, small turn radius, good low speed maneuverability

All aircraft will catch on fire at 40% health when damaged leaving 10-5 seconds to escape.

Landing speeds for fighters can be between 500-700
bombers can be from 400-600

GPS guided bombs are completed.

New Video!

http://www.youtube.com/watch?v=9NJe1ZhQ3WE

Tips:

Stall speeds are higher, taxiing is faster. Land at a higher speed than you're comfortable with as brakes are stronger.

When engaged by another aircraft, you're pretty much dead (average time is about 30 seconds). Highly unlikely that you will escape. GET THE FIRST SHOT.

Radar can see most of the map. Use it to search for enemy aircraft. View distance is higher as well...

Good Hunting! 8-)


Thank you for your time.


---------------------------------------------------------------------

Kashan Training Map (The map we'll be using for the next little while). https://www.realitymod.com/forum/kashan ... n+training
Last edited by CAS_117 on 2009-03-16 03:18, edited 1 time in total.
zangoo
Posts: 978
Joined: 2007-09-01 03:42

Post by zangoo »

hope you guys like it and if any pr dev does not feel this is allowed, then it will be removed cus i really like to play pr and would not like to be banned:
----------------------------------------------------------
patch v2
http://files.filefront.com/patch+v2zip/ ... einfo.html
http://www.4shared.com/dir/4701632/8c45 ... aring.html
----------------------------------------------------------
here is the server ip 70.73.136.86
teamspeak ip 70.73.136.86

============================================
the server is off, i am testing new things
============================================

things that will be changed in next patch
new patch should be out on the 26
-------------------------------------------------
instructions
they will be made easyer.

iron sight guns
zoom removed now only guns that should have zoom have zoom.

aim-120/f16
range markers, to tell you how far away your target is(pending)
satnav did the work for this.

m82a1
removing from the sniper kit, putting the m40a3 back.

m40a3
decreasing the zoom to 10x

m4
zoom at 4x

m14
zoom at 7x

sv-98
zoom at 7x

dragunov
zoom at 4x

draw distance
i have increased the draw distance, i hope that this does not effect fps too much.

guided bomb
i have finished making a gps guided bomb, now all you have to do is put down a marker and someone in a airplane drops the bomb, and boom right where you wanted.

laser guided bomb
really just like a tv guided missile on the f15, but you just click and done the bomb guideds it self to the target, you can also click more times to track a moving target our just move where you want to hit the bomb.

simrad guided bomb
this is really not how i wanted to do this but i just wanted to see how this would work out, the simrad now shoots a projectile that can stick to things and it has a lasertarget on it so planes/bombs can track it.
--------------------------------------------------
if i have done something wrong, please tell me and i will fix it.
Last edited by zangoo on 2007-11-27 14:21, edited 1 time in total.
Jedimushroom
Posts: 1130
Joined: 2006-07-18 19:03

Post by Jedimushroom »

M4 zoom upped?

You mean the M4 aimpoint?

Cos aimpoints dont have any zoom.

otherwise looking good.
Image

"God will strike him down when he checks his email and sees young Fighter has turd burgling tendancies. Could you imagine going to church knowing your son takes it up the wrong 'un?" - [R-Dev]Gaz on 'Fighter137'
zangoo
Posts: 978
Joined: 2007-09-01 03:42

Post by zangoo »

well then i should change that, srry must have got it mixed up.
Last edited by zangoo on 2007-11-18 01:15, edited 1 time in total.
dbzao
Retired PR Developer
Posts: 9381
Joined: 2006-06-08 19:13

Post by dbzao »

The changes to aircraft and AA is interesting guys. We have [R-DEV]xWolfx working on something like that but he's a little out of time. Will see what your changes are and compare with ours and maybe you guys could help out in that area.

My only problem is that I always get errors when downloading from FileFront. If you guys could host it somewhere else I would appreciate it.
CAS_117
Posts: 1600
Joined: 2007-03-26 18:01

Post by CAS_117 »

I'll try and figure out the FileFront thing, but I'm not sure where else I could upload it. If you have a suggestion? Also to my dismay, we aren't sure how pings of >150 will affect the missiles. The whole point of this post basically.
Eddie Baker
Posts: 6945
Joined: 2004-07-26 12:00

Post by Eddie Baker »

caboose wrote:guns and stuff: By Zangoo

m14
now has 2 zoom levels, zoom has not changed much.


heavy at
now has 2 zoom levels
The M14 is issued with a variable magnification telescopic sight, so giving it two magnification levels is fine, but none of the rocket or missile launchers in PR have variable optics. That's why it was removed. :)
dbzao
Retired PR Developer
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Post by dbzao »

CAS_117
Posts: 1600
Joined: 2007-03-26 18:01

Post by CAS_117 »

Ok tyvm! :)
Tweaky
Posts: 107
Joined: 2007-07-07 19:02

Post by Tweaky »

Sounds like I'd have a hard time staying up in the air CAS :) .

But for the better.... makes flying way more strategic and intense. I just hope it wouldn't be too easy for a newbie to come up in the air and shoot us down :( .

Few points I like are:

Ground Attack: Slow, high turn rate, small turn radius, good low speed maneuverability (and vice versa for Fighters in PR, which always seemed backwards with really tight turning radius for the speed they go -- a pilot would kill himself at those turn rates :) )

Stall speeds are higher, taxiing is faster. Land at a higher speed than you're comfortable with as brakes are stronger. (Good taxiing is faster, much needed, and brakes as in -pitch up- control? Or reverse throttle?)

CAS is a good pilot, I hope PR takes his ideas into consideration. We've talked about them enough many times already when online :)
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Scarecrow
Posts: 22
Joined: 2007-11-18 00:52

Post by Scarecrow »

Last edited by Scarecrow on 2007-11-18 01:05, edited 1 time in total.
CAS_117
Posts: 1600
Joined: 2007-03-26 18:01

Post by CAS_117 »

Brakes: An unintended side effect of improving taxiing engine. Pull back on the stick to use wheel brakes. F-16 is harder to stop than MiG for some reason. Don't ask why.

EDIT: Ping is confirmed to not have a detrimental effect on accuracy. (Congrats to Eddieeyres for blasting me with the FIRST BVR HEADON missile shot on a server.)
Last edited by CAS_117 on 2007-11-18 03:29, edited 1 time in total.
Eddiereyes909
Posts: 3961
Joined: 2007-06-18 07:17

Post by Eddiereyes909 »

caboose wrote:Brakes: An unintended side effect of improving taxiing engine. Pull back on the stick to use wheel brakes. F-16 is harder to stop than MiG for some reason. Don't ask why.

EDIT: Ping is confirmed to not have a detrimental effect on accuracy. (Congrats to Eddieeyres for blasting with the FIRST BVR HEADON missile shot on a server.)
i would like to take a moment to thank god, my mother and father, withought all three of them this could not be possible 8-) ;)

but this is great, it works almost perfectly
Last edited by Eddiereyes909 on 2007-11-18 03:43, edited 1 time in total.
"You know we've had to imagine the war here, and we have imagined that it was being fought by aging men like ourselves. We had forgotten that wars were fought by babies. When I saw those freshly shaved faces, it was a shock "My God, my God?" I said to myself. "It's the Children's Crusade."- Kurt Vonnegut, Slaughter House Five
zangoo
Posts: 978
Joined: 2007-09-01 03:42

Post by zangoo »

cant wait to see tweaky up in the air :)
Masaq
Retired PR Developer
Posts: 10043
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Post by Masaq »

Would be interested to see how this pans out, lemme know via private message if anyone's available to have a play with this thing sometime during Sunday 18th, from kinda midday-onwards GMT?

M.



EDIT:

Just tried to connect to your server on 7.73.136.86 and had no joy.

EDIT2:

Double-checked the message you left - still 1hr45m until you'll have it back up, whoops lol.
Last edited by Masaq on 2007-11-18 14:15, edited 1 time in total.

"That's how it starts, Mas, with that warm happy feeling inside. Pretty soon you're rocking in the corner, a full grown dog addict, wondering where your next St Bernand is coming from..." - IAJTHOMAS
"Did they say what he's angry about?" asked Annette Mitchell, 77, of the district, stranded after seeing a double feature of "Piranha 3D" and "The Last Exorcism." - Washington Post
zangoo
Posts: 978
Joined: 2007-09-01 03:42

Post by zangoo »

server is up

ip is 70.73.136.86

same goes for teamspeak
Tweaky
Posts: 107
Joined: 2007-07-07 19:02

Post by Tweaky »

Would help if I could find a link for this "Kashan training map" :(

NM I found it: https://www.realitymod.com/forum/kashan ... ml?t=24557
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zangoo
Posts: 978
Joined: 2007-09-01 03:42

Post by zangoo »

at the very bottom of cas117 post.
Masaq
Retired PR Developer
Posts: 10043
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Post by Masaq »

Well, I briefly load into the server (actually saw some chat text) and then I immediately crash out to desktop. Don't know if it's the training map or your changes, but it doesn't wanna play.

"That's how it starts, Mas, with that warm happy feeling inside. Pretty soon you're rocking in the corner, a full grown dog addict, wondering where your next St Bernand is coming from..." - IAJTHOMAS
"Did they say what he's angry about?" asked Annette Mitchell, 77, of the district, stranded after seeing a double feature of "Piranha 3D" and "The Last Exorcism." - Washington Post
Tweaky
Posts: 107
Joined: 2007-07-07 19:02

Post by Tweaky »

All I did was the following:

-Download this custom zip file mod, and download Kashan training map
-Installed Kashan training map
-Backed up PR folder as "Copy of pr"
-Followed instructions of DELETING objects_server_patch.zip file and then replacing with the modded one in C:\Program Files\EA GAMES\Battlefield 2\mods\pr\objects
-Followed instructions of DELETING server.zip file and then replacing the modded one in C:\Program Files\EA GAMES\Battlefield 2\mods\pr\levels\kashan_desert
-Click on the Project Reality shortcut on the desktop, and joined via IP.
-Done, and having fun :)

It's pretty easy. If you did something wrong with the objects or server modded files, that is likely what is causing the kick.
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