[Gameplay] Insurgency updates

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Grasli
Posts: 162
Joined: 2007-02-13 18:05

Re: [Gameplay] Insurgency

Post by Grasli »

So, the GL on the AK47 is completely gone from the INS now?
Anyway, we still have the AK47 w/GL as Militia Grenadier, right? Just wondering if you have fixed this bug (on the AK47 only): https://www.realitymod.com/forum/f256-v ... post799113 ;)
gazzthompson
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Re: [Gameplay] Insurgency

Post by gazzthompson »

hiberNative wrote: well the ak101 has a smaller recoil than the ak47 in PR right now so i expect the 5.45x39 to have an even lighter recoil.
true, w'll see. more weapons for INS the better as long as they are realistic
Waaah_Wah
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Re: [Gameplay] Insurgency

Post by Waaah_Wah »

gazzthompson wrote:doubt it will have any difference from AK. its smaller but that dosnt matter in PR
Well the recoil matters.
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Tannhauser
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Re: [Gameplay] Insurgency

Post by Tannhauser »

Overall I think this is a good upgrade of the Ins. Minding the fact that Talibans will be a different faction with different weapons, giving variety to the Insurgents by adding new weapons to their arsenal is a good thing.

However, I am very sad that there won't be any Grenade Launcher AK's anymore because they were a very good and useful weapon when coalition squads were clusterf*cking around a wall/corner. hehe :)
I think it should be kept as a pickup kit in weapons caches, it's possible and would comply with the objective of making the Ins more versatile and less conventional than they actualy are.
The G3 is also a good idea, it will provide better capability against long ranged warfare that coalition always get you in. And it's not scoped, so it ain't like a free sniper rifle lol, just a better rifle for those types of engagements.

Can't wait for PR 0.85, I will probably play insurgency first as an insurgent to test the Al Quds and the AKS against those nasty M4/L85s. hehe
ExisSellos
Posts: 49
Joined: 2007-01-04 17:11

Re: [Gameplay] Insurgency

Post by ExisSellos »

AWSOME!
well i noticed that they are releasing updates pretty quick that means 0.85 is pretty much finished
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-CJ-
Posts: 207
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Re: [Gameplay] Insurgency

Post by -CJ- »

gazzthompson wrote:dont know , will they ? maybe the G3 kit has less equipment
Yeah, maybe give field dressing or more grenades to the AK kit or maybe give a lot of pick-up G3 kit for insurgent.
Sorry for my english :o ops:

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Spec
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Re: [Gameplay] Insurgency

Post by Spec »

or give the G3 fewer magazines?
Scot
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Re: [Gameplay] Insurgency

Post by Scot »

Looking at it, and discussing with a few people, I really think that from those pictures especially, you have in your first picture Jaymz, there are 10 weapons on the floor, and 1 of those is a G3. With your current system potentially all 32 players could have a G3. Now if you made it a pick up kit, or the Officer kit, then they would be limited, which is what it seems to be like in real life.
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Wicca
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Re: [Gameplay] Insurgency

Post by Wicca »

Make the g3 pickup kit. Thats my vote.
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Gore
Retired PR Developer
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Re: [Gameplay] Insurgency

Post by Gore »

NICE!
Smegburt_funkledink
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Re: [Gameplay] Insurgency

Post by Smegburt_funkledink »

Tirak wrote:Ak-47s were flooded to the region in such numbers it is incalculable and makes light of the serious issue I am raising. I have no opposition to the G3 being provided to insurgents in limited numbers, but to make it a spawn kit is a mistake.
x2

If there was maybe 1 out of every 8-10 guys running around with a G3 for the insurgents that'd be ok.

I'm not saying that everyone is going to choose the G3 to spawn with but it is possible that you could face 20 insurgents with G3's. I like the weapon and am pleased that it's been included but for the sake of realism like Tirak and others have said, I recon it should be a pick-up kit.
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sakils2
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Re: [Gameplay] Insurgency

Post by sakils2 »

Just wait till 0.85 comes out...
martov
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Re: [Gameplay] Insurgency

Post by martov »

I vote for the G3 as an option for the cell leader or a pick up kit.
DeadSmile187
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Re: [Gameplay] Insurgency

Post by DeadSmile187 »

sakils2 wrote:Just wait till 0.85 comes out...
agreed :D
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G.Drew
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Re: [Gameplay] Insurgency

Post by G.Drew »

martov wrote:I vote for the G3 as an option for the cell leader or a pick up kit.
x2, we dont need the G3 as a spwn kit tbh.
There is such a thing as too much :wink:
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sakils2
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Re: [Gameplay] Insurgency

Post by sakils2 »

People, stoppppp arguing about G3. Wait till 0.85 comes out, install it, play insurgency and ONLY THAN COMPLAIN.
G.Drew
Posts: 4417
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Re: [Gameplay] Insurgency

Post by G.Drew »

sakils2 wrote:People, stoppppp arguing about G3. Wait till 0.85 comes out, install it, play insurgency and ONLY THAN COMPLAIN.
^true, thank you Devs for the new additions :D ;-)
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PlaynCool
Posts: 711
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Re: [Gameplay] Insurgency

Post by PlaynCool »

Hey whi you coplain about G3 did you forgot that US totaly pwns on ins maps, plus the g4 iron sights is very hard to aim cause you dont see the surroundings when you aim.
Scot
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Re: [Gameplay] Insurgency

Post by Scot »

The G3 ironsights are fine, they are also being edited IIRC for 0.85. What me and a few others are saying is not to remove it, but merely make it Officer and/or a pickup kit. I mean in all Jaymz's photo's there was 1 G3 with at least 2 AKs depending on amount of weapons. From the evidence there are always more AKs than G3s. I mean hell, there are more RPGs in the pics than G3s!!
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