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Re: [Gameplay] Logistics
Posted: 2009-01-02 13:32
by Rhino
Rico wrote:I like most of what I'm reading but have some concerns:
- Players dropping repair box behind a friendly tank and auto repairing as soon as they get hit. Hopefully this is addressed by having a full repair take like 5 minutes?
- Repair crates again - I can see it now, a vehicle repairing from a repair crate then *pop* it disappears as the driver of the logistics trucks drops it elsewhere for another unit.
- Engineers no longer being played due to limited abilities. I think if they are given ACOG sights or explosives they might actually be played in .85.
- No spawning of vehicles at FOB's. Hopefully transport vehicles will be increased because in some maps you rely on players setting up these bases just so that they will spawn vehicles. Happens in main bases like Basrah, Archer, all the time. No Humvees spawning will also make Muttrah and Barracuda hell for the US. On a side note, can the Chinese please have less Suppy trucks and jeeps on Cuda!
- Lack of kit request at RP's will significantly change the dynamic on some maps, for example not being able to get an AT kit and having no nearby APC, crate etc, on a map such as Fools Road.
1 & 2. ye, it will take a long time to repair but unless anything has been changed without me knowing the "repair drop" will only stay around for like 2 or 5 mins after its been dropped so that you will have to use it wisely, and only drop it when you need repairs. So if you dropped it in your tanks "camping spot" so that when your tanks gets hit it will repair you, it would have most likely already disappeared by then or its time will almost be up.
3. Engys will play a different role in PR in v0.85 and will be a valuable asset to a team.
4. yes but also think of it like this, on muttrah etc the other side will also not have as many jeeps to shoot down enemy choppers with there 50cals with
5. we will just have to wait and see how it plays

Re: [Gameplay] Logistics
Posted: 2009-01-02 13:43
by Deer
Yep if its not possible to get AT kits from rallypoints, next patch everyone are lining up to get vehicles because those are like godmode.
Re: [Gameplay] Logistics
Posted: 2009-01-02 13:53
by Tomato-Rifle
Nice, but can the Vehicle Resupply/Repair Depot repair enemy vehicles to?
Re: [Gameplay] Logistics
Posted: 2009-01-02 13:58
by Rhino
Tomato_With_A_Rifle wrote:Nice, but can the Vehicle Resupply/Repair Depot repair enemy vehicles to?
as I posted on the last page, no unless you capture the flag nearest the depo.
Re: [Gameplay] Logistics
Posted: 2009-01-02 14:25
by Outlawz7
Can we have more pics of the logistics trucks for other factions?
Also, what will happen to faction that use IFVs and have no APCs, like British with their Warrior or MEC with the BMP3/BTR90?
Re: [Gameplay] Logistics
Posted: 2009-01-02 14:27
by SocketMan
'[R-DEV wrote:Rhino;886239']1 & 2. ye, it will take a long time to repair but unless anything has been changed without me knowing the "repair drop" will only stay around for like 2 or 5 mins after its been dropped so that you will have to use it wisely, and only drop it when you need repairs. So if you dropped it in your tanks "camping spot" so that when your tanks gets hit it will repair you, it would have most likely already disappeared by then or its time will almost be up.
3. Engys will play a different role in PR in v0.85 and will be a valuable asset to a team.
4.
yes but also think of it like this, on muttrah etc the other side will also not have as many jeeps to shoot down enemy choppers with there 50cals with
5. we will just have to wait and see how it plays
I hope MEC does not have to wait 20 minutes for the BTR (or whatever they get)
on Mutrah since that would be the (only?) primary transport .
Will remind people that
Armored
Personal
Carrier is for Carrying Personal - I like that part - many people will have to change their "tactics" (eventually).
Re: [Gameplay] Logistics
Posted: 2009-01-02 14:27
by Tirak
'[R-DEV wrote:Jaymz;886068']
Let's see,
There are
2 Logistics Trucks per map and they each have
2 seats. That's a grand total of
4 people running Logistical Support out of a possible
32 players per team.
There are, however, a few maps that have an exception to this rule. Large scale armoured conflicts (Kashan being a prime example) will have
4 Logistics Trucks per team. This is to accommodate for the resource consuming nature of MBT's/IFV's (you have to bare in mind that the burden of field repairs now lies with Logistics Trucks).
So, even if we give you the benefit of a doubt and assume we are on Kashan Desert 64 with,
1 x Commander
4 x Logistical Personnel
2 x Transport Helicopter Pilots
That's 7 players out of a possible 32 that are partaking in a "non-combat role". Not even 1/4th of the team.
You're also forgetting the APC drivers, who instead of supporting infantry in your model, will be rushing between squads to rearm them and because they are the only kit request point in the field, unless you intend to get a supply truck up to the front

Re: [Gameplay] Logistics
Posted: 2009-01-02 14:33
by Scot
SocketMan wrote:I hope MEC does not have to wait 20 minutes for the BTR (or whatever they get)
on Mutrah since that would be the (only?) primary transport .
Will remind people that Armored Personal Carrier is for Carrying Personal - I like that part - many people will have to change their "tactics" (eventually).
I agree, except like every APC is an IFV on the game

I think we need actual APCs modelled, like the Stryker, but hey, who am I to judge, I just wanna play it now!!!

Re: [Gameplay] Logistics
Posted: 2009-01-02 14:35
by IAJTHOMAS
Hopefully APCs will attach themselves to a particular infantry squad and service their supply and transport needs most of the time, as well as providing fire support. I've seen it done on current the current version in pub matches a few times, so it is possible, if not a regular occurance at the moment.
The only difficulty is with BF2's hardcoded voip you can't talk to the apc crew while in an infantry squad, unless it through text, which is cumbersome, or over TS, which requires a bit of organisation and foresight that you might not see on the average server which people join on a whim.
Re: [Gameplay] Logistics
Posted: 2009-01-02 14:36
by Molyporph
Because squads instantly die when they exit the APC at the destination, can't set rally points, can't spawn on firebases and can't request kits when they get dropped off, amirite?
APCs having to transport (and people having to be transported by them) doesn't mean they can't support inf from time to time.
Re: [Gameplay] Logistics
Posted: 2009-01-02 14:37
by Molyporph
Sorry, forgot quote :/ Aimed at the talk about alot of players being in non-combat roles.
Re: [Gameplay] Logistics
Posted: 2009-01-02 14:38
by Scot
[R-COM]Outlawz wrote:Can we have more pics of the logistics trucks for other factions?
Also, what will happen to faction that use IFVs and have no APCs, like British with their Warrior or MEC with the BMP3/BTR90?
Sorry for double post, but the British have the Bulldog
FV430 Series & Bulldog - British Army Website
So it's not like we don't have APCs, and the MEC could use the M113 I suppose...
Re: [Gameplay] Logistics
Posted: 2009-01-02 14:41
by Outlawz7
Do we have them in-game?
Re: [Gameplay] Logistics
Posted: 2009-01-02 14:42
by scandhi
i guess that on large maps we will have helicopter to ferry troops as well. don't think they ganna remove them.
Apc's ganna get a squad to near hotzone. With a supply truck to deploy a crate for kit request. inf disembard. Get a rally or FB up to get respawn.
Apc stay for fire support. can't be that hard, or

:

:
Re: [Gameplay] Logistics
Posted: 2009-01-02 14:43
by SocketMan
IAJTHOMAS wrote:Hopefully APCs will attach themselves to a particular infantry squad and service their supply and transport needs most of the time, as well as providing fire support. I've seen it done on current the current version in pub matches a few times, so it is possible, if not a regular occurance at the moment.
The only difficulty is with BF2's hardcoded voip you can't talk to the apc crew while in an infantry squad, unless it through text, which is cumbersome, or over TS, which requires a bit of organisation and foresight that you might not see on the average server which people join on a whim.
Use 2 crewman + 4 infantry in one squad.

Re: [Gameplay] Logistics
Posted: 2009-01-02 14:43
by Incomplete Spork
Are there gonna be alot more community matches now? Because .85 seems like it won't be fun at all without any organization and that usually only happens about once a week.
Re: [Gameplay] Logistics
Posted: 2009-01-02 14:43
by Maxfragg
does the USMC have any dedicaded APC ? Only the Huge AAV-7 right ?
Re: [Gameplay] Logistics
Posted: 2009-01-02 14:45
by scandhi
Just like the British Universal Carrier?
Re: [Gameplay] Logistics
Posted: 2009-01-02 14:46
by Gore
Will we still be able to request kits from the RP?