Aggressive Tactics Not Working
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Mikemonster
- Posts: 1384
- Joined: 2011-03-21 17:43
Re: Aggressive Tactics Not Working
This is one thing i've never been able to crack myself as a SL, when I play the game as a lonewolf I am always moving fast and aggressively and 90% of the time manage to surprise the enemy i'm fighting.
Translating this to moving as a squad is nigh on impossible. People usually much prefer to camp than to sieze the initiative, and when people do sieze the initiative they usually stray too far.
The ideal situation is to get the whole squad moving as one person would, however this isn't possible.
People sometimes mention fireteams, which seem like such a massive pain in the arse to me that I don;t think it's worth it.
I have noticed that surpressing whilst other squad members advance does work.. As does them throwing a grenade when they approach. A clever enemy will withdraw to fight another day, but even that is a victory.
The trouble I find is that when Squad Leading I don't really want to sound like a 'BOUND OVERWATCH, MEN' Role Playing sort of SL.
Translating this to moving as a squad is nigh on impossible. People usually much prefer to camp than to sieze the initiative, and when people do sieze the initiative they usually stray too far.
The ideal situation is to get the whole squad moving as one person would, however this isn't possible.
People sometimes mention fireteams, which seem like such a massive pain in the arse to me that I don;t think it's worth it.
I have noticed that surpressing whilst other squad members advance does work.. As does them throwing a grenade when they approach. A clever enemy will withdraw to fight another day, but even that is a victory.
The trouble I find is that when Squad Leading I don't really want to sound like a 'BOUND OVERWATCH, MEN' Role Playing sort of SL.
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killonsight95
- Posts: 2123
- Joined: 2009-03-22 13:06
Re: Aggressive Tactics Not Working
Formations that work in PR:
collum with 5 meter spread, this allows for quick reactions to contact while keeping you squad spaced out, when walking in a street/forrest make sure the AR is 2nd or 3rd man and when on a street spilt your forces across both sides.
A 10 - 20 meter spread in great for open maps such as kashan allow for each person to cover as others move up, also it means you all won't get wiped out by HMG's and other defensive things as easily.
Blob or double line formation with 7 - 10 meter spread, this works amazingly well in the forest, it consists of a blob of infantry evenly spaced out in a circle or double line. Get your AR at the back where he can provide suppressing fire and your medic in the middle. This is very useful in forests as it gets you a front line, and a support line if using the double line formation. Great for fast reaction to contacts and if one guy goes down you'll know about it and be able to put effective fire in the direction. This is not good for open spaces as seen on kashan as you are to close together and in a nice area of fire for the enemy to hit. Adding the spread to about 10-20 meters will greatly benifit you as an AR and snipers etc. will have to move significently to shoot you all. It will however greatly reduce your reaction times to enemy fire.
collum with 5 meter spread, this allows for quick reactions to contact while keeping you squad spaced out, when walking in a street/forrest make sure the AR is 2nd or 3rd man and when on a street spilt your forces across both sides.
A 10 - 20 meter spread in great for open maps such as kashan allow for each person to cover as others move up, also it means you all won't get wiped out by HMG's and other defensive things as easily.
Blob or double line formation with 7 - 10 meter spread, this works amazingly well in the forest, it consists of a blob of infantry evenly spaced out in a circle or double line. Get your AR at the back where he can provide suppressing fire and your medic in the middle. This is very useful in forests as it gets you a front line, and a support line if using the double line formation. Great for fast reaction to contacts and if one guy goes down you'll know about it and be able to put effective fire in the direction. This is not good for open spaces as seen on kashan as you are to close together and in a nice area of fire for the enemy to hit. Adding the spread to about 10-20 meters will greatly benifit you as an AR and snipers etc. will have to move significently to shoot you all. It will however greatly reduce your reaction times to enemy fire.

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Psyko
- Posts: 4466
- Joined: 2008-01-03 13:34
Re: Aggressive Tactics Not Working
if your talking about your personal skill, it depends greatly in what kind of scenario you are better in. some people are better in forests than deserts for example. you gotta find your most productive kit. teamwork points/kills/just staying alive...all aspects, but just pick the one you prefer. then base your tactics around it.
If your good at or prefer teamwork: focus on mortars, logistics, fire bases, and defense.
if your good at or prefer killing, use a saw, M203, marksman, rifleman kit, gun in a vehicle, or point defense or even sniper.
If your good at or prefer staying alive, chose medic, Go squad leader, spotter,or drive Armour.
you get the picture.
If your good at or prefer teamwork: focus on mortars, logistics, fire bases, and defense.
if your good at or prefer killing, use a saw, M203, marksman, rifleman kit, gun in a vehicle, or point defense or even sniper.
If your good at or prefer staying alive, chose medic, Go squad leader, spotter,or drive Armour.
you get the picture.
Last edited by Psyko on 2011-08-13 18:15, edited 1 time in total.
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PLODDITHANLEY
- Posts: 3608
- Joined: 2009-05-02 19:44
Re: Aggressive Tactics Not Working
I use flank with longrange kits supressing
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Bringerof_D
- Posts: 2142
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Re: Aggressive Tactics Not Working
speed, in CQB speed is a major factor. that and preparedness. yes move fast, but be prepared when you move in through the door or turn the corner. twitch shooting only helps if you were the one being surprised. Move fast but stop at every corner and peak around. if you see them step back cause they saw you. prepare to make the turn and do it. Once he sees you he'll think you're backing off to prep a grenade. he will either charge you then, or prep his own grenade. CHARGE.
as for anything else, being aggressive and moving on the enemy at speed does not mean move straight at him. keep moving by all means, just work your angles. each time you change position is more time it takes for them to sight in on you again
as for anything else, being aggressive and moving on the enemy at speed does not mean move straight at him. keep moving by all means, just work your angles. each time you change position is more time it takes for them to sight in on you again
Information in the hands of a critical thinker is invaluable, information alone is simply dangerous.
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Mikemonster
- Posts: 1384
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Re: Aggressive Tactics Not Working
With respect Bringer, I find that CQB is the one area where you cannot be aggressive, instead needing to be slow, systematic and deliberate. In general the person who is defending will always win if he is patient enough .. The trick is to attack someone who is less patient than you and make them come to YOUR doorway, not vice-versa.
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Orford
- Posts: 856
- Joined: 2009-06-17 15:41
Re: Aggressive Tactics Not Working
1. Look at the map, If your first on the scene dig in and hold a fire point. This will cause the enemy to look at you. Use the radio to lay as much intel on the map as possible call in CAS armour or mortars while your squad lay supression so you can laze and spot.
2. see point one. If there are friendlys already on scene assume the enemy are looking at them and ask if they need backup if not FLANK.
3. Ask or listen to SL mumble to see what 1 and 2 have done and either back up one, or cause a diversion on another flank to give option 2 a hole to go through.
Thats attacking a known or suspected cache. First rule is to stop them renforcing. This will dwindle the number of enemy defending the cache. Work on the thought you need to turn it around and become the defender of the cache then you are in position to destroy it.
In AAS never retrun fire in the open, keep moving, if your spotted keep moving. Do not shoot unless you really have to then you can hide and cover your area when capping. Thus you gain the advantage of catching the enemy in the open. Spread out 3 squads in one building isnt good. again flank.
And the one rule I always run my squad by is never be where the enemy know you are..
If you get engaged the enemy will come to you. Fall back get settled and set to cover your previous position as thats where the enemy are going to think you are still holding out. They come you kill you press forward. 50mtr back can get you 200 mtr gains. Let them spot you then they will come to you.
Then theres alt-F4 best tactic if your having a bad game take a break before you **** on some one elses game.
2. see point one. If there are friendlys already on scene assume the enemy are looking at them and ask if they need backup if not FLANK.
3. Ask or listen to SL mumble to see what 1 and 2 have done and either back up one, or cause a diversion on another flank to give option 2 a hole to go through.
Thats attacking a known or suspected cache. First rule is to stop them renforcing. This will dwindle the number of enemy defending the cache. Work on the thought you need to turn it around and become the defender of the cache then you are in position to destroy it.
In AAS never retrun fire in the open, keep moving, if your spotted keep moving. Do not shoot unless you really have to then you can hide and cover your area when capping. Thus you gain the advantage of catching the enemy in the open. Spread out 3 squads in one building isnt good. again flank.
And the one rule I always run my squad by is never be where the enemy know you are..
If you get engaged the enemy will come to you. Fall back get settled and set to cover your previous position as thats where the enemy are going to think you are still holding out. They come you kill you press forward. 50mtr back can get you 200 mtr gains. Let them spot you then they will come to you.
Then theres alt-F4 best tactic if your having a bad game take a break before you **** on some one elses game.
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ShockUnitBlack
- Posts: 2100
- Joined: 2010-01-27 20:59
Re: Aggressive Tactics Not Working
I was gonna write a huge paragraph, but I think I can condense it into this -
1 - Having a skilled and cautious SAW gunner is a massive advantage.
2 - The fewer scoped riflemen you have the better. Your Marksman and SAW can take guys out at range without support.
3 - APCs that don't bumrush the enemy and actually support infantry are a huge advantage, especially if they have cannons with splash damage.
Still, what really decides a battle is how skilled your guys are versus how skilled their guys are. There isn't much more to say than that.
1 - Having a skilled and cautious SAW gunner is a massive advantage.
2 - The fewer scoped riflemen you have the better. Your Marksman and SAW can take guys out at range without support.
3 - APCs that don't bumrush the enemy and actually support infantry are a huge advantage, especially if they have cannons with splash damage.
Still, what really decides a battle is how skilled your guys are versus how skilled their guys are. There isn't much more to say than that.
"I Want To Spend The Rest Of My Life With You Tonight."
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Rudd
- Retired PR Developer
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Re: Aggressive Tactics Not Working
true and not trueMikemonster wrote:With respect Bringer, I find that CQB is the one area where you cannot be aggressive, instead needing to be slow, systematic and deliberate. In general the person who is defending will always win if he is patient enough .. The trick is to attack someone who is less patient than you and make them come to YOUR doorway, not vice-versa.
its a high risk tactic, but if the enemy are caught unaware or just unprepared for a rush it can pay off.
e.g. back on Operation Ghost Train and on Fools road I've done it a couple of times, where my squad is in a line about 25 meters accross, we hit an enemy squad, and all of us just keep going (we all have ironsights) Crouch, sight up, give the target a magworth, reload while moving forward still, as long as everyon's fields of fire continue to overlap it works very well.
OGT was especially cool since we were doing it with 15 men, in a very small area, so even if one of us went down another man filled his spot and killed the other guy before he reloads.
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Mouthpiece
- Posts: 1064
- Joined: 2010-05-24 10:18
Re: Aggressive Tactics Not Working
Try to analyse your squad, Akiba. Try not to think of them as your friends, but think of them as assets.
As noted, speed and flanking is the key. I've had countless experiences when my squad is slowed down by one squadmate who: 1) isn't listening, 2) is new.
You're a good SL, but don't be afraid to tell "bad things" to your squadmates or even kick them when you feel it won't work. It's your game after all.
As noted, speed and flanking is the key. I've had countless experiences when my squad is slowed down by one squadmate who: 1) isn't listening, 2) is new.
You're a good SL, but don't be afraid to tell "bad things" to your squadmates or even kick them when you feel it won't work. It's your game after all.
Last edited by Mouthpiece on 2011-08-14 03:48, edited 2 times in total.
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dtacs
- Posts: 5512
- Joined: 2008-12-07 23:30
Re: Aggressive Tactics Not Working
Mouthpiece is on the money. Thats what I do, everybody is there to follow orders, blindly. If players don't like executing orders with surgical precision then they can leave.Mouthpiece wrote:Try to analyse your squad, Akiba. Try not to think of them as your friends, but think of them as assets.
As noted, speed and flanking is the key. I've had countless experiences when my squad is slowed down by one squadmate who: 1) isn't listening, 2) is new.
You're a good SL, but don't be afraid to tell "bad things" to your squadmates or even kick them when you feel it won't work. It's your game after all.
When one man has the power of 5 or more tools under his command and has the right idea, they will destroy.
One critical rule in my opinion is the Specialist is the most important kit. Running to fight again is the best choice in certain moments, and having a hook with the epitome of initiative can get you out of the most sticky situations. Look at GoreZiad's hook video, now that is how people should play Specialist, Civilian and Scout.
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Spec
- Retired PR Developer
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Re: Aggressive Tactics Not Working
Being ninjas? Nah. I prefer to see the hook as a metaphor rather than an actual tool to climb onto buildings with. Grappling onto a building stands for entering it. Unless given the order to use it for weird purposes, I won't do that. I don't like to abuse the weirdness of the hook phyiscs. And while I can and will follow orders and am fully aware of the importance of being able to blindly trust every member of a unit, this is still a game. If I don't get to play, but only to work, I'll go do something else instead.

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Bringerof_D
- Posts: 2142
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Re: Aggressive Tactics Not Working
That is what i mean by stopping at every corner and door way.Mikemonster wrote:With respect Bringer, I find that CQB is the one area where you cannot be aggressive, instead needing to be slow, systematic and deliberate. In general the person who is defending will always win if he is patient enough .. The trick is to attack someone who is less patient than you and make them come to YOUR doorway, not vice-versa.
the guy who spots you comes out around the corner to get you, or you go get him, or grenades are thrown one way or the other.
In situation 1 you are good if you have at least one other guy covering the corner with you, whether you have a grenade out or a rifle.
however i find in situations 2 and 3 that us being the one to make the jump tends to earn me more success. probably because i make the jump properly. Rule 1 when entering through any door way, immediately side step to clear the threshold, then advance straight into the enemy.
most people die on entry because they just move in straight from the door way. Could just be luck but 9 times out of 10 when i do things that way i come out the winner. That and i'm slow at pulling the trigger in a surprise situation. i can line up the target fast but i just don't pull the trigger fast enough. Vice versa when i go in, i already know i'm pulling the trigger.
Information in the hands of a critical thinker is invaluable, information alone is simply dangerous.
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hiberNative
- Posts: 7305
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Re: Aggressive Tactics Not Working
i feel like suppressing the enemy only results in the enemy moving a bit from the suppression effect and easily location you. so i don't suppress that much unless the enemy has nowhere to go.
i try to try to move and scramble a lot, though. that being my aggressive part.
i try to try to move and scramble a lot, though. that being my aggressive part.
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Wicca
- Posts: 7336
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Re: Aggressive Tactics Not Working
In any assault, if your getting shot at, you are doing it wrong. Cause u should always choose the route of no resistance. That way you can just rape yourself into someone.
It is much better to kill people who has 0 situational awarness, if it is thorugh positioning yourself behind the enemy who is facing your "friends".
Or if you wish to make a diversion. Flanking is the best way to work. This is due to the simple fact that in PR, whoever aims first, is going to get the kill. Unless he is a noob.
Frontal assaults only works if as rudd said, you have over 9000 firepower.
It is much better to kill people who has 0 situational awarness, if it is thorugh positioning yourself behind the enemy who is facing your "friends".
Or if you wish to make a diversion. Flanking is the best way to work. This is due to the simple fact that in PR, whoever aims first, is going to get the kill. Unless he is a noob.
Frontal assaults only works if as rudd said, you have over 9000 firepower.
Xact Wicca is The Joker. That is all.
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Rudd
- Retired PR Developer
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Re: Aggressive Tactics Not Working
thats all well and good if your facing enemies who are slow witted, but against an equally skilled squad it isn't so good. I prefer to assume the enemy are covering the direction I'm coming from at all times.In any assault, if your getting shot at, you are doing it wrong. Cause u should always choose the route of no resistance. That way you can just rape yourself into someone.
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TheComedian
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Re: Aggressive Tactics Not Working
I find that flanking your infantry squad outside the HESCO barriers on Kashan Desert often yields good results. Sometimes completely surprise the enemy hiding in the bunkers.
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Mouthpiece
- Posts: 1064
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Re: Aggressive Tactics Not Working
Oh, how I love to catch the flanking MEC infantry (attacking North Bunker) outside the HESCO walls with my trusty HMG from hills approx. 500m north or the middle hills. Or just pinning them down with M21. They're usually look quite disoriented, trying to evade bullets without any real cover.TheComedian wrote:I find that flanking your infantry squad outside the HESCO barriers on Kashan Desert often yields good results. Sometimes completely surprise the enemy hiding in the bunkers.
But yeah it's a valid tactic that may result in your squad getting from SB to NB or from NB to SB undetected and therefore surprising the enemy defending The Bunker.
But I find this tactic not so useful because usually (if they're doing it right) it's hard to surprise the infantry squad guarding The Bunker because they know an attack is imminent, so the bunker defense is really tight: two guys constantly watching main entrance, one in the toilet - eyes on the ceiling, two overwatching the 2nd floor corridor (and using the corner as good cover) and one running around randomly and spamming nades.
This also applies to other situations when attacking every tight spot (bunkers, cave systems, underground complexes) knowing that the enemy is waiting for you; getting to that place undetected isn't a huge necessity. And you risk getting pis*** off because you're getting killed easily after long, time-consuming flanking manouvers
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Spec
- Retired PR Developer
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Re: Aggressive Tactics Not Working
In almost all games, I find it most useful to go through the door, side step immediately hug the wall, and only ever move alongside that wall until you come to a situation where you have to decide for multiple paths. Then have a friend approach along the opposite wall, one of you standing, one crouching, and cross-check each others six until you turn around the corner. Never step away from a wall unless an object blocks your way, as that exposes you to more possible directions of incoming fire. Keep moving, I prefer crouching for the extra speed with sighted in ironsight-type weapons, and keep the sights up. Use a pistol, shotgun or SMG if you can get one, and aim for the head.however i find in situations 2 and 3 that us being the one to make the jump tends to earn me more success. probably because i make the jump properly. Rule 1 when entering through any door way, immediately side step to clear the threshold, then advance straight into the enemy.
Like in a street, try to have half of the people who enter with you on your wall, the rest on the other wall. You'll have to bunch up in here, so don't enter with the whole squad through one door, unless you have to. A group of two can clear most rooms just as well as a group of six, but failure is less fatal. Try to have a least one mate with you, though. It's especially valuable to have someone to cover you if you decide to use a grenade.
And in PR: After clearing a room, stand in a safe corner or near the next door for a few seconds to let the deviation settle, before you enter. Even if that increases the risk of being grenaded, rushing a room with no accuracy isn't useful either. Again, the advantage of a pistol, SMG or shotgun is the short time you'll have to wait.

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