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Re: PR: ARMA2 v0.1 BETA Features List

Posted: 2011-09-03 14:46
by ZephyrDark
Shovel wrote:Image
Its called a BETA for a reason.

Re: PR: ARMA2 v0.1 BETA Features List

Posted: 2011-09-06 10:14
by Majoraspire
Awesome Devs!!!

Re: PR: ARMA2 v0.1 BETA Features List

Posted: 2011-09-06 17:56
by Beee8190
Hey guys, didn't wanna make new thread as im not even sure where to post this but i was wondering if we could get hellfire imact sounds from old Pr-BF2?
I would like those as they just sounded incredibly awsome and very ''destructive'' I, really liked those :p

Before you sentence me to death i never heared hellfire imact IIRL but i imagine they would sound like that. :razz:

Any thoughts?

Re: PR: ARMA2 v0.1 BETA Features List

Posted: 2011-09-06 23:40
by TEEZNUTZ
Loving the PR Menus, makes things nice.

Re: PR: ARMA2 v0.1 BETA Features List

Posted: 2011-09-07 15:46
by DVRGUY
Yeah the PR soundtrack is nice too :)

Re: PR: ARMA2 v0.1 BETA Features List

Posted: 2011-09-17 19:29
by Kruk939
Are you going to use Arma II maps(Utes , Chernarus) ?

Re: PR: ARMA2 v0.1 BETA Features List

Posted: 2011-09-20 06:26
by Dogged
YAY!!!!!!

Re: PR: ARMA2 v0.1 BETA Features List

Posted: 2011-09-20 19:34
by Valken
Hello to all!

This is not bug but considers it a kind of trap in the simulator PR, and safety is that some people have two different users, one on each side, thus providing the location of their enemies, what about that topic? thinking as you fix this?