PR: ARMA2 v0.1 BETA Features List

Project Reality announcements and development highlights.
UK_Force
Retired PR Developer
Posts: 10823
Joined: 2005-04-07 12:00

PR: ARMA2 v0.1 BETA Features List

Post by UK_Force »

Project Reality: ARMA2 v0.1 Features
Common
  • Added Suicide Vests
  • Added VBIED's
  • Added Cargo & dragging: supporting vehicle and containers (using either physical or virtual cargo).
  • Added Hesco's & hesco structures & other fortifications (WIP)
  • Added custom boxes, crates and containers.
  • Added FX addon
  • Added Mines addon
Dialogs, UI, HUD's
  • Changed: AGM-114K Hellfire Missiles are now optically guided (Mando Missile ArmA)
  • Added Armaments dialog with class selection and backpacks
  • Added Squad Managements dialog - with squad locking, invites, etc.
  • Added Various mini HUD's: compass, range finder, messages, etc.
  • Added Question HUD (allowing yes/no responses to system or player questions).
  • Added Respawn dialog - supporting FO's, RP's, HO's.
  • Added ROE violation tracking
  • Added Scoring dialog - with game mode specific stats.
  • Added Squad comm's menus.
  • Added Player name & Crew Names HUD.
  • Added FlexiMenu: Rose menu for Squad menu & Interaction menu.
Medic System
  • Added Medic system - for limited self first aid, plus assistance first aid, plus full medic first aid.
  • Added Drag out unconscious wounded from vehicles.
Vehicle Specific
  • Airlift system - for cargo transport via helicopter.
  • Added Basic airdrop options from aircraft.
  • Added Upright vehicles which have rolled over. Requires between 1-8 players depending on size of vehicle, ATV->Truck.
  • Added Mortar/artillery interface. (Placeholder, until next release.)
  • Added Vehicle Maintenance system - Rearming, Repairs, Refuel at certain service points, plus offsite tyre repairs. These are manually initiated.
  • Removed all automatic rearming, refueling and repairing from all trucks and ammo crates.
  • Added Weapon/ammo-specific ammo supply boxes for all static mounted weapons. Eg: DSHKM MG ammo box (50Rnd 127x107) with 8 supplies.
Game Modes
  • Added A&D mode
  • Added A&S mode
  • Added CI mode
Sounds
  • Added New Sounds for Warrior : Internal and external engine and noise sounds, Rarden 30mm and Chaingun sounds, HE and AP impact sounds, turret traversing sounds.
  • Added Quadbike sounds.
  • Added Opfor and Bluefor small arms weapon firing sounds.
  • Added Apache M230 firing and impact sounds.
  • Added impact sounds for 30mm 2A42 opfor vehicle mounted weapon (BMP and Vodnik BPPU).
  • Added firing sounds for PKT opfor vehicle mounted MG
Models
  • Added Warrior
  • Added British MTP Soldiers
  • Added Merlin
  • Added Chinook (Specular Map Issue - WIP)
  • Added Apache
  • Added Jackal
  • Removed Jackal (BAF Lite Jackal used as Placeholder)
  • Added SV MAN Truck Variants
  • Removed SV MAN Truck Variants (BI MTVR Placeholder)
Weapons
  • Added all British Weapons (BAF Retexture - Placeholder)
Maps
  • Added Afghan Village v0.1
  • Removed Afghan Village v0.1 (Currently has a number of issues)
Missions
  • Added missions for Takistan
  • Added missions for Zargabad
  • Added missions for Afghan Village
  • Removed missions for Afghan Village
Napoleon_TR
Posts: 303
Joined: 2008-03-18 13:10

Re: PR: ARMA2 v0.1 BETA Features List

Post by Napoleon_TR »

1st , OMG ! Afghan Village v0.1 Niceeeeeee
Twonkle
Posts: 549
Joined: 2009-07-27 09:07

Re: PR: ARMA2 v0.1 BETA Features List

Post by Twonkle »

Napoleon_TR wrote:1st , OMG ! Afghan Village v0.1 Niceeeeeee
removed toh, too many bugs! :p
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Raic
Posts: 776
Joined: 2007-02-24 15:59

Re: PR: ARMA2 v0.1 BETA Features List

Post by Raic »

PR:A only required ARMAII, without addons, right?
And release already!
Antonyo
Posts: 76
Joined: 2008-07-01 19:08

Re: PR: ARMA2 v0.1 BETA Features List

Post by Antonyo »

Raic wrote:PR:A only required ARMAII, without addons, right?
And release already!
U need operation arrowhead also but no other add ons as far as i know

this is gonna be awsome =)
Keep up the good work DEVs :thumbsup:

Ingame name: ICEMAN-0480
PatrickLA_CA
Posts: 2243
Joined: 2009-07-14 09:31

Re: PR: ARMA2 v0.1 BETA Features List

Post by PatrickLA_CA »

Awesome, pure awesome, I thought there will be less things in the beta, You Devs ROCK!
In-game: Cobra-PR
crot
Posts: 1786
Joined: 2010-09-07 19:05

Re: PR: ARMA2 v0.1 BETA Features List

Post by crot »

Raic wrote:PR:A only required ARMAII, without addons, right?
And release already!
It requires Arma 2 and Arma 2 OA to play not just Arma 2.
Raic
Posts: 776
Joined: 2007-02-24 15:59

Re: PR: ARMA2 v0.1 BETA Features List

Post by Raic »

crot wrote:It requires Arma 2 and Arma 2 OA to play not just Arma 2.
Great, can't find my copy of OA nooooes!
Cptkanito
Posts: 384
Joined: 2008-08-31 12:06

Re: PR: ARMA2 v0.1 BETA Features List

Post by Cptkanito »

Awesome stuff guys!
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Conman51
Posts: 2628
Joined: 2008-05-03 00:27

Re: PR: ARMA2 v0.1 BETA Features List

Post by Conman51 »

Wait what? So is there no new map?
"It's not the size of the dog in the fight, it's the size of the fight in the dog."
-Mark Twain



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foxtwofive
Posts: 946
Joined: 2009-09-26 12:14

Re: PR: ARMA2 v0.1 BETA Features List

Post by foxtwofive »

:o
This is Great! :) :-D
Playing PR Since 0.4
*CONIURATIONE FACTA*
"This is the calm before the storm, Armageddon dawn."
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Cheapsmith
Posts: 8
Joined: 2011-09-01 21:09

Re: PR: ARMA2 v0.1 BETA Features List

Post by Cheapsmith »

Conman51 wrote:Wait what? So is there no new map?
Seems like not... But Takistan is a great map, too although I don't like it that almost all Villages are in a Valley so attacking is always downhill...
mati140
Posts: 123
Joined: 2009-06-01 14:35

Re: PR: ARMA2 v0.1 BETA Features List

Post by mati140 »

  • Added Jackal
  • Removed Jackal
  • Added SV MAN Truck Variants
  • Removed SV MAN Truck Variants
...
  • Added Afghan Village v0.1
  • Removed Afghan Village v0.1
...
  • Added missions for Afghan Village
  • Removed missions for Afghan Village
:confused:
WTF :? :
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UK_Force
Retired PR Developer
Posts: 10823
Joined: 2005-04-07 12:00

Re: PR: ARMA2 v0.1 BETA Features List

Post by UK_Force »

Its called a "Changelog"


.
Johncro
Posts: 1146
Joined: 2009-06-11 20:50

Re: PR: ARMA2 v0.1 BETA Features List

Post by Johncro »

Just a quick question.

I am fooling around in SinglePlayer but I can't seem to find the trucks, MTVR. Do I have to go to US Army or something to use them or?

Also, my keys are messing up in singleplayer, I cant get gear from ammoboxes?
Is there specific codes I have to use to access the boxes and use my interaction keys?
UK_Force
Retired PR Developer
Posts: 10823
Joined: 2005-04-07 12:00

Post by UK_Force »

MTVR is US, please bear in mind as we have said for the last 10 months we do not support SP mode.

We need to concentrate on MP right now.


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Johncro
Posts: 1146
Joined: 2009-06-11 20:50

Re: PR: ARMA2 v0.1 BETA Features List

Post by Johncro »

[R-DEV]UK_Force wrote:MTVR is US, please bear in mind as we have said for the last 10 months we do not support SP mode.

We need to concentrate on MP right now.


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Oh yes I know. I just couldnt get onto the servers so I wanted to pew pew while I check out the models :3
Kirq
Posts: 70
Joined: 2007-07-28 12:44

Re: PR: ARMA2 v0.1 BETA Features List

Post by Kirq »

I've tried it, I'm glad You are trying to push it forward Guys, but I think I'll wait untill 0.3 before I'll try it again. Good luck!
CBT02
Posts: 151
Joined: 2010-01-19 04:51

Re: PR: ARMA2 v0.1 BETA Features List

Post by CBT02 »

all i want is to be impressed with the explosion animations and effects.... yes that is all!

(something completely different then the stupid default sound and effects)


ALSO THANKS FOR ALL YOUR HARD WORK DEVS!


~"i think lagging and blinking are related" CBT02~
Shovel
Posts: 860
Joined: 2010-08-26 14:23

Re: PR: ARMA2 v0.1 BETA Features List

Post by Shovel »

'[R-DEV wrote:UK_Force;1656650']
Maps
  • Added Afghan Village v0.1
  • Removed Afghan Village v0.1 (Currently has a number of issues)
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Shovel009
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